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Author Topic: Banding On Green Hell Map  (Read 601 times)

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vegetarian

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Banding On Green Hell Map
« on: August 01, 2023, 03:09:17 AM »

G'day, not sure whether this is the right thread or whether it should go in the map thread, so mods feel free to reallocate if necessary.

I am getting parallel banding in the area north / west of Port Moresby  - looks like veg clearing for high tension power lines! This is using BAT 4.2.2 with no mods and ReShade disabled (the banding is more pronounced with the ReShade settings I am currently using). Anyone have any ideas what is causing it and how I can get rid of it - or is it a texture glitch in the map (unlikely)?




Cheers
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WxTech

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Re: Banding On Green Hell Map
« Reply #1 on: August 01, 2023, 07:42:01 PM »

That's simply the result of tiling the same texture. If a particular texture has an inherent pattern that repeats in a geometric manner, it will stand out when that same texture is repeated over some area. Designing a texture so as to minimize this is a bit of an art. But almost any texture will suffer this to a greater or lesser degree. To overcome this, the usual scheme is to mix things up with other textures in a bit of a random layout.
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genXgamer

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Re: Banding On Green Hell Map
« Reply #2 on: August 01, 2023, 07:46:57 PM »

On the most part Yann and Kevin did a great job texturing this map, but there are some areas that were missed.
Understandable given the size of the map.
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vegetarian

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Re: Banding On Green Hell Map
« Reply #3 on: August 03, 2023, 04:32:10 AM »

That seems fair enough, thank you for the explanation guys. It is a great map, ambitious in its scope and provides fantastic opportunities for campaign builders.
Speaking of which, I am really enjoying - well, at least surviving so far! - your Jackson's Few campaign genX, really immersive. Next on the agenda is the Milne Bay campaign, looks to be a beauty too. Do you have any more campaigns planned for this map?
Cheers
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genXgamer

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Re: Banding On Green Hell Map
« Reply #4 on: August 03, 2023, 05:40:26 AM »

Glad you're enjoying the campaign so far, are you familiar with the term make hay while the sun shines?

I like this map so much that today I downloaded the expanded 1944 version so now I have three versions of the Green Hell map, I have renamed the striped down map that came with the campaign Green Hell 1942.

I was planning on doing a Beaufighter and Boston mission when Glenn releases his next update of the New Guinea map.
Having gathered quite a bit a reference material perhaps I could do a 30 Squadron Beaufighter campaign, but I don't know how desirable flying hour long missions to Lae are.   

If I had access to the plethora of reference material like I do with RAAF campaigns/missions, I would really like to continue the story of 35th and 36th Pursuit Squadrons defending Port Moresby.

Milne Bay campaign is nearly 50/50 split between air combat and ground attack, as you're probably aware the Battle of Milne Bay was primarily a ground battle supplemented with air power.
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WxTech

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Re: Banding On Green Hell Map
« Reply #5 on: August 03, 2023, 06:24:11 AM »

Shane,
How on Earth could my tweaked New Guinea map figure ino your campaigns? ;)  It still has the old stock airfields, which are a far cry from realistic, in both form and position. The Green Hell maps put it in the shade in this respect.

I have recently done more work on it, and am planning some more touch-ups before pumping out an update.
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genXgamer

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Re: Banding On Green Hell Map
« Reply #6 on: August 03, 2023, 09:51:57 AM »

No mate, just a mission for your next update.
30 and 22 Squadrons flying from Wards airstrip and attacking Buna with Americans providing top cover.
22 Squadron was the only RAAF squadron to be equipped with A-20 Bostons, an aircraft I've never flown and rarely seen missions for.
I do like the potential of those guns in the nose of the Havoc/Boston.




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Wing Walker

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Re: Banding On Green Hell Map
« Reply #7 on: August 05, 2023, 08:54:16 AM »

but I don't know how desirable flying hour long missions to Lae are.
I did a mission of P-39's attacking Lae from 7mil airfield at Port Moresbey, seeing that it was about an hour flight to Lae I modeled this by planning a route that "seemed" like what they would do with the few images I found.

They take off from 7 Mile, fly SW to the gap in the mountain line and cross there North to the shore line and approach Lae from the SE.  It works to about an hour trip, though you can just fly directly over the mountains with no problems too.


I like a good immersive full time mission, trying to model a full real account of a mission for a given aircraft, but I end up playing my "cutdown" versions more.

I try to fly the whole thing, but usually use the Auto Level, and sometimes the auto pilot with time x8, cut the hour down to 10mins to the area.  I don't like time skip (black screen while the time accelerates), it doesn't seem to be very "fast".

With those features I don't think long full length missions are bad, though I wish we could skip to a way point.  I usually end up making a version where I "cutdown" the full length mission to the point I would want to skip too. 
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