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Author Topic: Ranwers pilots as scenery characters  (Read 3844 times)

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Epervier

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Re: Ranwers pilots as scenery characters
« Reply #12 on: December 18, 2022, 03:40:56 AM »

... but where is Helga ...???
You never see her standing... often lying down...  :P


Hi folks, I am having a problem with this mod; French, RAF, and Italian pilots appear in small scale and can't be placed on a map, all the rest are fine. I attach pictures, where you can notice the difference between a French pilot and a US,
During the tests, I noticed this phenomenon.
Moreover, the pilots in the game are very often of a different scale than the humans used in objects!
But this difference in visualization never posed any difficulty once on the ground.
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

stanislao

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Re: Ranwers pilots as scenery characters
« Reply #13 on: December 18, 2022, 04:18:20 AM »

 :-[  Gosh, I had noticed that in the preview window the Italian, RAF and French pilots were very small in size, but then in my installation the field size of these pilots is identical to the US and Japanese pilots, perhaps 10% larger than the other characters I have added lately, but overall they do not clash. So the undersize in my installation only comes down to the preview window in FMB.

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Mick

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Re: Ranwers pilots as scenery characters
« Reply #14 on: December 18, 2022, 04:31:59 AM »

... I don't know if this is the same with static objects, but for aircraft for ex, if you find the size in the QMB window, or your default window in game, is too small or on the contrary too big, then open the hier.him and edit the firsts [_ROOT_] lines :

[_ROOT_]
VisibilitySphere 6.10
CollisionObject sphere 6.10

For ex, if you find the AC is too big, then edit with a bigger figure, try 8.0 for ex ...

On the contrary, if you find the AC is too small, then edit with a smaller figure ...

Since there are no hier.him files in the static soldiers, I suppose you need to edit the live.him files that also have a [_ROOT_] section ...  ;)
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Epervier

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Re: Ranwers pilots as scenery characters
« Reply #15 on: December 18, 2022, 06:22:28 AM »

Since there are no hier.him files in the static soldiers, I suppose you need to edit the live.him files that also have a [_ROOT_] section ...
;)
hier.him or pouetpouet.him c'est pareil !
Seul compte l'extension !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Mick

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Re: Ranwers pilots as scenery characters
« Reply #16 on: December 18, 2022, 08:26:32 AM »

...  ;) ...THX for the confirmation, I wasn't 100% sure, hence my "I suppose" ...  8)
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stanislao

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Re: Ranwers pilots as scenery characters
« Reply #17 on: December 18, 2022, 08:59:12 AM »


 ::(   Maybe it's just that I'm incompetent... but if I edit the 'live' file, the preview window in the FMB at first shows a pilot actually enlarged, but if I switch to the other pilots the previews disappear and so do the aircraft previews... dulcis in fundo the game freezes.


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Mick

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Re: Ranwers pilots as scenery characters
« Reply #18 on: December 18, 2022, 10:21:50 AM »

... did you try after editing each and every live.him of each and every character ...?
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stanislao

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Re: Ranwers pilots as scenery characters
« Reply #19 on: December 18, 2022, 10:35:48 AM »

 :(  I'm only making a mess anyway

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gunny0134

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Re: Ranwers pilots as scenery characters
« Reply #20 on: December 21, 2022, 05:30:55 AM »

Japanese pilots are very helpful...!!!

Thank you, stanislao... ;D


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stanislao

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Re: Ranwers pilots as scenery characters
« Reply #21 on: December 21, 2022, 06:52:30 AM »

 ;D  Wow Gunny!  You put a Ranwers crew in "Betty "G4M1 ! Please share! The 'Flying Cigar' is one of my favourites!
  ;)

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gunny0134

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Re: Ranwers pilots as scenery characters
« Reply #22 on: December 21, 2022, 10:37:09 AM »

;D  You put a Ranwers crew in "Betty "G4M1 ! The 'Flying Cigar' is one of my favourites!  ;)


https://www.sas1946.com/main/index.php/topic,69200.msg762597.html#msg762597

Thank you...!!
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