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Author Topic: 100lb WPS M47A3 White Phosphorous bomb burst effect  (Read 2971 times)

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WxTech

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100lb WPS M47A3 White Phosphorous bomb burst effect
« on: June 06, 2023, 06:31:06 AM »




Updated! Hopefully working! Get it here:

https://www.mediafire.com/file/b6h0kxfeu1bg1w5/%25210_100lbsWPS_M47A3_bomb_mod.7z/file


From the included readme file:

The 100 lb WP M47A3 White Phosforous bomb, modded by WxTech


No plane in B.A.T.'s WAW module appears to use this bomb; it's applicable to the JTW module. I don't know about other game versions. To find a plane that can carry it, search the "weapons.properties" file for "100lbWPS". Two planes which I see as having it listed  are:

Cessna A-37A Super Tweet, 1967
Cessna A-37B Super Tweet, 1968

I haven't tested this specifically, for my WAW module does not have a plane which can carry it. But I have used the identical code for a WP rocket for purposes of testing.


Bomb 100lbWPS_M47A3, a 100 pound white phosphorous munition, utilizes a bursting charge to disperse white phosphorous over an area of radius 30-50yd. Smoke contunues to hang about for at least 1 minute, and up to 5 minutes.

I've made up a dedicated set of effects for this class of bomb, which the game seemingly does not offer.

In this case I modified the weapon class to include the code to invoke the effects. The related effects files and textures are included.

The burst is accompanied by a brief flash, some 4 dozen ballistically thrown thin smoke streamers, a handful of fatter streamers, and an accompanying diffuse cloud lasting 20 seconds. By the time this cloud disappears, a long-lasting smoke has got underway, and continues for 5 minutes.


WxTech
Jun 6, 2023
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Gubi

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Re: 100lb WPS M47A3 White Phosphorous bomb burst effect
« Reply #1 on: June 06, 2023, 10:20:49 AM »

It was used against the Japanese in the Pacific.
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WxTech

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Re: 100lb WPS M47A3 White Phosphorous bomb burst effect
« Reply #2 on: June 06, 2023, 11:18:08 AM »

It only requires to know which planes to incorporate this bomb into the loadouts...
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WxTech

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Re: 100lb WPS M47A3 White Phosphorous bomb burst effect
« Reply #3 on: June 06, 2023, 07:23:23 PM »

Has anyone given it a try? As I noted, I couldn't test this weapon specificalky, and so hope that some unforseen hiccup is a fly in the ointment.
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RABIZO

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Re: 100lb WPS M47A3 White Phosphorous bomb burst effect
« Reply #4 on: June 10, 2023, 07:14:37 PM »

Can I use this weapon in F4U?
In the first photo, the F4U appears to be flying.
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WxTech

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Re: 100lb WPS M47A3 White Phosphorous bomb burst effect
« Reply #5 on: June 10, 2023, 07:34:30 PM »

I was using the Corsair to fire a WP (White Phosphourous) rocket as a temporary surrogate. I put the effect code for the bomb into the rocket's class, as a means to test it out while fine-tuning. The WAW module, at least for B.A.T. 4.0, has no plane with a weapon loadout including this bomb.

I have been fixing the few WP rockets in my game, and will release them soon. Note that they are primarily smoke markers, although they can do some damage against relatively weak objects.

The fact of these weapons being not the kind of bang-bang ordnance that blows up stuff is probably why they elicit little interest.
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RABIZO

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Re: 100lb WPS M47A3 White Phosphorous bomb burst effect
« Reply #6 on: June 10, 2023, 07:56:55 PM »

"Glenn" Thank you.

I'm thinking of making a mission with the rockets that are currently available.

The location will be "Rabaul".

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Knochenlutscher

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Re: 100lb WPS M47A3 White Phosphorous bomb burst effect
« Reply #7 on: June 15, 2023, 05:16:57 AM »

Testing it in Avengers here (B.A.T. 4.2.2. Hotfix 4/clean). For some reason, unknown to me,
it's showing no Effect other than a small burst and lil smoke candles.




Humm?

Code: [Select]
INTERNAL ERROR: Can't open file '3DO/Effects/Fireworks/Phosforous_Flash.eff'
WARNING: object '3DO/Effects/Fireworks/Phosforous_Flash.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file '3DO/Effects/Fireworks/Phosforous_Flash.eff' NOT loaded
java.lang.RuntimeException: INTERNAL ERROR: Effect param file '3DO/Effects/Fireworks/Phosforous_Flash.eff' NOT loaded

at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:248)
at com.maddox.il2.objects.weapons.Bomb100lbWPS_M47A3.generateWP(Bomb100lbWPS_M47A3.java:39)
at com.maddox.il2.objects.weapons.Bomb100lbWPS_M47A3.msgCollision(Bomb100lbWPS_M47A3.java:57)
at com.maddox.il2.engine.MsgCollision.invokeListener(MsgCollision.java:72)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file '3DO/Effects/Fireworks/Phosforous_Flash.eff'
WARNING: object '3DO/Effects/Fireworks/Phosforous_Flash.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file '3DO/Effects/Fireworks/Phosforous_Flash.eff' NOT loaded
java.lang.RuntimeException: INTERNAL ERROR: Effect param file '3DO/Effects/Fireworks/Phosforous_Flash.eff' NOT loaded

at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:248)
at com.maddox.il2.objects.weapons.Bomb100lbWPS_M47A3.generateWP(Bomb100lbWPS_M47A3.java:39)
at com.maddox.il2.objects.weapons.Bomb100lbWPS_M47A3.msgCollision(Bomb100lbWPS_M47A3.java:57)
at com.maddox.il2.engine.MsgCollision.invokeListener(MsgCollision.java:72)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file '3DO/Effects/Fireworks/Phosforous_Flash.eff'
WARNING: object '3DO/Effects/Fireworks/Phosforous_Flash.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file '3DO/Effects/Fireworks/Phosforous_Flash.eff' NOT loaded
java.lang.RuntimeException: INTERNAL ERROR: Effect param file '3DO/Effects/Fireworks/Phosforous_Flash.eff' NOT loaded

at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:248)
at com.maddox.il2.objects.weapons.Bomb100lbWPS_M47A3.generateWP(Bomb100lbWPS_M47A3.java:39)
at com.maddox.il2.objects.weapons.Bomb100lbWPS_M47A3.msgCollision(Bomb100lbWPS_M47A3.java:57)
at com.maddox.il2.engine.MsgCollision.invokeListener(MsgCollision.java:72)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file '3DO/Effects/Fireworks/Phosforous_Flash.eff'
WARNING: object '3DO/Effects/Fireworks/Phosforous_Flash.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file '3DO/Effects/Fireworks/Phosforous_Flash.eff' NOT loaded
java.lang.RuntimeException: INTERNAL ERROR: Effect param file '3DO/Effects/Fireworks/Phosforous_Flash.eff' NOT loaded

at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:248)
at com.maddox.il2.objects.weapons.Bomb100lbWPS_M47A3.generateWP(Bomb100lbWPS_M47A3.java:39)
at com.maddox.il2.objects.weapons.Bomb100lbWPS_M47A3.msgCollision(Bomb100lbWPS_M47A3.java:57)
at com.maddox.il2.engine.MsgCollision.invokeListener(MsgCollision.java:72)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[15.06.2023 12:36:33 UTC +2] -------------- END log session -------------

I already prepped a M3 100lb WPS M47A3 Clusterpack for it, it's a cool Bomb.





Best wishes
Tobias
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WxTech

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Re: 100lb WPS M47A3 White Phosphorous bomb burst effect
« Reply #8 on: June 15, 2023, 09:26:36 PM »

Updated to my later scheme. Hopefully it's working! Download link the same, in the top post.
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Knochenlutscher

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Re: 100lb WPS M47A3 White Phosphorous bomb burst effect
« Reply #9 on: June 16, 2023, 12:04:21 AM »

Sorry, not working.
Now there's a dark smoke effect densely added.
 :-[
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Dreamk

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Re: 100lb WPS M47A3 White Phosphorous bomb burst effect
« Reply #10 on: June 16, 2023, 12:40:18 AM »

The effect is really rather good but the problem comes from the very nature of explosion of WPS. This is White Phosphorus smoke, not a regular smoke bomb not an incendiary phosphorous bomb. As a matter of fact to get a realistic simulation of it, I reached the conclusion that you need to combine 3 different effects:
1) the flash of the burst,
2) the flying incandescent metals splinters, with their fine trajectory lines, like tracer  bullets,
3) swiftly followed (almost simultaneous) by the heavy white (not grey) smoke that develops fast and resists to wind dispersion

BTW the first main massive use of this bomb was in 1944-45 against the Gothic line in north Italy. It was most successful and the US logistics decided to attribute ALL supplies of WPS bombs in Europe to this theater of operation, the US military authorities speedily seeing in what was initially an experiment, the development of a new tactical doctrine of assault against fortifications lines. The fast developing dense smoke provided not only an efficient screen for the attacking forces, coupled with mortar and artillery fire but the WPS being also a non-lethal upper airways irritant it compelled the enemy manning these entrenchments to leave their positions (the CS and other non-lethal irritants are mostly used only in urban surrounding as they disperse too fast to be really relevant in open field situations.
Till then WPS has been used mainly as a marker in the Pacific area.
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Knochenlutscher

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Re: 100lb WPS M47A3 White Phosphorous bomb burst effect
« Reply #11 on: June 16, 2023, 01:00:49 AM »

Stuff is missing at this Mod to use here.
There's your version, sth. I can't get, why?

It might be your Fx are bound to that allover Effect Mod Compilation.
But, I'm not going to use them.
I go without Modding FX here.

Yeah, sad, cool effect, hopefully it works for others here.

Best wishes
Tobias
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