L to R: The 2 NEW bare trees, the 2 single trees, the 2 groups of 5 trees each, and one group of 'normal' bushy palms for comparison.

Get 'em here:
https://www.mediafire.com/file/zzfuj9bjvd88tez/Warpalms_Type_A_%2528Pacific%2529.7z/fileFrom the included readme file:
Modified 'type A' (pacific) warpalm objects by WxTech
The warpalms objects represent palm trees damaged by blast or fire, the stock objects thus having no fronds. There are eight objects in total; four of type "A" (pacific palms) and four of type "B" (desert palms). Within each of these groups of four, two are single trees and two are groups of five trees.
This mod addresses ONLY the four 'type A' (Pacific) trees; the 'type B' (desert) trees are left as is. These objects here now have their own dedicated textures, meaning that the 'type B' trees still use the stock textures. If you wish, you can tweak these textures without affecting the 'Type B' warpalm objects.
The stock objects all use the very same full meshes as for the undamaged palms were used, the fronds having been made invisible via the quick expedient of making that part of the texture fully transparent. This means there is a needless waste of resources, with many plygons being drawn, even if made invisible.
I have simplified the meshes by eliminating the original '3D' frond polygons, which involved a large number of polygons. However, based on many pics of damaged palm trees commonly having a couple or few dangling fronds remaining, I have added a simpler texture for those droopy fronds which is comprised of very few polygons. These trees are now resource friendlier.
As for my other bushy palms, I have added neither shadows nor collision boxes, for maximum frame rates.
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NOTE: There are a number of "wartrees" objects which are essentially duplicates of the "warpalms" objects, although they reside in their own folder. Keep this in mind when scrolling through the long object list when building your map or mission. The relevant "wartrees" look just like the stock "warpalms" did before my tender ministrations.
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I have created NEW versions of the two single trees having no fronds at all. The static.ini entries to add for these:
[buildings.House$FurniturePalmAs1bare]
Title PalmAsingle1bare
MeshLive 3do/flora/warpalms/LiveAs1bare.sim
MeshDead 3do/flora/warpalms/LiveAs1bare.sim
IgnoreShadowData
Body WoodSmall
Panzer 50 //9.96
[buildings.House$FurniturePalmAs2bare]
Title PalmAsingle2bare
MeshLive 3do/flora/warpalms/LiveAs2bare.sim
MeshDead 3do/flora/warpalms/LiveAs2bare.sim
IgnoreShadowData
Body WoodSmall
Panzer 50 //9.96
WxTech
Jan 10, 2023