As a baseline for consideration of a suitable length for a tracer line, for a velocity of 800m/s the projectile will move 13m in 1/60 sec. This would suggest a 10m length as a pretty good all round compromise. For example, at 120 fps the projectile moves 6.5m, meaning that for each frame update a 10m tracer line will overlap over a length of 3.5m. This could look odd. Hence the utility of a 6m long tracer, which I include as well. If you don't like 10m, just copy/paste the included 13 folders containing the 6m meshes.
Get it here:
https://www.mediafire.com/file/m1fofqj3151icwd/%2521_WxTech_v1.6_Effect_Pack_Tracers.7z/file
From the included readme file:
Here are the new set of tracer meshes and textures to be included in my upcoming v1.6 effects mod pack.
I've greatly simplified things:
- The guncam 'squiggly' mesh is the only one supplied.
- There is no animated texel cycling between squiggles and straight lines, which would result in odd syncronizations at certain tracer rates.
- There is no round 'head' at the front of the tracer; it's not needed.
- I offer 6m and 10m long meshes you can select from; the 10m length is the default (same as the simple line tracer drawn at longer distance.)
Moreover, the textures now incorporate an alpha channel, which gets rid of the old problem of the full texture rectangle being faintly seen under certain conditions and when zoomed in.
The result is a slim, trim, tidy and clean set that uses minimal resources. (For instance, the old guncam mesh has 52 polygons while this has 36. And the TEXTURES_GunCam folder goes from the former 167 files down to 45.)
If you use my Effects mod pack, just be sure this folder resides above my existing Effects folder.
I include a spreadsheet (Open Office format) that I use to make my alterations.
WxTech
Jan 31, 2023