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Author Topic: Me262-VI  (Read 1162 times)

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redbaron96

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Me262-VI
« on: September 18, 2023, 12:45:55 PM »

This is the near finished version of the Me262-VI (if it flies okay, then it really just the weapons.ini / + some skins to make)

https://www.mediafire.com/file/j21p0k862yt49wq/Me262VI_folder.zip/file

It is based of the HGIII mod, as well as the HSV1 mod from https://www.patrulla-azul.com/ by Paulus.

There are a good range of cannon loadouts available, from 4xMK 108, 103, MK 213, a rotary 'rapid fire' cannon, especially useful for high speed runs, as well as some other secret weapons.

Same with the bombs/rockets, R4M is an option as well as SC500/AB500, alongside X4H and a reduced number of heavy bombs.

**Difficulty Settings***
Turn off 'Engine Overheat' and 'Reliability', these engines are greatly improved from the initial option Jumo 004.


Thanks to:
Paulus (whose mods I adapted for this aircraft). Eperiver (who has previously advised on Java) and WxTech.
Also, thanks to the Space Battleship Yamato mod's designer.



 




Code: [Select]
For PLANE.ini

Me-262HG-VI    Messerschmitt Me 262HG-VI, 1946

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KingTiger503

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Re: Me262-VI
« Reply #1 on: September 19, 2023, 06:33:21 AM »

I test it, on Takeoff but It Banks to the Right., Thats a Problem.
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My Greatest and Best Regards KT503

Vasya

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Re: Me262-VI
« Reply #2 on: September 19, 2023, 04:38:32 PM »

The plane is large visually, and its dimensions in fm are the same as that of the Comet Me-163.
Marvelous. :-|
------------------
Even more surprising is the gigantic supply of shells for the cannons.  8)
Code: [Select]
            String s = "default(MGunUHSVG3)";
            Aircraft._WeaponSlot a_lweaponslot[] = new Aircraft._WeaponSlot[byte0];
            a_lweaponslot[0] = new Aircraft._WeaponSlot(0, "MGunUHSVG3",[b] 2500[/b]);
            a_lweaponslot[1] = new Aircraft._WeaponSlot(0, "MGunUHSVG3", 2500);
            a_lweaponslot[2] = new Aircraft._WeaponSlot(1, "MGunUHSVG3", 2500);
            a_lweaponslot[3] = new Aircraft._WeaponSlot(1, "MGunUHSVG3", 2500);
            for(int i = 4; i < byte0; i++)
                a_lweaponslot[i] = null;

            arraylist.add(s);
            hashmapint.put(Finger.Int(s), a_lweaponslot);
            s = "MGunMK108s";
            a_lweaponslot = new Aircraft._WeaponSlot[byte0];
            a_lweaponslot[0] = new Aircraft._WeaponSlot(0, "MGunMK108s", 2500);
            a_lweaponslot[1] = new Aircraft._WeaponSlot(0, "MGunMK108s", 2500);
            a_lweaponslot[2] = new Aircraft._WeaponSlot(1, "MGunMK108s", 2500);
            a_lweaponslot[3] = new Aircraft._WeaponSlot(1, "MGunMK108s", 2500);
            for(int i = 4; i < byte0; i++)
                a_lweaponslot[i] = null;

            arraylist.add(s);
            hashmapint.put(Finger.Int(s), a_lweaponslot);
            s = "MGunMK103s";
            a_lweaponslot = new Aircraft._WeaponSlot[byte0];
            a_lweaponslot[0] = new Aircraft._WeaponSlot(0, "MGunMK103s", 2500);
            a_lweaponslot[1] = new Aircraft._WeaponSlot(0, "MGunMK103s", 2500);
            a_lweaponslot[2] = new Aircraft._WeaponSlot(1, "MGunMK103s", 2500);
            a_lweaponslot[3] = new Aircraft._WeaponSlot(1, "MGunMK103s", 2500);
            for(int i = 4; i < byte0; i++)
                a_lweaponslot[i] = null;

            arraylist.add(s);
            hashmapint.put(Finger.Int(s), a_lweaponslot);
            s = "MGunMK208s";
            a_lweaponslot = new Aircraft._WeaponSlot[byte0];
            a_lweaponslot[0] = new Aircraft._WeaponSlot(0, "MGunMK208s", 2500);
            a_lweaponslot[1] = new Aircraft._WeaponSlot(0, "MGunMK208s", 2500);
            a_lweaponslot[2] = new Aircraft._WeaponSlot(1, "MGunMK208s", 2500);
            a_lweaponslot[3] = new Aircraft._WeaponSlot(1, "MGunMK208s", 2500);
            for(int i = 4; i < byte0; i++)
                a_lweaponslot[i] = null;
-------------------
Is it possible to reduce the ammunition to a quantity that would be close to the historical Me-262???
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redbaron96

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Re: Me262-VI
« Reply #3 on: December 14, 2023, 01:54:22 PM »

Plane properties / ini added to the top post
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