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Author Topic: Beaufighter cockpit improved glass  (Read 2933 times)

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WxTech

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Beaufighter cockpit improved glass
« on: August 30, 2022, 10:59:12 PM »



Get it here:

https://www.mediafire.com/file/2hmlhwbronogf5s/Beaufighter_cockpit_glass_tweak.7z/file


This is a limited cockpit tweak for the Beaufighter, dealing with the canopy perspex, armored glass and gunsight glass.

The stock canopy glazing (in the B.A.T. version, at least) is much too 'milky', badly degrading contrast. The armored glass has no tint. The gunsight reflector plate uses the same texture as the canopy glazing, and presents no difference in face and edge opacity.

I separated out the armored glass and gave it its own greenish tinted texture. The perspex texture has been replaced and the surface normals reversed so as to present more scatter from shmutz when looking toward the Sun. The gunsight reflector now has its own texture, with more opacity along the edge.


WxTech
Aug 31, 2022
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genXgamer

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Re: Beaufighter cockpit improved glass
« Reply #1 on: August 30, 2022, 11:18:39 PM »

Thanks Glenn for your quick work.

I've downloaded and will try out later when I get home.
It will be interesting to see if it improves visibility in dim early morning light, which like I said looked as thought I had cataracts.

Hopefully I can stop chastising the groundcrew for not cleaning the canopy.
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WxTech

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Re: Beaufighter cockpit improved glass
« Reply #2 on: August 30, 2022, 11:58:03 PM »

As to the morning business. The game engine, virtually certainly in a .dll and hence beyond the access of a mere mortal modding chimp like me, generates a fog that commences in morning twilight, reaching peak density a bit after sunrise. I've always hated it. I wish the player had some control at least. I've searched the classes to see if this could be possible; no dice.

This is one aspect we have to live with.  😞

The rapidity of change is accentuated for maps at tropical latitudes, where twilight is of shorter duration due to the nearly vertical path of the rising (or setting) Sun. At higher latitudes, where the Sun rises/sets at a shallower angle, twilight lasts longer and so the changes in lighting and fog density occur at a more languid pace.

There is another twilight issue that grinds my gears. The sky brightness, at a certain solar depression angle, makes a quite marked change. And it's out of sync with the landscape lighting as set in Sun.class, resulting in a short period of ridiculously bright clouds in a dark sky.

I'd be tempted to donate a lesser used organ if only I could access the sky twilight brightness and fog code.  😉
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Kelso

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Re: Beaufighter cockpit improved glass
« Reply #3 on: August 31, 2022, 02:03:33 AM »

Since you have the original Beau cockpit hier.him from BAT - do you know in which sfs file this cockpit is packed? I would like to adapt it to my version of the game.

Edit: I forgot to say thank you - in BAT it works and looks great as usual. Thanks a lot!
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genXgamer

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Re: Beaufighter cockpit improved glass
« Reply #4 on: August 31, 2022, 02:17:08 AM »

The difference is night and day, so much clearer.

As far as the ideal morning light window which only lasted 20 minutes, I'm going to simply use the static time function setting it at 04:35.

I will have to check out C&C Commands to see if there's any goodies available there.

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WxTech

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Re: Beaufighter cockpit improved glass
« Reply #5 on: August 31, 2022, 02:20:25 AM »

Kelso,
Do I take it you are also running B.A.T? If so, and if you have the latest Selector.exe, then you can run the Selector in dump mode. This will dump all loaded resources into a folder called "dump" in the game's root directory. After running a QMB mission in the Beau, exit, disable dump mode in the Selector and save, then grab the cockpit folder and put it into your other game.

If this is not feasible, let me know. I'll make available the full cockpit.
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urmel

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Re: Beaufighter cockpit improved glass
« Reply #6 on: August 31, 2022, 04:29:02 AM »

It looks very good many thanks for your work!!!
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Kopfdorfer

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Re: Beaufighter cockpit improved glass
« Reply #7 on: August 31, 2022, 06:39:50 AM »

You are only one Chimp ?
You'd never know it by your productivity.
Some of your cousins are working in the automotive industry :


Kopfdorfer
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Kelso

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Re: Beaufighter cockpit improved glass
« Reply #8 on: August 31, 2022, 10:34:35 AM »

Kelso,
Do I take it you are also running B.A.T? If so, and if you have the latest Selector.exe, then you can run the Selector in dump mode. This will dump all loaded resources into a folder called "dump" in the game's root directory. After running a QMB mission in the Beau, exit, disable dump mode in the Selector and save, then grab the cockpit folder and put it into your other game.

If this is not feasible, let me know. I'll make available the full cockpit.
I completely forgot about this Selector functionality. I have what I needed. Thanks.
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Epervier

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Re: Beaufighter cockpit improved glass
« Reply #9 on: August 31, 2022, 02:32:02 PM »

Thank you very much !
Work fine in my 409/UP2.01 !  ;)
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Dandolo513

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Re: Beaufighter cockpit improved glass
« Reply #10 on: September 03, 2022, 06:08:24 AM »

Hallo,
i have not clear where i have to install.

Best regards,
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genXgamer

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Re: Beaufighter cockpit improved glass
« Reply #11 on: September 03, 2022, 05:01:01 PM »

G'day mate

You've probably mentioned somewhere before, can you tell me what version of the game your playing so I can give you correct instructions.

For example B.A.T. , VP Modpack or other.

EDIT:

Place the 3do folder WxTech has provided in the STD folder.
This can be found in the #WAW3 folder for B.A.T.
And in the #SAS folder for VP Modpack
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