Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]   Go Down

Author Topic: Command&Control FX objects improvements  (Read 2288 times)

0 Members and 1 Guest are viewing this topic.

WxTech

  • Modder
  • member
  • Offline Offline
  • Posts: 6090
Re: Command&Control FX objects improvements
« Reply #12 on: March 13, 2024, 10:48:05 AM »

UPDATE, Mar 13, 2024: I've reworked four of the five C&C FX objects I previously released a half year ago. The most significant changes have been made to the flak barrage object. This update completely replaces the first release.

Go to the top post to download.
Logged
Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

tomoose

  • Modder
  • member
  • Offline Offline
  • Posts: 1728
  • Iiiiiiiit's ME! Hurrah!!
    • 71 "Eagle" Squadron
Re: Command&Control FX objects improvements
« Reply #13 on: March 13, 2024, 01:10:00 PM »

Is there a 'how to' for installing these files?  I initiate the C&C Mod using JSGME and have never touched the individual objects outside of that context.
Where do I put the java and class files for example?
thanks.
Tomoose
Logged

WxTech

  • Modder
  • member
  • Offline Offline
  • Posts: 6090
Re: Command&Control FX objects improvements
« Reply #14 on: March 13, 2024, 01:29:02 PM »

Simply copy/paste the extracted root folder (starting with "!_0 CandC....." into the #WAW3 folder; all resources will automatically be in the correct place.
Logged
Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

tomoose

  • Modder
  • member
  • Offline Offline
  • Posts: 1728
  • Iiiiiiiit's ME! Hurrah!!
    • 71 "Eagle" Squadron
Re: Command&Control FX objects improvements
« Reply #15 on: March 14, 2024, 06:28:53 AM »

Sorry WxTech I should have mentioned I'm using HSFX for online coop.
Logged

WxTech

  • Modder
  • member
  • Offline Offline
  • Posts: 6090
Re: Command&Control FX objects improvements
« Reply #16 on: March 14, 2024, 07:34:22 AM »

Ahhh. In what folder goes your mods? Would it be named "Mods", perchance?
Logged
Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

Frankiek

  • SAS Team
  • member
  • Online Online
  • Posts: 3170
Re: Command&Control FX objects improvements
« Reply #17 on: March 14, 2024, 10:38:18 AM »

"Mods" would be the correct folder name for HSFX
Logged

Whiskey_Sierra_972

  • Modder
  • member
  • Online Online
  • Posts: 6709
  • In memory of my beloved hero: Saburo SAKAI!
Re: Command&Control FX objects improvements
« Reply #18 on: December 21, 2024, 05:45:49 AM »

Hi WxTech!

I'm currenclty start to test this update....

Any chance to get a look also at another important tool for mission/campaign builders?

I'm thinking about the SPAWN....

Thanks in advance for your reply!

walter
Logged
Pages: 1 [2]   Go Up
 

Page created in 0.052 seconds with 26 queries.