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Author Topic: BV-222 Cockpit Pack for BAT (alternative)  (Read 1693 times)

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Asura

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BV-222 Cockpit Pack for BAT (alternative)
« on: June 16, 2023, 03:29:58 AM »

Alternative cockpits for BV-222. Includes cockpits of pilots and all shooting points.

https://www.mediafire.com/file/2f9kip2wmquwq0y/BV-222_Cockpits.7z/file


To install, simply unpack to the BAT root. Cockpit is compatible with versions 4.12.2 - 4.14.1















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Gaston

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Re: BV-222 Cockpit Pack for BAT (alternative)
« Reply #1 on: June 16, 2023, 05:28:52 AM »

Very nice ! Hope it will find its way in the next BAT update !!!
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Epervier

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Re: BV-222 Cockpit Pack for BAT (alternative)
« Reply #2 on: June 16, 2023, 09:55:55 AM »

Nice work, thanks !  :)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

UberDemon

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Re: BV-222 Cockpit Pack for BAT (alternative)
« Reply #3 on: June 16, 2023, 11:45:32 AM »

Very nice, very nice!  Should become "BAT-stock"...
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HaFu1939

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Re: BV-222 Cockpit Pack for BAT (alternative)
« Reply #4 on: June 17, 2023, 12:49:34 PM »

Really very nice, could be implemented in BAT?
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urmel

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Re: BV-222 Cockpit Pack for BAT (alternative)
« Reply #5 on: June 19, 2023, 12:35:39 AM »

Great addition! Many thanks for sharing.
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SAS~Storebror

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Re: BV-222 Cockpit Pack for BAT (alternative)
« Reply #6 on: July 16, 2023, 01:16:13 AM »

As much as I like the new detailed cockpits emerging lately, as much unfortunately I have to stress that these cockpits don't adhere to game engine limits:
Code: [Select]
MeshWarning: FaceCount > 3000 (FaceCount = 3660); MeshName = "RightEq1.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3256); MeshName = "RearEq2.msh"; LodID = 0

Comes true for all detailed Asura cockpits, unfortunately.
Effectively this means that using these cockpits is possible only if you have a game with binary modified libraries (like BAT) and if your PC is able to handle the game in "perfect" mode.

This renders these new achievements useless online and for people playing on e.g. laptops with CPU-integrated graphics.

You could argue that it's just a small audience that hits limits here, but then I argue back that the whole underlying issue is completely unnecessary if just one tiny, final little step would have been done in the creation of the cockpits:
All that would need to be done by the 3D modder (Asura) would be to cut those meshes which exceed game limits (see the two above) into multiple (two is sufficient) chunks that stay below the threshold.
It's really as simple as that: Cut the original 3D mesh in two parts, that's it.

Could be a breeze, but needs to be done before these pits can be used outside the BAT bubble, e.g. in Ultrapack.

]cheers[
Mike
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Epervier

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Re: BV-222 Cockpit Pack for BAT (alternative)
« Reply #7 on: July 16, 2023, 02:58:33 AM »

Asura's cockpits aren't the only ones to blame!  :D
EVERYTHING is made the same way!
From the Planes to the pilots...
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

SAS~Storebror

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Re: BV-222 Cockpit Pack for BAT (alternative)
« Reply #8 on: July 16, 2023, 03:13:49 AM »

Occasionally true, but here I see a pattern.
And it's a pity since it's so damn easy for someone who's got access to the 3ds/max files himself to cut them in suitable chunks.

I'd do it if I had access to the source files, but reverse engineering unfortunately is a completely different animal in this case: Getting a "game-ready" exported 3D model back into 3DS properly is an extremely tedious task and I simply don't have the time to do it anymore these days.
Cutting the files once you got the max project files however, is a breeze.

]cheers[
Mike
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