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Author Topic: DBW compatibility  (Read 473 times)

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DEEGE

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DBW compatibility
« on: August 27, 2023, 11:48:16 AM »

Hi,
Are all DBW created missions compatible and  work in BAT?
Regards
DGB
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tomoose

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Re: DBW compatibility
« Reply #1 on: August 27, 2023, 12:23:38 PM »

Deege;
the short answer would be "ALL DBW missions? No.  Some?  Sure."  There are bound to be objects that are in DBW that may not be in BAT or have been modified such that there may be issues with DBW.  Some missions won't have any conflict at all.
It may be a matter of trial and error.  I would expect that any crash when testing would be ordnance-related.  A quick check would be to change the offending aircraft armament to 'default' and try again.
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DEEGE

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Re: DBW compatibility
« Reply #2 on: August 28, 2023, 05:09:35 AM »

Hi tomoose,
Thanks for the info.
The one particular DBW mission I have in mind concerns theV1 air
Mission I have in my DBW install.
The mission is to chase down a VI in flight with the P38 included in DBW
(the only one I find that can almost keep pace with the V1).
With careful use  of positioning and  placement at the spawn  height
of the V1 (2600 mtr.) you can get close enough to the V1 to shoot it down
and if you are super careful in flight you can tip the wing of the V1
and send it crashing to earth.(very ,very difficult)
As all the same options are available in BAT  using the same mission in BAT
the V1 never spawns into view.
Even if the mission is recreated in BAT with the same options the end result is
the same with the V1 not appearing.
Any ideas welcome.
Regards
DGB

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tomoose

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Re: DBW compatibility
« Reply #3 on: August 28, 2023, 07:15:18 AM »

Deege;
I'm not sure why the V1 wouldn't appear.  Have you tried going into FMB and deleting/replacing the V1 object so that it's definitely something BAT identifies?

For what it's worth, I have caught up to a V1 with a P51 and a Tempest (pre-BAT versions such as HSFX).  Every time I tried 'tipping' the P51 would lose the end of its wing (and the ability to stay in the air LOL), very frustrating.  I'll have to check it out in BAT.
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Frankiek

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Re: DBW compatibility
« Reply #4 on: August 28, 2023, 07:34:24 AM »

So it seems that your problem is rather that in your install the V1 is not spawning rather that the compatibility of the mission. Why  don't you try a very simple test mission using the test map the V1 and one plane only to  verify if everything works and also remember that V1 in flight are very difficult to spot. Just in case you can find here https://www.sas1946.com/main/index.php/topic,61717.0.html a download link for a BAT QMB mission including the V1 good luck.   
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Bigmug

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Re: DBW compatibility
« Reply #5 on: August 28, 2023, 07:38:31 AM »

Hi DEEGEE,

one of the big changes between DBW and BAT are the ini.files. Many birds/objects have been renamed.
So look at your .mis-file and have a look, wether the V1 has the correct class.air for BAT. It should read like this for the 1942 variant:

Code: [Select]
[g0100]   <-- or whatever unit you use
  Planes 1
  Skill 1
  Class air.FI_103_V1
  Fuel 100
  weapons default


or like this for the 1944 variant:

Code: [Select]
[g0101]
  Planes 1
  Skill 1
  Class air.FI_103RIV
  Fuel 100
  weapons default

In case it doesn't read out like one of these, the game simply can't find your V1 and for this reason it wont appear. If there's no entry for the V1 at all, make a copy and paste of your DBW mis.file and replace the class.air entry according to your variant.

...and you can check wether your V1 is flying at all by pressing Ctl+F3

Hope it helped a bit.

Have a nice day!
BigMug
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DEEGE

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Re: DBW compatibility
« Reply #6 on: August 29, 2023, 07:05:08 AM »

Hi, Bigmug

Thanks for the info.
The extract you display in your reply
Code: [Select]
[g0100]   <-- or whatever unit you use
  Planes 1
  Skill 1
  Class air.FI_103_V1
  Fuel 100
  weapons default
does not appear in the mission .mis file for either
the DBW or BAT version.
The other mission file is a properties file that is empty.
Should this extract be in the mission .mis file .
The only reference to the V1 is
 [Rocket]
  0_Rocket Fi103_V1_air 2 210921.74 181808.70 360.00 0.0 1 20.0 71236.24 317704.59

Should this extract be added to the .mis file and if so at what point?
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Frankiek

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Re: DBW compatibility
« Reply #7 on: August 29, 2023, 10:02:01 AM »

the difference between the two is that the first one mentioned by Bigmug in BAT is considered a plane and treated as such and you can find it in the air.ini
Fi-103_V1                      air.FI_103_V1                            2 NOINFO  g01   SUMMER

while this entry
 [Rocket]
  0_Rocket Fi103_V1_air 2 210921.74 181808.70 360.00 0.0 1 20.0 71236.24 317704.59
corresponds to an object that in BAT you can find in the file rocket.ini and technics.ini

The first type behave like an AI plane and is better suited to be used as a target for your intercepting mission and so you need to define Army, squadron, and waypoints as you would for any plane

the second is an object more suited as a target for ground attack mission more similar to an artillery piece or a ship so in the .mis file you will find it together with other similar objects under the specific  [Rocket] section as is the case for your file.
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DEEGE

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Re: DBW compatibility
« Reply #8 on: August 30, 2023, 02:57:29 AM »

Hi,
Thanks to all  for the help.
I can now use the V1 in all B.A.T missions.
Regards
DGB
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