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Author Topic: WxTech's Effects Pack v1.6 for B.A.T and 4.12  (Read 19668 times)

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PO_MAK_249RIP

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #204 on: October 15, 2024, 12:36:04 AM »

Gotta agree with you VP I cant understand why WxTech has'nt updated to 4.2 - is this why you have issues trying to bring out the next version of your splendid effect's package WxTech???
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choripan200

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #205 on: October 19, 2024, 09:12:16 AM »

I don't know how to install it, it helps
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WxTech

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #206 on: October 19, 2024, 09:24:32 AM »

Gotta agree with you VP I cant understand why WxTech has'nt updated to 4.2 - is this why you have issues trying to bring out the next version of your splendid effect's package WxTech???

My primitive Java compiler balks when I try to compile certain crucial classes for later game versions. That's why I'm leaning toward releasing initially for B.A.T. 4.0-4.1.1, which I can fully compile and test for. And I'm constantly tweaking things and adding new functionality.

Note that this whole effects project has expanded to involve a considerable number of base classes. It might be thought of as almost a branched off version of the game for offliners.

If a motivated modder wanted to port over my code changes to the latest game version (I'll be supplying all Java files with my comments/notations within), that would be great.
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