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Author Topic: WxTech's Effects Pack v1.5 for B.A.T and 4.12  (Read 18606 times)

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WxTech

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Re: WxTech's Effects Pack v1.5 for B.A.T and 4.12
« Reply #72 on: October 02, 2022, 03:36:02 AM »

Shane,
It could be the case that now that a more visually distinctive, additional effect is employed for the always-present, two-level damage model for both engine and fuel tank fires, it could seem that some additional survivability has been Introduced. I haven't altered this aspect, staying with the underlying code structure (in aircraft.class) for the handling of damage.

Fires have a probability of going out when a threshold speed is surpassed. And because the damage model employs a two-stage damage level, fires occurring in the first stage are not fatal; there must be a transition to the second stage, whereupon destruction of the engine or tank can now occur.

I've added some randomness in the effect to be invoked, with a higher probability for the intermittent fire to be used in the first stage of damage.

If you really splatter a crate, more so a fragile one, the damage for the first stage my transition almost instantly to the second stage, with destruction being more swift. But if damage is sufficient to induce only the first stage, the fire might go out, or after some time, the fire could continue to induce damage (for fuel tanks at least), eventually establishing the second stage and perhaps a continuance to spontaneous destruction.

I made a code alteration to fix a long-standing oversight. It was apparent that the original intention was to have AI air crew abandon their ride when a fuel tank fire got started. But an error bypassed this, keeping those silicon simpletons on board no matter how bad the fire (other damage could have them bail out in the interim, though.) I compromised by meeting halfway, if you will; the crew will bail once the second level of fuel tank damage is established

Glenn
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mikojan3

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Re: WxTech's Effects Pack v1.5 for B.A.T and 4.12
« Reply #73 on: October 02, 2022, 04:28:44 AM »

i can t download please new link  :-*
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WxTech

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Re: WxTech's Effects Pack v1.5 for B.A.T and 4.12
« Reply #74 on: October 02, 2022, 06:38:20 AM »

I just went to check mediafire and got a 404 error...
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mikojan3

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Re: WxTech's Effects Pack v1.5 for B.A.T and 4.12
« Reply #75 on: October 02, 2022, 11:24:44 AM »

yes gives me a error
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WxTech

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Re: WxTech's Effects Pack v1.5 for B.A.T and 4.12
« Reply #76 on: October 02, 2022, 04:12:37 PM »

I began to question my memory on some points made in my reply #72, and went back for a refresher on my altered AircraftState.class. With all the classes I've been wrestling with over the past few months, it's easy to forget some specifics and merge details together.

Here's the skinny, correctly this time.  😉

Regarding fuel tank damage. The 3 main states, besides undamaged, are fuel leak, smoking and on fire (with smoke). For each of these 3 states, there are 2 levels.

For the 2 levels of leak damage, formerly, one effect was assigned to both (RedLeak.TSPD in flight, and RedLeak.GND when on the ground.) I have created an additional variation on these 2 effects, so that the 1st damage level has a lighter version of the leak and the 2nd damage level a heavier leak.

Upon the transition to the second level of a fuel leak, I have instituted a 25% chance of an intermittent fire with a random duration of between 5 to 15 seconds. Formerly there would only ever be seen the fuel leak stream. This possible brief fire is a visual effect only, not being indicative of any other underlying damage. Hence the choice of a flickering fire of fairly short duration and a not high probability of occurrence.

When a tank has transitioned to the second (heavier) level of smoking, there is a 25% chance of a smaller fuel leak fireball (falls behind in the slipstream).  When transitioning to 9ne or the other level of fire damage, there is a 25% chance of a larger fuel leak fireball. (This original fuel leak fireball mod had only one effect, and the probability of invocation was 50%, which I deem as rather too high.)

So. The chance occurrence of a short duration intermittent fire upon the transition to the heavier fuel leak condition can give the unintended impression of damage incurred to the plane, whereas this effect is merely a visual adornment, suggesting ignition of the leaking fuel stream for a short time.
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simmybear3112

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Re: WxTech's Effects Pack v1.5 for B.A.T and 4.12
« Reply #77 on: October 03, 2022, 01:40:00 AM »

Thank you I'll eagerly anticipate version1.6
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elot

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Re: WxTech's Effects Pack v1.5 for B.A.T and 4.12
« Reply #78 on: October 03, 2022, 01:59:25 AM »

Hello WxTech, that makes a few things more clear to me.  :)
So i will keep a closer eye on any hit from now on  8)
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WxTech

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Re: WxTech's Effects Pack v1.5 for B.A.T and 4.12
« Reply #79 on: October 03, 2022, 05:39:22 AM »

Thank you I'll eagerly anticipate version1.6

The above described behavior (in my immediately previous post) is how things work already in v1.5.
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

Valter

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Re: WxTech's Effects Pack v1.5 for B.A.T and 4.12
« Reply #80 on: October 05, 2022, 03:34:19 PM »

Hello WxTech,
I think the link doesn't work any more.
The infinite loop of this:


Thanks!
Valter
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WxTech

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Re: WxTech's Effects Pack v1.5 for B.A.T and 4.12
« Reply #81 on: October 06, 2022, 03:04:29 PM »

OK, this is a strange state of affairs I've not seen once since using mediafire since 2014, this quasi-permanent loop of generating a new d/l key.

A new link has been added to the top post. I hope this works (fingers crossed.)
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

Valter

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Re: WxTech's Effects Pack v1.5 for B.A.T and 4.12
« Reply #82 on: October 07, 2022, 08:26:53 AM »

Downloaded; no problem now. Thank you!!
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Chungus

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Re: WxTech's Effects Pack v1.5 for B.A.T and 4.12
« Reply #83 on: October 28, 2022, 06:19:16 PM »

is this supposed to work in multiplayer? Was just testing multiplayer with my brother to see if his game was working, and every time one of us would join the others server, the games would crash, as soon as we removed this mod it started to work properly.
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