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Author Topic: Ju52 Family (G3E, G4E, G6E, G7E, G10E, AA1C toucan)  (Read 13031 times)

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Frankiek

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Re: Ju52 Family (G3E, G4E, G6E, G7E, G10E, AA1C toucan)
« Reply #48 on: December 06, 2022, 04:01:43 PM »

Hello everybody

You can find the template for doing skins for all the versions of this plane at Mission4today, MOD section
Sorry it seems that I cannot insert external links in this post. If someone can... You're welcome :)

It has been made from the template for the V4.15 version

Thank you to Dreamk for his hard work :)

Happy skinning !

https://www.mission4today.com/index.php?name=Downloads2&file=details&id=8291


https://www.mission4today.com/index.php?name=Downloads2&file=details&id=8290

There you are :)
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Hayate

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Re: Ju52 Family (G3E, G4E, G6E, G7E, G10E, AA1C toucan)
« Reply #49 on: December 07, 2022, 01:27:17 AM »

Thank you Frantiek

However, those links are for the templates for V4.15 stock game
The template corresponding to Dreamk's work is in the MOD download section
https://www.mission4today.com/index.php?name=Downloads3&file=details&id=3094

All the best
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Hayate

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Re: Ju52 Family (G3E, G4E, G6E, G7E, G10E, AA1C toucan)
« Reply #50 on: December 07, 2022, 01:28:28 AM »

Well now the link insertion has worked... ]dontknow[ ]dontknow[ ]dontknow[
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Frankiek

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Re: Ju52 Family (G3E, G4E, G6E, G7E, G10E, AA1C toucan)
« Reply #51 on: March 22, 2024, 12:15:55 PM »

It seems that most of the download links on post #1 are dead
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Dreamk

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Re: Ju52 Family (G3E, G4E, G6E, G7E, G10E, AA1C toucan)
« Reply #52 on: March 23, 2024, 10:53:28 AM »

I'll check that and re-upload what is needed
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Frankiek

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Re: Ju52 Family (G3E, G4E, G6E, G7E, G10E, AA1C toucan)
« Reply #53 on: March 23, 2024, 11:31:13 AM »

Great thanks

BTW did you had a chance to look at Barnesy Ju-52 revisiting?
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Dreamk

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Re: Ju52 Family (G3E, G4E, G6E, G7E, G10E, AA1C toucan)
« Reply #54 on: March 24, 2024, 01:23:27 AM »

Links Updated in first post.
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Whiskey_Sierra_972

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Re: Ju52 Family (G3E, G4E, G6E, G7E, G10E, AA1C toucan)
« Reply #55 on: March 24, 2024, 07:44:39 AM »

Hi Dreamk....

Today I tried to install this great mod but I got some issues....

....I have BAT422HF4....plus some mods installed....

I start with a some of them related to this one starting with the needed addition:

When I install the barometric mod I got a CTD as I enter the QMB settings....I tested the new GUI and the old too....first test loading them at the top , second test at the bottom of MODS folder:

TOP

With the old I got this log error:

Code: [Select]
java.lang.NoSuchFieldError: quikPlayerPosition
at com.maddox.il2.gui.GUIQuick$ItemWing.toAirArming(GUIQuick.java:834)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:393)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

With the new GUI I have this:

Code: [Select]
java.lang.NoSuchFieldError: quikListName
at com.maddox.il2.gui.GUIQuick$ItemWing.toAirArming(GUIQuick.java:856)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:393)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


With the mod at the bottom I can access at the GUI panel but as I hit the screenshoot the game CTD and no log shown.... EDIT (Don't consider this....I should have issues with something and I have to debug this specific CTD at screenshoots CTD)

....any tips about what can give me conflict?
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Dreamk

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Re: Ju52 Family (G3E, G4E, G6E, G7E, G10E, AA1C toucan)
« Reply #56 on: March 25, 2024, 01:41:33 AM »

BAT 4.2 has introduced changes in core Il2 java files, in TD fashion - therefore such mods that work fine in 412 and BAT below BAT 4.1 are incompatible with BAT 4.2.
Among others changes in 4.2, the GUI is now spread among a number of files with the introduction of  a new additional GuiAirVieweer Class and a new nested class GUIAirArming$_Render3D.
So do not install the Barometric fuze mods if you have a BAT 4.2 installed .
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Dreamk

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Re: Ju52 Family (G3E, G4E, G6E, G7E, G10E, AA1C toucan)
« Reply #57 on: March 25, 2024, 11:04:46 AM »

I have checked Barnesy Ju52 reworking.
As he states himself clearly this is only a reworking of the paratrooper version.
As a matter of fact his mod cancels all the other versions in the Ju52 pack.
Here're his statements on this mod:
Quote
No bombs, no cargo, no staff, generals, civilian transport ,no other stuff - just paras is what these are made for.
Sooo if you want all the other stuff sorry these are probably not for you stick to the other 52 mods
There is only the one para as a whole plane load would be a gazillion polys
also getting them to disappear one by one as they jump is a little beyond my java skills to put it mildly
the para is actually the pilot 4 in the plane so when everyone bails so does he
no class files
no new cockpit
no new parts hidden in cockpit view
no opening doors
no door removed when paras loaded
no landing light fold down etc"
As far as i can see the modifications he introduced are a reworking of the Engine nacelles and wheels in Hi-Poly, adding an opening front right door, a newinterior (windows, curtains and seats) and a high-poly German Paratrooper figure standing at the main door.
He did not use the Paratroopers mod has he has a problem with it on his installation.

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Mick

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Re: Ju52 Family (G3E, G4E, G6E, G7E, G10E, AA1C toucan)
« Reply #58 on: March 25, 2024, 12:55:20 PM »

... well this may change shortly ...  ;)







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Whiskey_Sierra_972

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Re: Ju52 Family (G3E, G4E, G6E, G7E, G10E, AA1C toucan)
« Reply #59 on: March 26, 2024, 11:58:58 AM »

BAT 4.2 has introduced changes in core Il2 java files, in TD fashion - therefore such mods that work fine in 412 and BAT below BAT 4.1 are incompatible with BAT 4.2.
Among others changes in 4.2, the GUI is now spread among a number of files with the introduction of  a new additional GuiAirVieweer Class and a new nested class GUIAirArming$_Render3D.
So do not install the Barometric fuze mods if you have a BAT 4.2 installed .

Roger mate!

I'll reinstall only the mod to get the 3do error....it is related only to the G4 variants that have the new para....all others are working good....only the G4 give a click on the arming screen (without open it) and a null error while loading a mission....I have only to generate again the log message....

EDIT

Here the log of the error got by simply click on the G$ arming screen (the arming doesn't open)

Code: [Select]
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1907)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1272)
at com.maddox.il2.game.GameState.enterPush(GameState.java:31)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:395)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Here the log of the error got by simply trying to start a mission without entrer the arming panel:

Code: [Select]
Land2DText load failed: null
java.util.NoSuchElementException
at java.util.StringTokenizer.nextToken(Unknown Source)
at java.util.StringTokenizer.nextToken(Unknown Source)
at com.maddox.il2.engine.Land2DText.load(Land2DText.java:128)
at com.maddox.il2.game.Mission.loadMain(Mission.java:893)
at com.maddox.il2.game.Mission._load(Mission.java:650)
at com.maddox.il2.game.Mission.access$600(Mission.java:124)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Load bridges
Load static objects
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse02/live.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse03/live.sim)
##### House without collision (3do/flora/palms/LiveAg2.sim)
##### House without collision (3do/flora/palms/LiveAs1.sim)
##### House without collision (3do/flora/palms/LiveAs2.sim)
##### House without collision (3do/flora/palms/LiveAg1.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse08/live.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse10/live.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse11/live.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse01/live.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse05/live.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse06/live.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse05/dead.sim)
Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3085)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3053)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2662)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1324)
at com.maddox.il2.ai.Wing.load(Wing.java:143)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1095)
at com.maddox.il2.game.Mission._load(Mission.java:667)
at com.maddox.il2.game.Mission.access$600(Mission.java:124)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:776)
at com.maddox.il2.game.Mission.access$600(Mission.java:124)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Here the log got by teying to enter the arming panel and after trying to load a mission with empty loadout:

Code: [Select]
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1907)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1272)
at com.maddox.il2.game.GameState.enterPush(GameState.java:31)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:395)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/BAT_SandsOfTimeR/BAT_SandsOfTimeRbluescramble00.mis...
Y=1940 / M=6 / H= 12 , Temperature - 0m = 39.0 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 12

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 12

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *719990368*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Land2DText load failed: null
java.util.NoSuchElementException
at java.util.StringTokenizer.nextToken(Unknown Source)
at java.util.StringTokenizer.nextToken(Unknown Source)
at com.maddox.il2.engine.Land2DText.load(Land2DText.java:128)
at com.maddox.il2.game.Mission.loadMain(Mission.java:893)
at com.maddox.il2.game.Mission._load(Mission.java:650)
at com.maddox.il2.game.Mission.access$600(Mission.java:124)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Load bridges
Load static objects
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse02/live.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse03/live.sim)
##### House without collision (3do/flora/palms/LiveAg2.sim)
##### House without collision (3do/flora/palms/LiveAs1.sim)
##### House without collision (3do/flora/palms/LiveAs2.sim)
##### House without collision (3do/flora/palms/LiveAg1.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse08/live.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse10/live.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse11/live.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse01/live.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse05/live.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse06/live.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse05/dead.sim)
Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3085)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3053)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2662)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1324)
at com.maddox.il2.ai.Wing.load(Wing.java:143)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1095)
at com.maddox.il2.game.Mission._load(Mission.java:667)
at com.maddox.il2.game.Mission.access$600(Mission.java:124)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:776)
at com.maddox.il2.game.Mission.access$600(Mission.java:124)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Mar 26, 2024 6:15:12 PM] -------------- END log session -------------

In the above test the configuration is:

BAT422HF4
Bomb cargo
Your aerial chutes , containers and paratroopers installed
Logged
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