Hello again guys, last details of the mapping.

As I said I might map the propellers as well and so it was:

The finished item:

Both sides of the blades were done so you should be able to portray any existing propeller colours:


The texture for the rotating prop now uses a standard texture from the sim so it covers any you might paint
but for those who like the existing funky pattern I have added a layer onto the template of that copied from
the original so you can paint most versions you might have seen. The downside is if you want that rotating of
the original mesh active with your prop you will have to rename the texture it picks up from. This was the only
way to do this really and be able to add different schemes for the blades and spinner.
And finally, the template main parts all set out, not the best I will admit and no room for the floats but it is
better than nothing, this is only the second full aircraft, the Lysander the first, I have mapped overall and
it has provide a few headaches.


I wanted to align the wings and things such as flaps and ailerons in a way that they were all in line, however,
this had to be altered as I ran into various problems aligning stuff so sadly it is a little broken up as I had to
change my original placing of the maps.

The rear of the cargo door is now a separate mesh and uses a plain grey texture so we do not have the see-through
I mentioned earlier if you look into the passenger cabin, quite a few have things had to be mapped twice to deal with
certain issues hence why it took until now to post this progress up.
There are no lines or rivets yet as the above was really just to get everything in order so I guess next up is making
those lines and stuff to complete the work, anyone want to make the template?
Take care and be safe.
Wishing you all the very best, Pete.
