For v1.6 I'm making an executive decision on tracers. Currently I offer an array of options that probably are ignored, as presenting too much complexity.

- The 3D mesh will have only the 'squiggly' form (that the guncam tracer mod first introduced years ago.) Given the great popularity of this tracer form, to the point of being the default in, e.g., B.A.T., I figure this is a safe enough stance.
- There will be no cycling texel animation between the squiggle and straight line. I've found that for whatever rate of cycling one chooses, there will be some tracer rate that syncs in such a way as to have just the straight line or just the squiggly line being drawn for some period of time, negating the 'guncam' aspect we sought in the first place.
- There will be no tracer 'head', which is typically a circular blob, resembling a comet head. Neither the eye nor the camera perceive such an aspect for a fast-moving point light source; the motion-blurred streak has essentially constant intensity along its length at any given moment. Besides, the squiggle as seen even exactly end-on presents as a short line, thus ensuring the visibility that the round head was originally intended to serve.
This also simplifies things for me.
Currently the 3D mesh is 6m long. The tracer line length adjustment I do offer control of in the conf.ini Mod section entry concerns only the simple line that is drawn when the 3D mesh is not. I will at least offer a 10m long 3D mesh, starting a little later today. Off to cook up the set right now...