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Author Topic: B-58A Hustler  (Read 6399 times)

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Gaston

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Re: B-58A Hustler
« Reply #12 on: May 29, 2023, 02:13:38 PM »

That is a beauty ! Thanks a lot ! Now, I have to find runways that are long enough for this beast...

Only demande : hope soon will have a LoRez version, so can resize skins too.
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Ivan-le-Rouge

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Re: B-58A Hustler
« Reply #13 on: May 29, 2023, 02:18:16 PM »

Yeah!!! Thanks for your hard work.
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ZtheE

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Re: B-58A Hustler
« Reply #14 on: May 29, 2023, 04:18:32 PM »

 :D

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I got my BAT license from a cereal box and I finally have a decent PC

Asura

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Re: B-58A Hustler
« Reply #15 on: May 30, 2023, 01:08:22 AM »

PACIFIC maps automatically use camo skin and all pods are also automatically repainted. :)
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MADMICK71

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Re: B-58A Hustler
« Reply #16 on: June 01, 2023, 01:20:04 AM »


Great Job and thanks to Seb for sharing the template!

I will have some skins ready for the weekend.

Regards

Mick.
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FACTIS NON VERBIS

Mission_bug

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Re: B-58A Hustler
« Reply #17 on: June 01, 2023, 01:38:40 AM »

That is one awesome mod, thank you very much to all involved, excellent work. 8)

It would not work in my ModAct 5 install when I first tried it, mentioned some missing cockpit
here is a section of the log I post it for reference:

Code: [Select]
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
at com.maddox.il2.engine.Actor.newSound(Actor.java:637)
at com.maddox.il2.objects.air.B_58x.<init>(B_58x.java:1309)
at com.maddox.il2.objects.air.B_58fuelReceiver.<init>(B_58fuelReceiver.java:21)
at com.maddox.il2.objects.air.B_58.<init>(B_58.java:5)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1276)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
at com.maddox.il2.game.Mission._load(Mission.java:655)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Cannot load sound preset aircraft.RWR2 (java.lang.Exception: Invalid preset format)
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
at com.maddox.il2.engine.Actor.newSound(Actor.java:637)
at com.maddox.il2.objects.air.B_58x.<init>(B_58x.java:1388)
at com.maddox.il2.objects.air.B_58fuelReceiver.<init>(B_58fuelReceiver.java:21)
at com.maddox.il2.objects.air.B_58.<init>(B_58.java:5)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1276)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
at com.maddox.il2.game.Mission._load(Mission.java:655)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Cannot load sound preset aircraft.MissileMissile (java.lang.Exception: Invalid preset format)
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
at com.maddox.il2.engine.Actor.newSound(Actor.java:637)
at com.maddox.il2.objects.air.CockpitB_58.<init>(CockpitB_58.java:239)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2638)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2141)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1290)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
at com.maddox.il2.game.Mission._load(Mission.java:655)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Cannot load sound preset aircraft.Pullup (java.lang.Exception: Invalid preset format)
INTERNAL ERROR: Can't open file '3DO/Cockpit/B-29/hierB47.him'
WARNING: object '3DO/Cockpit/B-29/hierB47.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/B-29/hierB47.him
INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/B-29/hierB47.him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/B-29/hierB47.him

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:751)
at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:366)
at com.maddox.il2.objects.air.CockpitB_58Bombardier.<init>(CockpitB_58Bombardier.java:117)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2638)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2141)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1290)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
at com.maddox.il2.game.Mission._load(Mission.java:655)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
cannot open file for reading
Cannot open audio file samples/RWR2.wav
cannot open file for reading
Cannot open audio file samples/MissileMissile.wav

WARNING: ****( Unexpected txr reload (tfNoDegradation): '3do/Cars/OpelBlitz6700A_fuel/Summer/Regiment1.tga'
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 144 was clamped to (1 .. 100)
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 47 was clamped to (1 .. 32)
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 36 was clamped to (1 .. 32)
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 102 was clamped to (1 .. 72)
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 144 was clamped to (1 .. 100)
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 47 was clamped to (1 .. 32)
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 36 was clamped to (1 .. 32)
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 102 was clamped to (1 .. 72)
ERROR file: File users/mine/Icons not found
Mission: QuickQMBPro/Vietnam_South_1968/Vietnam_South_1968RedScramble00.mis is Playing
warning: no files : music/takeoff
[May 31, 2023 10:10:17 AM] -------------- END log session -------------


When put into BAT it works without issue so all is good.


Sad to say that it is probably not something I will fly but it is an awesome piece of work, love the cockpit. ;)


Take care and be safe.

Wishing you all the very best, Pete. ;D
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Asura

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Re: B-58A Hustler
« Reply #18 on: June 02, 2023, 12:31:51 AM »

The B-58 uses cockpit with a bombsight and radar. In order not to increase the volume, I used cockpits, which are already in BAT. If desired, they can be pulled out of BAT and used in other assemblies. At the same time, changing classes is not necessary.
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macmacmacmoc

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Re: B-58A Hustler
« Reply #19 on: June 02, 2023, 05:54:43 PM »

LETS GOOO
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Yaro59

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Re: B-58A Hustler
« Reply #20 on: June 03, 2023, 08:34:03 AM »

Congratulations, Asura. Hard work has produced a beautiful aircraft.  ]thumleft[
Thank you and I wish you much health and good ideas.
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jcjones61

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Re: B-58A Hustler
« Reply #21 on: June 03, 2023, 03:19:10 PM »

Pardon my ignorance how do you install it into BAT?
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Jenato

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Re: B-58A Hustler
« Reply #22 on: June 04, 2023, 04:02:06 AM »

Hello jcjones... as a matter of fact it is quite easy. Once you downloaded this magnificent Mod, and believe me, it is quite an achievement of Asura, you open the Zip file. The unzipped folder must be placed inside the Ubisoft/Il-2 Sturmovik 1946/ #JTW3 folder. Inside it there is the STD folder. Open the folder Com/maddox/il2/objects. Open the air.ini file. This can be done with notepad... ;). Add the line under "air.ini" mentioned in the first postage by Asura. I put it right below the B-52H-Late.
Once this is done go to the i18 folder in the same STD location. Open the plane properties file, the plane.ru properties file, the weapons properties file and the weapons.ru properties file and add exactly what Asura instructs you to in his first postage. The structure of the files make it clear how to do it properly. Once this is done... start up the sim and go! You should be able to find the plane in quick mission builder and check out if all the weapon loads are there. The skins must be dropped in Paintschemes/ Skins. This explination may be a little bit didactical but of course I don't know how much you know about the concept of this sim and how to add things in it.
I hope to have been helpful to you.

Jenato  ]salut[
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jcjones61

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Re: B-58A Hustler
« Reply #23 on: June 05, 2023, 08:12:06 AM »

Thanks so much Jenato. I learned something new today. It is really a great effort by Asura. I have always loved the B-58 quite a hot rod.
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