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Author Topic: Kyushu Nankai Q3W1 and Shiragiku K11W1 K11W2  (Read 6826 times)

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Dandolo513

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Re: Kyushu Nankai Q3W1 and Shiragiku K11W1 K11W2
« Reply #12 on: January 22, 2023, 11:24:44 AM »

Hallo Piotrek1,
thanks for appreciation, and sorry for the issues.

These plane have been realized on BAT 4.2.1 Flashpoint, but  CWatson has worked on 4.12 or 4.09,  i am not remembering exactly what just now.

I could think my mods are not good for your IL2. Have You any other mods of mine? Do these mods work on your IL2?

In the past my mods had some meshs very heay, but these have been built on a different 3d method and the meshs are quite ligth.


I am not expert  on LOG interpretation, but on the one i am reading i don't see any string reporting the 3 mods.

On my IL2 i can realize missions on QMB and FMB, so i don't know what my mods are working on your one.

Let me know some other information.

Best regards,

Dandolo513
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Piotrek1

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Re: Kyushu Nankai Q3W1 and Shiragiku K11W1 K11W2
« Reply #13 on: January 22, 2023, 11:39:40 AM »

forgive me please but I had difficulty pasting the whole log and the most important part of it was lost,

I think this is the part:

Code: [Select]
[5:11:17 PM] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 12582912 Bytes!
[5:11:17 PM] WARNING: object '3DO/Plane/K11W(multi1)/Cockpit.tga' of class 'TTexture2D' not loaded
[5:11:17 PM] INTERNAL ERROR: Texture required
[5:11:17 PM] WARNING: object '3DO/Plane/K11W(multi1)/Cockpit.mat' of class 'TMaterial' not loaded
[5:11:17 PM] INTERNAL ERROR: Material: Can't load 'Cockpit.mat'
[5:11:17 PM] INTERNAL ERROR: Material: Can't load 'Cockpit.mat'
[5:11:17 PM]
[5:11:17 PM] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Cockpit.mat'
[5:11:17 PM]
[5:11:17 PM] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[5:11:17 PM] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[5:11:17 PM] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[5:11:17 PM] at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
[5:11:17 PM] at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
[5:11:17 PM] at com.maddox.il2.gui.GUIAirArming.setMesh(GUIAirArming.java:1140)
[5:11:17 PM] at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:746)
[5:11:17 PM] at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
[5:11:17 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[5:11:17 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[5:11:17 PM] at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:1450)
[5:11:17 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[5:11:17 PM] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[5:11:17 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[5:11:17 PM] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[5:11:17 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[5:11:17 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[5:11:17 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[5:11:17 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[5:11:17 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[5:11:17 PM] at com.maddox.rts.Message._send(Message.java:1217)
[5:11:17 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[5:11:17 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[5:11:17 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[5:11:17 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[5:11:17 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[5:11:17 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[5:11:17 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[5:11:17 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[5:11:17 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:11:17 PM] null
[5:11:17 PM] java.lang.NullPointerException
[5:11:17 PM] at com.maddox.il2.gui.GUIAirArming.prepareSkin(GUIAirArming.java:1535)
[5:11:17 PM] at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:749)
[5:11:17 PM] at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
[5:11:17 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[5:11:17 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[5:11:17 PM] at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:1450)
[5:11:17 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[5:11:17 PM] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[5:11:17 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[5:11:17 PM] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[5:11:17 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[5:11:17 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[5:11:17 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[5:11:17 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[5:11:17 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[5:11:17 PM] at com.maddox.rts.Message._send(Message.java:1217)
[5:11:17 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[5:11:17 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[5:11:17 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[5:11:17 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[5:11:17 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[5:11:17 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[5:11:17 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[5:11:17 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[5:11:17 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jan 22, 2023 5:11:23 PM] -------------- END log session -------------

Ps. Q1W1-Tokai and Ki-70_Recce work seamlessly 8) in my Vp modpac.

Best Regards,
Piotrek
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Dandolo513

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Re: Kyushu Nankai Q3W1 and Shiragiku K11W1 K11W2
« Reply #14 on: January 22, 2023, 11:45:34 AM »

oooohh,
missing a kind of material.
Here it is

https://www.mediafire.com/file/yz8idx02pbt3der/missing+material.rar/file

Please let me know if it works
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Piotrek1

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Re: Kyushu Nankai Q3W1 and Shiragiku K11W1 K11W2
« Reply #15 on: January 22, 2023, 11:58:43 AM »

I dropped the files into folders K11W-P and Q3W1-P but still the same,

Code: [Select]
[6:53:45 PM] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 12582912 Bytes!
[6:53:45 PM] WARNING: object '3DO/Plane/K11W(multi1)/Cockpit.tga' of class 'TTexture2D' not loaded
[6:53:45 PM] INTERNAL ERROR: Texture required
[6:53:45 PM] WARNING: object '3DO/Plane/K11W(multi1)/Cockpit.mat' of class 'TMaterial' not loaded
[6:53:45 PM] INTERNAL ERROR: Material: Can't load 'Cockpit.mat'
[6:53:45 PM] INTERNAL ERROR: Material: Can't load 'Cockpit.mat'
[6:53:45 PM]
[6:53:45 PM] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Cockpit.mat'
[6:53:45 PM]
[6:53:45 PM] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[6:53:45 PM] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[6:53:45 PM] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[6:53:45 PM] at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
[6:53:45 PM] at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
[6:53:45 PM] at com.maddox.il2.gui.GUIAirArming.setMesh(GUIAirArming.java:1140)
[6:53:45 PM] at com.maddox.il2.gui.GUIAirArming.access$900(GUIAirArming.java:72)
[6:53:45 PM] at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:1672)
[6:53:45 PM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[6:53:45 PM] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[6:53:45 PM] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[6:53:45 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[6:53:45 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[6:53:45 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[6:53:45 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[6:53:45 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[6:53:45 PM] at com.maddox.rts.Message._send(Message.java:1217)
[6:53:45 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:53:45 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[6:53:45 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[6:53:45 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:53:45 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[6:53:45 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:53:45 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:53:45 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[6:53:45 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:53:45 PM] java.lang.NullPointerException
[6:53:45 PM] at com.maddox.il2.gui.GUIAirArming.prepareSkin(GUIAirArming.java:1535)
[6:53:45 PM] at com.maddox.il2.gui.GUIAirArming.access$1200(GUIAirArming.java:72)
[6:53:45 PM] at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:1675)
[6:53:45 PM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[6:53:45 PM] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[6:53:45 PM] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[6:53:45 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[6:53:45 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[6:53:45 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[6:53:45 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[6:53:45 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[6:53:45 PM] at com.maddox.rts.Message._send(Message.java:1217)
[6:53:45 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:53:45 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[6:53:45 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[6:53:45 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:53:45 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[6:53:45 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:53:45 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:53:45 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[6:53:45 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jan 22, 2023 6:53:55 PM] -------------- END log session -------------
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Dandolo513

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Re: Kyushu Nankai Q3W1 and Shiragiku K11W1 K11W2
« Reply #16 on: January 22, 2023, 12:13:06 PM »

You should put inside these folds:
for K11W1  plane-K11W(multi1)
for K11"W2 plane-K11W2(multi1)
for Q3W1 plane-Q3W1(multi1)




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Piotrek1

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Re: Kyushu Nankai Q3W1 and Shiragiku K11W1 K11W2
« Reply #17 on: January 22, 2023, 12:39:14 PM »

I moved the files to the indicated folders but it doesn't work,
for this time I give up :P , I will check maybe there is something wrong with my game Vp modpack2022,

it would make things much easier if any user could confirm that they have or have not had a similar problem in their installation,

Thank you Dandolo for your patience and help 8),

Best Regards,
Piotrek
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Dandolo513

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Re: Kyushu Nankai Q3W1 and Shiragiku K11W1 K11W2
« Reply #18 on: January 22, 2023, 01:21:07 PM »

I am sorry.
I could suppose You need Carsmaster Dll because some meshs are big
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dsawan

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Re: Kyushu Nankai Q3W1 and Shiragiku K11W1 K11W2
« Reply #19 on: January 22, 2023, 07:34:44 PM »

Works fine in my bat 4.2.2 with hotfix 4. Does anyone know how to activate or which button is mapped for the leigh light for night ops?
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Dandolo513

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Re: Kyushu Nankai Q3W1 and Shiragiku K11W1 K11W2
« Reply #20 on: January 22, 2023, 10:01:36 PM »

Alt L
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DONAGHY

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Re: Kyushu Nankai Q3W1 and Shiragiku K11W1 K11W2
« Reply #21 on: January 22, 2023, 11:48:42 PM »

a great plane for the game many thanks all works well s 
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Piotrek1

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Re: Kyushu Nankai Q3W1 and Shiragiku K11W1 K11W2
« Reply #22 on: January 23, 2023, 08:43:42 AM »

Hello Dandolo, Your last suggestion Carsmaster HD DLL is a bull's eye 8), the airplane is visible in QMB and FMB x3 ;D, everything seems to work fine :),
Thanks again for your help and good luck with your next project,

Best Regards,
Piotrek
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Dandolo513

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Re: Kyushu Nankai Q3W1 and Shiragiku K11W1 K11W2
« Reply #23 on: January 23, 2023, 09:01:04 AM »

Hallo Piotrek1, i am happy for You.
I have to learn how to create canopies with very ligth meshs.

In the future i hope to realize mods very ligth to make them playble on SAS 412 or without Carsmaster DLL.

For these mods the work is not closed, i woild like to have some skins to make better these planes.

Best regards.


Dandolo513
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