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Author Topic: Graphic artifacts help me...  (Read 961 times)

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Artiglio

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Graphic artifacts help me...
« on: July 10, 2023, 05:59:48 AM »

Gentlemen, as the title suggests, I have a problem to solve so far I have tried them all but without...

These are my control panel settings for Il2/1946





I would like to understand how to eliminate those annoying rings of graphic aura that form, above all because they are more accentuated in night sprints...



Here the parameters of my pc


Here system parameters
Sorry but you are not allowed to view spoiler contents.


Here my conf.ini

Sorry but you are not allowed to view spoiler contents.


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pied

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Re: Graphic artifacts help me...
« Reply #1 on: July 10, 2023, 10:25:55 AM »

Have you tried the setting that SAS_Storebror recommened in this thread:

https://www.sas1946.com/main/index.php/topic,9756.msg185327.html#msg185327.

Also the Nvidia settings here:

These would be valid Nvidia Control Panel settings to start with:

DSR Factors = Off
Anisotropic filtering = 16x
Antialiasing - FXAA = Off
Antialiasing - Setting = 8x
Antialiasing - Gamma correction = On
Antialiasing - Mode = Override any Application Setting
Antialiasing - Transparency = Multisample
Preferred Refresh rate = Highest Available
CUDA - GPUs = All
Triple buffering = Off (This depends, you might want to set it to "on" if you experience tearing or micro-stutters if using a monitor without G-Sync)
Power management mode = Prefer Maximum Performance
Optimize for compute performance = Off
Maximum pre-rendered frames = 3
Monitor-technology = G-SYNC (only if available)
Multi-Frame Sampled AA (MFAA) = Off
OpenGL-rendering GPU = Auto
Shadercache = On
Texture filtering - Anisotropic sample optimization = Off
Texture filtering - Negative LOD bias = Clamp
Texture filtering - Quality = Quality
Texture filtering - Trilinear Optimization = On
Threaded optimization = Auto
Vertical sync = Fast (try other modes if you aren't satisfied...)
Pre-rendered VR-Frames = 1

Posted by SAS_Storebror some  time ago.

I used the above settings with a 1060ti with good results.

Pied
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Frankiek

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Re: Graphic artifacts help me...
« Reply #2 on: July 10, 2023, 11:28:59 AM »

My suggestions:
as already indicated use Mike maxed out conf.ini settings for Nvidia

in particular
TexMipFilter=3 better to use Anisotropic filtering instead of trilinear
TexCompress=0 no need for texture compression

TexFlags.ClipHintExt=0 no need to have this on
TexFlags.UsePaletteExt=0 no need to use a reduced color pallette

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marcost

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Re: Graphic artifacts help me...
« Reply #3 on: July 10, 2023, 12:04:08 PM »

If you can't fix it with the suggested settings, ReShade has a 'DeBand' effect which helps minimise halo effects and banding on my system
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Artiglio

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Re: Graphic artifacts help me...
« Reply #4 on: July 10, 2023, 03:01:09 PM »

Gentlemen, thank you for the suggestions that I have put into practice even if for some of the things mentioned, I had already had the opportunity to put them into practice. Having said that, nothing seems to change even with redshade... I'm seriously starting to worry that the graphics are going down the drain... :(

This image is at settings without redshade...


While this one is with redshade...


The problem is that even if you enlarge the images, they don't do justice to what is reported on my pc... and practically useless...😭😭😭😢😥🤦‍♂️
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Knochenlutscher

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Re: Graphic artifacts help me...
« Reply #5 on: July 11, 2023, 03:04:36 AM »

i5 9400 @2.90 Ghz 16GB RAM GTX 1650

Has nothing to do with Sweet BonBon FX or Reshade.

Use Mike's Conf.ini Settings. check

I have no more artifacts, though when I got the rig fresh in 2018-2019 it showed them.
Cause Default/wrong NVIDIA Settings..
They are always a sign of crap NVidia settings.
Remember, you have a 60er GFX Card, better than mine. I have a 50 Series card. That's cheapest in store.
Even my old GTS 450 was looking better with the right Setting on that crap Vista rig.

It's definitely your Nvidia Settings, look at mine.


Now look at yours, these artifacts are stored within the first 12 options.  ;)
Check out Lowest/off/default, Medium and Highest. That's sth. global you can test.
Decide which is for you. Mine is highest, as artifacts disappeared.

Tip
GeForce experience, Mike gave us a hint with image scaling Setting there,
Picture scaling???
85% on 100% sharpness, that's what had a large effect here too.

Happy fiddling

Tobias
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Artiglio

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Re: Graphic artifacts help me...
« Reply #6 on: July 11, 2023, 06:30:08 AM »

Thanks for the help Knochenlutscher, but apparently not even after comparing your parameters he really doesn't want to know about showing me something the pc the graphics card the monitor or whoever for it ... I noticed the problem also on other sims too if in a minor way, but there... :(

below I attach a short video if you want to view it so you can see my problem even more closely and in detail
https://www.mediafire.com/file/oarytclpfaztqgj/IL-2+Sturmovik++Forgotten+Battles+++Ace+Expansion+Pack+2023.07.11+-+14.02.14.02.rar/file
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WxTech

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Re: Graphic artifacts help me...
« Reply #7 on: July 11, 2023, 07:25:12 AM »

This banding artifact is an unavoidable consequence of the finite color palette at low contrast. You'll notice that this is apparent only when the tonal and or color gradient is more subtle. Each discrete step in the RGB values becomes stretched out to cover many pixels in width, making these bands now apparent. Steeper gradients compress any such bands down to of order a pixel, or smaller, thus rendering them of no consequence. (The monitor's limiting resolution results in the bands being greatly under-sampled, to put it into physical terms.)

This aspect is one of the more disappointing aspects 9f digital displays I discovered after retiring my excellent old CRT monitor. Analog displays have enough intrinsic noise to mask these banding artifacts.

I would suggest trying some Reshade effect that adds a very small amount of noise--if such an effect exists, that is. At least to see the effect noise has on quelling this issue.

When creating night sky illustrations for magazines, I had to deal with this very issue because of the very subtle gradients I created in the sky glow. By adding something like 1% polychromatic, Gaussian noise to the image, voila! Cured.
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Frankiek

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Re: Graphic artifacts help me...
« Reply #8 on: July 11, 2023, 07:30:26 AM »

If this is BAT have you tried swapping the il2core.dll ?
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marcost

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Re: Graphic artifacts help me...
« Reply #9 on: July 11, 2023, 12:09:24 PM »

...ReShade Deband
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Knochenlutscher

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Re: Graphic artifacts help me...
« Reply #10 on: July 11, 2023, 12:53:52 PM »

Alright, geez, that's not cool then.
Hm, Monitor, arrrgghh crap

If it's the Monitor, it should be a global issue,
not just in Simulations.
What Monitor and cable are you using?
Just thinking about trying another cable type,
to see what it gets. If it's already the best cable option, scratch this.
Running out of ideas
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WxTech

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Re: Graphic artifacts help me...
« Reply #11 on: July 11, 2023, 01:49:49 PM »

I can see the banding pretty well in the first screenshot on my phone. And in my own game I see the same thing on my 32" curved gaming monitor (and prior to that, on a 40" TV). It's a universal issue for digital displays, at least if the display is set to a normal contrast level AND the monitor does not have some kind of 'de-band' function built in.

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