Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4 ... 15   Go Down

Author Topic: B.A.T. v4.2.2 Update  (Read 70808 times)

0 Members and 1 Guest are viewing this topic.

Vampire_pilot

  • member
  • Online Online
  • Posts: 8504
B.A.T. v4.2.2 Update
« on: November 13, 2022, 04:23:13 AM »


NEW +++ BAT v4.2.2 update +++

B.A.T. v4.2.2 update

Requirements:

You need to have a working, clean BAT v4.2.1
(with or without patch/hotfix)



Downloads:

https://www.mediafire.com/file/1cgajvs3jvzgnpq/BAT_4.2.2_Update_Update.part1.exe/file
https://www.mediafire.com/file/k97xx7iyyyup2tb/BAT_4.2.2_Update_Update.part2.rar/file
https://www.mediafire.com/file/h7viszv7fdr8tvk/BAT_4.2.2_Update_Update.part3.rar/file
https://www.mediafire.com/file/xwcit46795r26ve/BAT_4.2.2_Update_Update.part4.rar/file



How do I install an update?

1. download all the files into one folder (make sure, this place is on your windows defender exception list!)
2. deactivate all JSGME Mods for safety
3. run the installer exe and direct the extraction into your BAT install
4. enjoy

Note:
-this update will install a new set of .ini files! Any changes you made to air.ini, stationary.ini... etc. will be overwritten.
-this update does NOT delete any folders!






New Maps:

ag_Dakar2
ag_South_China_Sea
ag_Syldavia
ag_Wastelands
HB_PacificIslands
m7_SouthUkraine
Singapre (greener), WxTech edit of Cyberolas
Ambon-Darwin 42
The Far North

Plus various updates and small fixes on several maps.

Objects:
Additional skyscrapers
ISO containers
Additional static aircraft wrecks
Kunai Grass

Improved rocket dispersal mod in WAW and JTW modules

DOF module:

Curtiss JN-4 Jenny   - New plane




Zeppelin Family update:
Handbook: Zeppelin_warfare_in IL2-BAT.pdf  in BATDOCS folder

  Q class
  R class
  S class
  X class
  Bombsight for the Zeppelins, courtesy of Carl-Zeiss
  more and reworked gunner positions for better defense

All new Sx class with two docking ports for either a special Fokker DVIII or a special Camel.
Basically what was tested with the British R.33 after the war.

Improved various bomber FMs to reflect the actual top speeds better.

Fixed Cockpit for Zeppelin-Staaken RVI
Added bombsights to late German bombers

Reduced effectiveness and accuracy of big AAA. Greater spread and less power to better fit the era and technology level.

Ships:
Old Gunboat Koreyets     


TGA Module:


Zeppelin Hindenburg
  + Ar-66C and He-112B0 dockable

Curtiss JN-4 Jenny - New plane
Ar-80
Fw-159 (fixes and new cockpit)
Curtiss SBC 3/4
Fairey Swordfish I added to TGA

Zeppelin X class, French "Dixmude"
USS Shenandoah ZR-1
Dockable Zeppelin Sx
   Gloster Gambet as drone


Cockpit family consolidation and rework, including FM:
Curtiss P1, P6, A3, F6C4, F8C4
Curtiss Falcon series




Fixing tube sights:
Hispano E30
Potez 25
PWS 10
Hawker Storm MkI
Vought Corsairs

Fixing cockpit clipping with repeater meshes and java:
Curtiss P / A series
S 231
Potez 540/541/543
Koolhooven 51
Lublin
PWS10
He 45
He 46
He 51
He 60
Fokker DXVII
Bulldog
B2M
B3Y
B4Y
E7K
Sh 2/2a
Fairey Swordfish

Ju-52 series new cockpits on all slots

Bombsight for Zeppelins
Propeller rotation fix for He-51, He-60, Supermarine S5
Various FM updates to bring speeds into more realistic envelopes (early Japanese and early US and some French.)


Ships:

HMS Hood
Old Gunboat Koreyets   
Repaint/reassemble of one IJN Hosho slot, to resemble USS Langley as early long deck flattop




WAW module:

New planes:

Zeppelin Hindenburg
+ Ar-66C and He-112B0 dockable in their regular slots. A skyhook is a loadout option.




Ar-234C is now a V-1 carrier (dockable with V-1 aircraft type).
Code: [Select]
-Select the specific loadout when using this option.
-AI carrier will extend launch rail at next to last waypoint before its GAttack waypoint
-AI carrier will release the V-1 at the last waypoint before its GAttack
-V1 needs at least one more regular waypoint beyond that.
-Do not connect a target with the V-1. It will crash at its final GAttack on its own.

sample mission for mission builders:
https://www.sas1946.com/main/index.php/topic,69843.msg760749.html#msg760749


PBJ Navy B-25 family expansion by SAS~Riken
  PBJ_C1
  PBJ_D1
  PBJ_G1
  PBJ_H1
  PBJ_H1C
  PBJ_J1
  B-25TS
  B-25TSstub

PBY and PBN family update by Knoche
  PBY-1
  PBY-2
  PBY-3
  PBY-4
  PBY-4b
  PBY-5
  PBY-5A
  PBY-5late
  PBY-6A
  PBN-2
  PBN-3

Hudson and B-17 Coastal Command pack by Knoche
  Hudson-MkIIIA
  Hudson-MkVA
  Hudson-MkVI
  B-17Fa
  B-17Dcc
  B-17Fcc
  B-17Fcc2
  B-17Fcc3


Hornet's nest: DH103 family by Edlor and mace
C-54
SBC 3/4
SU-8M
E7K2
E15K
Ki-43-III-Ko
KI-108-KAI
C6N1
XP_67
Me-P1101
FJ-1 Fury
P-84A

Li-13 FM update by Mike
Piper Cub new distinctive FM

3D updates
B-26 Marauder new 3d in new slot!
He-115B new 3d and new skin folder name, to avoid confusion (He-115B) + new FM
Ro 57bis new 3d
RWS-14 new 3d
Supermarine Walrus new 3d
Boulton-Paul Defiant new 3d and java code by Storebror.
Code: [Select]
Turret behaviour:
Using the "MISC_1" key you can toggle the turret operation modes.

Default is "normal" mode, which means the turret will be either AI or player controlled in the normal way.
The fairings will lower automatically when the player enters the turret or when AI detects enemy planes with 5km distance.
Once the fairings are lowered, the turret can move and shoot.

Next mode is "disabled" - in this mode the turret will be locked in the aft position and the fairings will raise.

Next mode is "locked forward" - in this mode the turret will be locked in forward position, with the guns facing upward
by 19°, and the fairings will raise. In this mode the pilot can shoot the turret guns using trigger 1.
Note that the pilot has no aiming device, but due to the upward tilted guns he can simply use "line of sight" aiming mode as
with german slanted weapons.

Last mode is "head tracking" - in this mode the fairings will be lowered and the turret will point to where the pilots looks at.
Again, the pilot can shoot the turret guns using trigger 1 in this mode.

You can man the turret at any time, but unless the turret is in "normal" mode, you cannot operate it but only watch the action

Swordfish cockpit fixes, loadout expansions and new FMs (me, Knoche, Vasya)
Fixes for cockpits taken over from TGA pack, where they apply.
Lancaster and Lincoln LOD distance expansion.
Piper Cub new distinctive FM

Ju-52 series new cockpits on all slots

(new slots will come at a later date)

Ships:

cbradbury's "ship packs for BAT" fully added.
  HMS Hood
  HMS Dido
  HMS Black Swan
  USS Alabama
  IJN Atago
  IJN Yahagi
  KM Class M Minesweeper
  RM Giussano


JTW module:

Ouragan / Mystere jet family (with a few updates by Epervier)
Harrier FRS1 / GR3 by Ranwers
ZLIN 50-LX
DH-116 Rapier (fictional)
FJ-1 Fury
F-84B



Lockheed C-130 family update v2.3 by Bison_M and Mission_bug
  LockheedAC_130
  LockheedC_130A
  LockheedC_130J
  LockheedEC_130V
  LockheedKC_130A
  LockheedKC_130J


Go-229 Jet Age "UFOs" added as "Northrop Nightmare" fantasy jets

F2H Banshee destructible (very simple hitbox added)
T-33 wingtip tanks added (reintroduced)
CH-47 Chinook 3do update
F-104 drag issue with wingtip tanks fixed - supersonic now possible.
Piper Cub new distinctive FM

A-37 new cockpit


_____________________________

Countless small fixes on many planes have gone into this package. Many are my own, many are from other modders, some are a combination of both. It is just impossible to keep track of all of it over time and I am not making this an exercise in bookkeeping.
A Big Thanks to all the modders and fixers out there, whose work is the basis for even more fixes and twists! Special thanks to Mike, Birdman and Shardana for fixes, testing and support.


Vampire_pilot

  • member
  • Online Online
  • Posts: 8504
Re: B.A.T. v4.2.2 Update + hotfix 4
« Reply #1 on: November 13, 2022, 04:23:57 AM »

fixes and patches

All previous Hotfix Packs are now superseded by BAT 4.2.3 update!

https://www.sas1946.com/main/index.php/topic,72671.0.html

GEORGES44

  • member
  • Offline Offline
  • Posts: 196
Re: B.A.T. v4.2.2 Update
« Reply #2 on: November 13, 2022, 04:48:27 AM »

D/L just now!
Thanks a million for your hard work :) :) :)
Logged

Froge

  • Pacman Frog
  • member
  • Offline Offline
  • Posts: 361
  • How often should a pfp change?
Re: B.A.T. v4.2.2 Update
« Reply #3 on: November 13, 2022, 05:16:36 AM »

Groundbreaking as always!
;)
Logged
Mmmm myes pet froge (She/Her)

baggo

  • member
  • Offline Offline
  • Posts: 237
Re: B.A.T. v4.2.2 Update
« Reply #4 on: November 13, 2022, 05:39:22 AM »

Big thank you to all modders and contributors superb stuff kev
Logged

erafitti

  • member
  • Offline Offline
  • Posts: 365
Re: B.A.T. v4.2.2 Update
« Reply #5 on: November 13, 2022, 05:56:10 AM »

Thank you all for the effort and dedication. ;)

Un saludo.
Logged

Ta183Huckebein

  • FAC #17
  • Modder
  • member
  • Offline Offline
  • Posts: 1066
  • aka "Raven"
Re: B.A.T. v4.2.2 Update
« Reply #6 on: November 13, 2022, 06:09:01 AM »

Great stuff! Looking forward to trying it all out!
Logged

Venator77

  • Missioneer
  • member
  • Offline Offline
  • Posts: 885
Re: B.A.T. v4.2.2 Update
« Reply #7 on: November 13, 2022, 06:26:58 AM »

Brilliant! Can't wait to try this out.
Logged

KingTiger503

  • Legendary History Luftwaffe Elite Ace ,,,
  • Supporter
  • member
  • Offline Offline
  • Posts: 1993
  • KT503 Elite
Re: B.A.T. v4.2.2 Update
« Reply #8 on: November 13, 2022, 06:43:00 AM »

New BAT 4.2.2, hehehehehe

I will Try it out.



Best Regards KT503
Logged
My Greatest and Best Regards KT503

urmel

  • member
  • Offline Offline
  • Posts: 812
Re: B.A.T. v4.2.2 Update
« Reply #9 on: November 13, 2022, 07:12:02 AM »

Fantastic work! Many thanks to all involved.

Best Regards Urmel
Logged

singüe

  • member
  • Offline Offline
  • Posts: 594
  • No por mucho amanecer, se madruga m
Re: B.A.T. v4.2.2 Update
« Reply #10 on: November 13, 2022, 08:02:41 AM »

Fantastisco trabajo, un millón de gracias.
Logged

larschance

  • member
  • Offline Offline
  • Posts: 510
Re: B.A.T. v4.2.2 Update
« Reply #11 on: November 13, 2022, 08:31:34 AM »

Thank you to Vampire and team. Loaded and ready to be more immersed than ever.
Logged
Pages: [1] 2 3 4 ... 15   Go Up
 

Page created in 0.626 seconds with 39 queries.