I'm using HSFX (latest) for online play. I created a decent dogfight map in Korea with F86s and Migs and various AI objects (dug in troops, moving vehs etc). We tested it last night with no issues.
Today I thought I'd add bit of a challenge and include a Stinson for ground spotting to guide the other players in with the smoke rockets, particularly as the dug in troops are difficult to see.
Problem 1:
Due to the low speed of the Stinson I thought I'd place a temp "tactical" runway close to the frontlines so that the player doesn't take all day to get to a target.
Selecting the Stinson at that runway was no problem however as soon as I hit 'Fly' and the mission started....BOOM...explosion on spawn. I tried different a/c with same result.
So I got rid of the temp runway and used an existing airfield (Kimpo) and selected a Stinson.
EDIT: Problem 1 solved. I didn't notice that the 'Red' airfield option wasn't selected or had reset. Once selected, no more BOOM on spawn. DURRRRR. Embarassed.

Problem 2: The Stinson takes off just fine from Kimpo with 'default' arming however if I select either of the rocket tube options it will not go above 3mph even at full throttle ergo no takeoff.
I have no idea what would cause this but am hoping it's a Stinson .ini setting I can adjust? Yes? No?
EDIT: Problem 2 resolved but not the way I'd prefer. Short answer was to simply force air spawn for the Stinson over a forward deployed airfield/homebase. It doesn't seem to have an issue with the rocket pods when already in the air. Weird.
Any info is appreciated.
cheers,
Tomoose