B.A.T. v4.2.2 update Requirements:You need to have a working, clean BAT v4.2.1 (with or without patch/hotfix)
Downloads:
https://www.mediafire.com/file/1cgajvs3jvzgnpq/BAT_4.2.2_Update_Update.part1.exe/filehttps://www.mediafire.com/file/k97xx7iyyyup2tb/BAT_4.2.2_Update_Update.part2.rar/filehttps://www.mediafire.com/file/h7viszv7fdr8tvk/BAT_4.2.2_Update_Update.part3.rar/filehttps://www.mediafire.com/file/xwcit46795r26ve/BAT_4.2.2_Update_Update.part4.rar/file
How do I install an update?1. download all the files into one folder (make sure, this place is on your
windows defender exception list!)
2. deactivate all JSGME Mods for safety
3. run the installer exe and direct the extraction into your BAT install
4. enjoy
Note:
-this update will install a new set of .ini files! Any changes you made to air.ini, stationary.ini... etc. will be overwritten.
-this update does NOT delete any folders!
New Maps:ag_Dakar2
ag_South_China_Sea
ag_Syldavia
ag_Wastelands
HB_PacificIslands
m7_SouthUkraine
Singapre (greener), WxTech edit of Cyberolas
Ambon-Darwin 42
The Far North
Plus various updates and small fixes on several maps.
Objects:Additional skyscrapers
ISO containers
Additional static aircraft wrecks
Kunai Grass
Improved rocket dispersal mod in WAW and JTW modules
DOF module:Curtiss JN-4 Jenny - New plane
Zeppelin Family update:
Handbook:
Zeppelin_warfare_in IL2-BAT.pdf in BATDOCS folder
Q class
R class
S class
X class
Bombsight for the Zeppelins, courtesy of Carl-Zeiss
more and reworked gunner positions for better defense
All new Sx class with two docking ports for either a special Fokker DVIII or a special Camel.
Basically what was tested with the British R.33 after the war.
Improved various bomber FMs to reflect the actual top speeds better.
Fixed Cockpit for Zeppelin-Staaken RVI
Added bombsights to late German bombers
Reduced effectiveness and accuracy of big AAA. Greater spread and less power to better fit the era and technology level.
Ships:Old Gunboat Koreyets
TGA Module:Zeppelin Hindenburg
+ Ar-66C and He-112B0 dockable
Curtiss JN-4 Jenny - New plane
Ar-80
Fw-159 (fixes and new cockpit)
Curtiss SBC 3/4
Fairey Swordfish I added to TGA
Zeppelin X class, French "Dixmude"
USS Shenandoah ZR-1
Dockable Zeppelin Sx
Gloster Gambet as drone
Cockpit family consolidation and rework, including FM:Curtiss P1, P6, A3, F6C4, F8C4
Curtiss Falcon series
Fixing tube sights:Hispano E30
Potez 25
PWS 10
Hawker Storm MkI
Vought Corsairs
Fixing cockpit clipping with repeater meshes and java:Curtiss P / A series
S 231
Potez 540/541/543
Koolhooven 51
Lublin
PWS10
He 45
He 46
He 51
He 60
Fokker DXVII
Bulldog
B2M
B3Y
B4Y
E7K
Sh 2/2a
Fairey Swordfish
Ju-52 series new cockpits on all slots
Bombsight for Zeppelins
Propeller rotation fix for He-51, He-60, Supermarine S5
Various FM updates to bring speeds into more realistic envelopes (early Japanese and early US and some French.)
Ships:HMS Hood
Old Gunboat Koreyets
Repaint/reassemble of one IJN Hosho slot, to resemble USS Langley as early long deck flattop
WAW module:New planes:Zeppelin Hindenburg
+ Ar-66C and He-112B0 dockable in their regular slots. A skyhook is a loadout option.
Ar-234C is now a V-1 carrier (dockable with V-1 aircraft type).
-Select the specific loadout when using this option.
-AI carrier will extend launch rail at next to last waypoint before its GAttack waypoint
-AI carrier will release the V-1 at the last waypoint before its GAttack
-V1 needs at least one more regular waypoint beyond that.
-Do not connect a target with the V-1. It will crash at its final GAttack on its own.
sample mission for mission builders:
https://www.sas1946.com/main/index.php/topic,69843.msg760749.html#msg760749PBJ Navy B-25 family expansion by SAS~Riken
PBJ_C1
PBJ_D1
PBJ_G1
PBJ_H1
PBJ_H1C
PBJ_J1
B-25TS
B-25TSstub
PBY and PBN family update by Knoche
PBY-1
PBY-2
PBY-3
PBY-4
PBY-4b
PBY-5
PBY-5A
PBY-5late
PBY-6A
PBN-2
PBN-3
Hudson and B-17 Coastal Command pack by Knoche
Hudson-MkIIIA
Hudson-MkVA
Hudson-MkVI
B-17Fa
B-17Dcc
B-17Fcc
B-17Fcc2
B-17Fcc3
Hornet's nest: DH103 family by Edlor and mace
C-54
SBC 3/4
SU-8M
E7K2
E15K
Ki-43-III-Ko
KI-108-KAI
C6N1
XP_67
Me-P1101
FJ-1 Fury
P-84A
Li-13 FM update by Mike
Piper Cub new distinctive FM
3D updatesB-26 Marauder new 3d in new slot!
He-115B new 3d and new skin folder name, to avoid confusion (He-115B) + new FM
Ro 57bis new 3d
RWS-14 new 3d
Supermarine Walrus new 3d
Boulton-Paul Defiant new 3d and java code by Storebror.
Turret behaviour:
Using the "MISC_1" key you can toggle the turret operation modes.
Default is "normal" mode, which means the turret will be either AI or player controlled in the normal way.
The fairings will lower automatically when the player enters the turret or when AI detects enemy planes with 5km distance.
Once the fairings are lowered, the turret can move and shoot.
Next mode is "disabled" - in this mode the turret will be locked in the aft position and the fairings will raise.
Next mode is "locked forward" - in this mode the turret will be locked in forward position, with the guns facing upward
by 19°, and the fairings will raise. In this mode the pilot can shoot the turret guns using trigger 1.
Note that the pilot has no aiming device, but due to the upward tilted guns he can simply use "line of sight" aiming mode as
with german slanted weapons.
Last mode is "head tracking" - in this mode the fairings will be lowered and the turret will point to where the pilots looks at.
Again, the pilot can shoot the turret guns using trigger 1 in this mode.
You can man the turret at any time, but unless the turret is in "normal" mode, you cannot operate it but only watch the action
Swordfish cockpit fixes, loadout expansions and new FMs (me, Knoche, Vasya)
Fixes for cockpits taken over from TGA pack, where they apply.
Lancaster and Lincoln LOD distance expansion.
Piper Cub new distinctive FM
Ju-52 series new cockpits on all slots
(new slots will come at a later date)
Ships:cbradbury's "ship packs for BAT" fully added.
HMS Hood
HMS Dido
HMS Black Swan
USS Alabama
IJN Atago
IJN Yahagi
KM Class M Minesweeper
RM Giussano
JTW module:Ouragan / Mystere jet family (with a few updates by Epervier)
Harrier FRS1 / GR3 by Ranwers
ZLIN 50-LX
DH-116 Rapier (fictional)
FJ-1 Fury
F-84B
Lockheed C-130 family update v2.3 by Bison_M and Mission_bug
LockheedAC_130
LockheedC_130A
LockheedC_130J
LockheedEC_130V
LockheedKC_130A
LockheedKC_130J
Go-229 Jet Age "UFOs" added as "Northrop Nightmare" fantasy jets
F2H Banshee destructible (very simple hitbox added)
T-33 wingtip tanks added (reintroduced)
CH-47 Chinook 3do update
F-104 drag issue with wingtip tanks fixed - supersonic now possible.
Piper Cub new distinctive FM
A-37 new cockpit
_____________________________
Countless small fixes on many planes have gone into this package. Many are my own, many are from other modders, some are a combination of both. It is just impossible to keep track of all of it over time and I am not making this an exercise in bookkeeping.
A Big Thanks to all the modders and fixers out there, whose work is the basis for even more fixes and twists! Special thanks to Mike, Birdman and Shardana for fixes, testing and support.