With the release of the 415 patch, I had high hopes concerning the loudly advertised "new" Ju52.... I was wrong

, but...
The 3D model is the same lousy 3D model of the original release of Il2, a long time ago - with all the childhood disease that plagued these early models.
What was added was the lower turret bin of the G3E/G4E that circulated on Aviaskins and SAS forum for quite a number of years, and "interior meshes" - such as ESAC bomb bays (but the number of the bomb bays was wrong) seats for troops and para versions, stretchers for ambulance version, cargo crates - but without making an interior mesh for the fuselage, keeping the old infamous double sided material that shows the external camo on the inner side of the plane. The photographic sources used for some of these meshes was also a cause of errors, avoidable through a better screening of the available sources on the web.
The damage model on the meshes did not match the name of the same collisions in the java, with predictable results.
The new cockpit is beautiful...seen in Mesh Viewer but in the game there is a display bug - to correct this bug I had to import the G4e_Panel.msh mesh to 3Dmax and move slightly forward the polygons supporting the instruments background from the main panel polygons to avoid visual confusion at display time, before re-exporting the mesh.
The new skins by Hayate are more than beautiful (but are made to fit only the customisation option, see below)
The java however was interesting:
Not so much the customisation of the spats: a gimmick used here to put an un-necessary and unwanted limitation to skinning. It caused me some headache to find an adequate solution enabling to make it "unharming" without cancelling it
But the introduction in 415 of new codes for displaying a "pre-loaded" model in the qmb window, enabling to see a "what you see is what you get" display of what is the configuration in the game of each option, by displaying the conditional meshes coded in java, is really a great thing.
So I decided to lift the glove....
I began to correct the meshes and play with the java
- opened each mesh and corrected the collisons names.
- enabled opening the cargo doors on the right side, making the correct cargo dooor and opening for each version
- same thing for the rear door on the left side. This door is also absent on paratroops and supplies dropping missions.
- created the windows configuration nsuitable to each version (through alpha cutting)
- added functional condor nest turrets and waist MGS, wherever seen on these planes
- added interior meshes for the fuselage and tail
- opened the hole for the upper MG turret in the tail (till now it was simulated by a black spot on the skin - and no, there is no alpha layer enabled material present on the roof of the Tail1_D0, only on its sides, don't ask me why - another core il2 surprise)
- added new alternate gear spats, and added their mapping on the void so whoever wants to make new skins can do so, without
cancelling the current customisation option.
- added skis and their coding for the G7E and G10E
- imported the code from the gui in 415 and adapted it to 412 so the "pre loaded" option display of conditional meshes is enabled as well as the customisation results.
- Added other versions of the Ju52 to the original G4E and G5E: G3E (only 4 JU52 used in the SCW were G4E, all the opthers being G3E), G6E, G7E, G10E and the AA1C Toucan. I did not touch the G5E (this will come later, I need a break)
- created and added suitable bomloads.
- created and added new dedicated default skins folders for each version
- created separate fmd and emd files for each version of the plane.
Here's the result.
(I am meanwhile sending the FlightModels to Vasya and the new Voids to Hayate asking them to be kind and help correcting these and adapt the current templates.)
In the meantime here're the download links:
!Ju52New
https://www.mediafire.com/file/9f32lh7uuxh421u/!Ju52new.7z/file!Ju52New PaintSchemes
https://www.mediafire.com/file/sgzjawduiil7o3m/!Ju52News+PaintSchemes.7z/fileThe first archive includes:
1) The aircrafts folder : !Ju52new
2) The new armament folders: !_Arms_Toucan (if you have not yet installed the _Arms_French_1918_1943 bomb pack)
!BombCargo (new armament options added and current meshes corrected)
_armsGerman_WW2 (new armament options added and current meshes corrected)
3) The new Gui for 412 !!New Gui 412 Barometric Hydrostatic Fuzes (I uptaded my previous mod)
For those who have not yet installed the _armsUK_WW2 bomb pack, download this updated folder of the !Arms_Toucan, so as to include the files for the "Touque incendiaire" (a French version of the British 45lb incendiary cans)
https://www.mediafire.com/file/9vozckac6og0bh0/!_Arms_Toucan.7z/fileThese can be downloaded separately (but
ALL folders need to be present in your mod folder to load the Ju52 mod):
!Ju52New Part1
https://www.mediafire.com/file/bii75xlb9qwm89c/!Ju52new+Part+1.7z/file!Ju52New Part1
https://www.mediafire.com/file/x8fljyao70g9dte/!Ju52new+Part+2.7z/fileAir.ini entriess:
Ju-52/3mg3e air.JU_52_3MG3E 2 g01 SUMMER
Ju-52/3mg4e air.JU_52_3MG4E 2 g01 WINTER
Ju-52/3mg5e air.JU_52_3MG5E 2 NOINFO g01 WINTER
Ju-52/3mg6e air.JU_52_3MG6E 2 g01 WINTER
Ju-52/3mg7e air.JU_52_3MG7E 2 g01 WINTER
Ju-52/3mg10e air.JU_52_3MG10E 2 g01 WINTER
Toucan air.Toucan 1 NOINFO f01 SUMMER
Weapons.properties additions
https://www.mediafire.com/file/yv7msmsxi5nyzh3/Weapons+Properties+additions.txt/fileAdditions:
Voids for the new versions (G3E, G7E, G10E, Toucan/G4ETranport) and corrected current void of the G4E:
https://www.mediafire.com/file/xoghkso2d08myn9/Ju52new+New+Voids.7z/fileProvisional modified and versions of Hayate outstanding Template for the 415 Ju52 (I am not a skinner - just doing cut and paste at suitable layers and adding some layers for the correct schemes of SCW camos of the G3E)
https://www.mediafire.com/file/emwwy17d2f74uyh/Ju52new+Modified+Templates.7z/fileThis mod has been built and tested on 412 SAS 5.30 Modact
If you have problems with the display of the cockpit panel, try to copy these files over of those present in the Cockpit/Ju-52-3MG4E folder.
https://www.mediafire.com/file/d9ug7r9ep4qc5c7/G4e_Panel.msh/filehttps://www.mediafire.com/file/9o5ip5qjpuonse7/hier.him/fileBugs correction (a cumulative update will be issued later, meanwhile I'll try to correct the bugs as they are discovered)
A. Copy these corrected meshes over the ones currently present in in the !Ju52new/3Do/plane/Ju-52_3mg4e subfolder:
1) disappearing cockpit lod2 in one of planes configuration
https://www.mediafire.com/file/wrf6i6fw4512pvw/CockpitO.7z/file2) Tail mesh corrections
https://www.mediafire.com/file/dqc3zscb3ntqllu/Ju-52_Tail+mesh+correction.7z/fileB. Copy this in your !Ju52new/cod subfolder over the current file
1) SC250 bombload of the G4E
https://www.mediafire.com/file/a6se4yhthv1qtlq/1392104598/fileC) Copy this to your !Ju52new/3Do/Plane/Ju-52_3mg4e subfolder
1) Engines absents on the default skins of the G6E (winter and summer)
This will replace the current default skin folders G6E_winter & G6E_summer
https://www.mediafire.com/file/y0yi2o58pffyjmp/G6E+default+skins+corrections.7z/fileEnjoy!

..and report bugs please
