Update, Jan 27, 2023: After mastering Zuti's Actors Management utility, I replaced the ground runway plates with my new translucent plates, for far better blending with the underlying airfield textures. Get the new actors.static file here (95KB):
https://www.mediafire.com/file/me4tqft4acbcujn/WxTech_NewGuinea_actors_for_transparent_RWY.7z/fileThis actors file requires my new translucent plates, available in this thread:
https://www.sas1946.com/main/index.php/topic,70227.0.html=============== END OF UPDATE ===================Get the re-worked New Guinea map here:
https://www.mediafire.com/file/93mdwx7ueekv0la/Stock_New_Guinea_by_WxTech.7z/fileFrom the included readme file:
This is a WIP on improving the stock New Guinea map. The changes and additions:
- Added a true DEM terrain map_h.tga; this required to remove all bridges.
- Removed bad rivers, and added more correct ones, also made more accurately narrow and following terrain elevations.
- Replaced the concrete runways with ground runway textures.
- Deleted almost all taxiways/parking aprons, and added invisible airfield plates to compensate.
- Complete re-texturing (all unique to this map), using mostly Green Hell textures (some tweaked by me).
- Deleted almost all palm tree objects (in the interior and southwest, primarily).
- Reduced Port moresby hugely in extent, from the former veritable megalopolis, and shifted some buildings.
- Deleted nearly all of the innumerable coastal villages.
- Added my custom 'highway' and 'road' textures (they do not affect any other maps).
- Added my own favourite high clouds texture.
- A provisional, first crack at an ed map (appears in FMB and on map pad in flight) is provided. It was made early in my retexturing process, to guide me nas I proceded. A much better one will accompany the final map.
(The actors.static has gone from 271KB down to 95KB, in large part due to removal of palm tree objects.)
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Because the bridges had to be removed (they force the ground they sit on down to sea level), this map is not compatible with campaigns. Or at least any campaigns which have bridges as mission targets. And so this is best treated as an additional map for your game.
However, in this iteration the runways maintain position, size and orientation as from the stock map, meaning that existing missions will still work from this standpoint, at least. And all stock airfield buildings remain as well.
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More work to do before I call this final. But as of now the great bulk of the work is done. I let loose this unfinished map into the wild so that filks can test things out and perhaps provide me some feedback and suggestions.
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Add to all.ini:
New_Guinea_Wx NewGuinea_Wx/load_Wx_tex.ini
Optional add to i18n/MAPS.properties (you can make the text on the right whatever you like):
New_Guinea_Wx New Guinea - WxTech
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I include a couple of airstart QMB missions, to get you started right away.
WxTech
Jan 26, 2023