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Author Topic: F84E and G fixed armored glass and moved POVs  (Read 1141 times)

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WxTech

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F84E and G fixed armored glass and moved POVs
« on: December 16, 2022, 07:46:27 PM »

I place this here due to having based this mod on the F84 pack 4S_Vega offered for download back in 2015. It's probably included in B.A.T. by now, but I suppose 4.12 players with jet capability would still have to d/l the plane?

I fly WAW only in B.A.T., and so cannot test this in use myself.

Get it here:

https://www.mediafire.com/file/sbsv7cawsm9x1kf/F84_armored_glass_and_P%2AV_tweaks.7z/file


From the included readme file:

Armored glass and POV tweaks for the F84E and F84G, taken from the Republic F-84 pack by 4S_Vega, in the following thread:

https://www.sas1946.com/main/index.php?topic=53064.0


This little mod alters only the
  Cockpit.msh
  refl.mat
  refl.tga

in both of the cockpit folders, F84E and F84G.

NOTE! I fly WAW only, and so cannot try this jet out in my game. You are the tester! I did this quick tweak based on the appearance of the armored glass in a YouTube vid by Yaro59.

It provides an armored glass texture that is of much better consistency in hue and tone when the illumination angle from the Sun varies. Previously the green tint would be present only under a relatively small range of angle of illumination, going colorless under other illumination angles.

If the intensity of the color is too strong for your taste, open refl.mat and alter the opacity value in:

  ColorScale 0.1 1.0 1.0 0.1

This is the LAST number of the four (Red, Green, Blue, Alpha); I currently have it at 0.1. The range of permitted values is 0.0 to 1.0 (fully transparent to maximum opacity.) You could try, say, 0.07.

At the same time, if you want to make the bluish-green a bit more neutral, add some Red, which is currently 0.1. You could make it, say, 0.3, or 0.5.



I've also moved both POVs about 15cm (6") forward and 4cm (~1.5") up. This will improve the view of the outside world and provide a better sight picture for turn fighting. If you want to go back to the original, or otherwise alter it, do this:

Open Cockpit.msh with any text editor.

Note the following text:

[HookLoc]
//0 -1 0 1 0 0 0 0 1 0  0.157 -0.08  //L B U
//0 -1 0 1 0 0 0 0 1 0 -0.000 -0.08

0 -1 0 1 0 0 0 0 1 0  0.0 -0.04
0 -1 0 1 0 0 0 0 1 0 -0.15 -0.04

The original two lines are nulled with preceding "//" characters. To restore these, remove the "//" characters and write the same characters ahead of the currently active pair of lines below.

If you want to make your own tweaks, regard the "//L B U" notation. This tells you that the last three numbers on each line move that view hook Left, Back and Up, respectively, when increased in value.



This work is offered to any and all, to use as they see fit, without restriction.

WxTech
Dec 16, 2022
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Epervier

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Re: F84E and G fixed armored glass and moved POVs
« Reply #1 on: December 17, 2022, 10:12:21 AM »

In your archive for both cockpits, we see the files "refl.mat" and "refl.tga".
So I guess you have to modify your "refl.mat" file so that it calls the "refl.tga" texture and not the "GlassArmorFace.tga" texture, which is missing from the archive and the Mod.
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WxTech

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Re: F84E and G fixed armored glass and moved POVs
« Reply #2 on: December 17, 2022, 11:04:40 AM »

Here I go again! Even with a tiny thing like this I go and overlook something. I was copying those files from another mod, and just forgot to rename the file in the .mat.   :-[

Archive updated, to provide the correct refl.tga reference in refl.mat.
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