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Author Topic: Go229Z  (Read 1781 times)

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redbaron96

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Go229Z
« on: December 09, 2023, 03:57:15 PM »

Here is version 1 of the Go229Z mod.


https://www.mediafire.com/file/jonl2ui5nl9o0sd/Go229Z_version_1.zip/file


Code: [Select]
For PLANE.ini

Go-229AZ      Horten Go 229Z Singularity, 1948

Link for plane / weapons, properties / ini info

https://www.mediafire.com/file/whz4qjmpvzrapnw/for_ini_files_Go-229AZ.txt/file
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KingTiger503

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Re: Go229Z
« Reply #1 on: December 09, 2023, 07:55:10 PM »

Where is a Plane Properties and Weapons Properties Baron.


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Epervier

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Re: Go229Z
« Reply #2 on: December 10, 2023, 03:25:01 AM »

... and a small screen would make you want to test it...
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redbaron96

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Re: Go229Z
« Reply #3 on: December 10, 2023, 06:26:16 AM »

Here are some screenshots.















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dsawan

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Re: Go229Z
« Reply #4 on: December 10, 2023, 04:27:37 PM »

Crashes in Cup 4.12 and BAT 4.2.2 Hf 4. Is there another mod needed to make it work? log forthcoming
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dsawan

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Re: Go229Z
« Reply #5 on: December 10, 2023, 04:32:35 PM »

This one is for cup 4.12 log
Code: [Select]
(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.gui.GUIAirArming.prepareSkin(GUIAirArming.java:1947)
at com.maddox.il2.gui.GUIAirArming.access$11(GUIAirArming.java:1936)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:117)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SectFile save failed: k:\new folder (2)\il2 46 cup 4.12 working final -modded\quicks\.last.quick (The system cannot find the path specified)
java.io.FileNotFoundException: k:\new folder (2)\il2 46 cup 4.12 working final -modded\quicks\.last.quick (The system cannot find the path specified)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileWriter.<init>(Unknown Source)
at com.maddox.rts.SectFile.saveFile(SectFile.java:396)
at com.maddox.il2.gui.GUIQuickSave.execute(GUIQuickSave.java:33)
at com.maddox.il2.gui.GUIQuick.save(GUIQuick.java:505)
at com.maddox.il2.gui.GUIQuick$DialogClient.notify(GUIQuick.java:1143)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Dec 10, 2023 11:22:13 PM] -------------- END log session -------------
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redbaron96

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Re: Go229Z
« Reply #6 on: December 10, 2023, 04:36:58 PM »

Crashes in Cup 4.12 and BAT 4.2.2 Hf 4. Is there another mod needed to make it work? log forthcoming


Do you have the log for BAT 4.2?
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dsawan

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Re: Go229Z
« Reply #7 on: December 10, 2023, 04:41:24 PM »

Code: [Select]
[Dec 10, 2023 6:38:04 PM UTC -5] ------------ BEGIN log session -------------

[Dec 10, 2023 6:38:05 PM UTC -5] ----------- Switched to pipe mode ----------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce 210/PCIe/SSE2
  Version: 3.3.0
  Extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1024x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/arms/sc-50/skin.tga'
 *** IL-2 Selector 4.0.2.3 Build 21070901 loaded ***
SAS Common Utils Game Version = 4.122
Error loading FM called 'flightmodels/flightmodels/m33.fmd'!
It Cannot be Loaded from 'gui/game/buttons' File
*** This was the Reason of your 6031673550354r 70TD ***
FM Loading General Exception!
Warning, the "FlightModels/FlightModels/M33.fmd" cannot be loaded from "gui/game/buttons" File
M33 Loading FMD: FlightModels/A6M2N.fmd
Error loading FM called 'flightmodels/flightmodels/m33.fmd'!
It Cannot be Loaded from 'gui/game/buttons' File
*** This was the Reason of your 6031673550354r 70TD ***
M33 Loading FMD: FlightModels/A6M2N.fmd
bats log
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dsawan

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Re: Go229Z
« Reply #8 on: December 11, 2023, 12:34:01 AM »

update- got it in the selection screen now I get no cockpit. see pic below

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redbaron96

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Re: Go229Z
« Reply #9 on: December 11, 2023, 03:44:30 AM »

Do you have the log for the no cockpit error?
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KingTiger503

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Re: Go229Z
« Reply #10 on: December 11, 2023, 03:50:45 AM »

I notice a Bug on Go-229Z

Code: [Select]
[Dec 11, 2023 6:29:49 PM UTC +8] ------------ BEGIN log session -------------

[Dec 11, 2023 6:29:49 PM UTC +8] ----------- Switched to pipe mode ----------
[2023-12-11 18:29:49.573 UTC +8] dT:    0 OpenGL provider: Opengl32.dll
[2023-12-11 18:29:49.751 UTC +8] dT:    0 OpenGL library:
[2023-12-11 18:29:49.751 UTC +8] dT:    0   Vendor: NVIDIA Corporation
[2023-12-11 18:29:49.751 UTC +8] dT:    0   Render: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
[2023-12-11 18:29:49.751 UTC +8] dT:    0   Version: 4.6.0 NVIDIA 546.29
[2023-12-11 18:29:49.751 UTC +8] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-12-11 18:29:49.752 UTC +8] dT:    0 Size: 1920x1080
[2023-12-11 18:29:49.752 UTC +8] dT:    0 ColorBits: 32
[2023-12-11 18:29:49.752 UTC +8] dT:    0 DepthBits: 24
[2023-12-11 18:29:49.752 UTC +8] dT:    0 StencilBits: 8
[2023-12-11 18:29:49.752 UTC +8] dT:    0 isDoubleBuffered: true
[2023-12-11 18:29:49.842 UTC +8] dT:    0
[2023-12-11 18:29:49.842 UTC +8] dT:    0 *** Looking for Advanced CPU Instructions...
[2023-12-11 18:29:49.842 UTC +8] dT:    0 [x] PentiumPro
[2023-12-11 18:29:49.842 UTC +8] dT:    0 [x] Multimedia (MMX)
[2023-12-11 18:29:49.842 UTC +8] dT:    0 [x] 3D (SSE)
[2023-12-11 18:29:49.842 UTC +8] dT:    0 [x] 3D (SSE2)
[2023-12-11 18:29:49.842 UTC +8] dT:    0 [-] 3D (3DNow)
[2023-12-11 18:29:49.842 UTC +8] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2023-12-11 18:29:49.843 UTC +8] dT:    0
[2023-12-11 18:29:49.843 UTC +8] dT:    0 *** Looking for Render API Extensions ...
[2023-12-11 18:29:49.843 UTC +8] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-12-11 18:29:49.843 UTC +8] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-12-11 18:29:49.843 UTC +8] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-12-11 18:29:49.843 UTC +8] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-12-11 18:29:49.843 UTC +8] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-12-11 18:29:49.843 UTC +8] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-12-11 18:29:49.843 UTC +8] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-12-11 18:29:49.843 UTC +8] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-12-11 18:29:49.843 UTC +8] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-12-11 18:29:49.843 UTC +8] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-12-11 18:29:49.843 UTC +8] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-12-11 18:29:49.843 UTC +8] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-12-11 18:29:49.843 UTC +8] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-12-11 18:29:49.843 UTC +8] dT:    0
[2023-12-11 18:29:49.843 UTC +8] dT:    0 Maximum texture size : 32768
[2023-12-11 18:29:49.843 UTC +8] dT:    0 Maximum simultaneous textures :4
[2023-12-11 18:29:49.843 UTC +8] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-12-11 18:29:49.920 UTC +8] dT:    0 15 Splashscreens available.
[2023-12-11 18:29:55.347 UTC +8] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2023-12-11 18:29:57.973 UTC +8] dT:   28 Initializing DirectSound playback device...
[2023-12-11 18:29:57.973 UTC +8] dT:    0 Primary buffer created.
[2023-12-11 18:29:57.973 UTC +8] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-12-11 18:29:57.973 UTC +8] dT:    0 Not enought hardware buffers (0), hardware disabled
[2023-12-11 18:29:57.973 UTC +8] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-12-11 18:29:57.973 UTC +8] dT:    0 Default speaker config is : 1310724.
[2023-12-11 18:29:57.973 UTC +8] dT:    0 Direct sound audio device initialized successfully :
[2023-12-11 18:29:57.973 UTC +8] dT:    0 DX Version : 7
[2023-12-11 18:29:57.973 UTC +8] dT:    0 Hardware    - disabled [buffers : 0]
[2023-12-11 18:29:57.973 UTC +8] dT:    0 Extensions  - enabled :
[2023-12-11 18:29:57.973 UTC +8] dT:    0   EAX ver. 1 [ ]  - disabled
[2023-12-11 18:29:57.973 UTC +8] dT:    0   EAX ver. 2 [ ]  - disabled
[2023-12-11 18:29:57.973 UTC +8] dT:    0   EAX ver. 3 [ ]  - disabled
[2023-12-11 18:29:57.973 UTC +8] dT:    0   I3D ver. 2 [ ]  - disabled
[2023-12-11 18:29:57.973 UTC +8] dT:    0   ZoomFX     [ ]  - disabled
[2023-12-11 18:29:57.973 UTC +8] dT:    0   MacroFX    [ ]  - disabled
[2023-12-11 18:29:57.973 UTC +8] dT:    0 SIMD render [X]
[2023-12-11 18:29:57.973 UTC +8] dT:    0 num channels 32
[2023-12-11 18:29:57.973 UTC +8] dT:    0 Cannot open audio file samples/infinite 1
[2023-12-11 18:29:57.973 UTC +8] dT:    0
[2023-12-11 18:30:26.805 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/WASP4b.bmp'Bad BMP Format!
[2023-12-11 18:30:26.805 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-12-11 18:30:26.805 UTC +8] dT:    0 With width and height equals power of 2
[2023-12-11 18:30:26.805 UTC +8] dT:    0 Pilot PaintSchemes/Pilots/WASP4b.bmp NOT loaded
[2023-12-11 18:30:26.805 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/WASP5b.bmp'Bad BMP Format!
[2023-12-11 18:30:26.805 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-12-11 18:30:26.805 UTC +8] dT:    0 With width and height equals power of 2
[2023-12-11 18:30:26.805 UTC +8] dT:    0 Pilot PaintSchemes/Pilots/WASP5b.bmp NOT loaded
[2023-12-11 18:30:26.806 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/ABF_USMC_BULLDOG.bmp'Bad BMP Format!
[2023-12-11 18:30:26.806 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-12-11 18:30:26.807 UTC +8] dT:    0 With width and height equals power of 2
[2023-12-11 18:30:26.807 UTC +8] dT:    0 Noseart PaintSchemes/Noseart/ABF_USMC_BULLDOG.bmp NOT loaded
[2023-12-11 18:30:26.814 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp'Bad BMP Format!
[2023-12-11 18:30:26.814 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-12-11 18:30:26.814 UTC +8] dT:    0 With width and height equals power of 2
[2023-12-11 18:30:26.814 UTC +8] dT:    0 Noseart PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp NOT loaded
[2023-12-11 18:30:26.814 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_USMC_BULLDOG.bmp'Bad BMP Format!
[2023-12-11 18:30:26.814 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-12-11 18:30:26.815 UTC +8] dT:    0 With width and height equals power of 2
[2023-12-11 18:30:26.815 UTC +8] dT:    0 Noseart PaintSchemes/Noseart/A_USMC_BULLDOG.bmp NOT loaded
[2023-12-11 18:30:26.909 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Arms/X4H_Pylon/Gloss5D0o.mat'
[2023-12-11 18:30:26.909 UTC +8] dT:    0 WARNING: object '3DO/Arms/X4H_Pylon/Gloss5D0o.mat' of class 'TMaterial' not loaded
[2023-12-11 18:30:38.512 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Arms/X4H_Pylon/Gloss5D0o.mat'
[2023-12-11 18:30:38.512 UTC +8] dT:    0 WARNING: object '3DO/Arms/X4H_Pylon/Gloss5D0o.mat' of class 'TMaterial' not loaded
[2023-12-11 18:30:46.079 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Arms/X4H_Pylon/Gloss5D0o.mat'
[2023-12-11 18:30:46.079 UTC +8] dT:    0 WARNING: object '3DO/Arms/X4H_Pylon/Gloss5D0o.mat' of class 'TMaterial' not loaded
[2023-12-11 18:30:47.313 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Arms/X4H_Pylon/Gloss5D0o.mat'
[2023-12-11 18:30:47.313 UTC +8] dT:    0 WARNING: object '3DO/Arms/X4H_Pylon/Gloss5D0o.mat' of class 'TMaterial' not loaded
[2023-12-11 18:30:48.866 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Arms/X4H_Pylon/Gloss5D0o.mat'
[2023-12-11 18:30:48.866 UTC +8] dT:    0 WARNING: object '3DO/Arms/X4H_Pylon/Gloss5D0o.mat' of class 'TMaterial' not loaded
[2023-12-11 18:30:49.330 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Arms/X4H_Pylon/Gloss5D0o.mat'
[2023-12-11 18:30:49.330 UTC +8] dT:    0 WARNING: object '3DO/Arms/X4H_Pylon/Gloss5D0o.mat' of class 'TMaterial' not loaded
[2023-12-11 18:30:49.762 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Arms/X4H_Pylon/Gloss5D0o.mat'
[2023-12-11 18:30:49.762 UTC +8] dT:    0 WARNING: object '3DO/Arms/X4H_Pylon/Gloss5D0o.mat' of class 'TMaterial' not loaded
[2023-12-11 18:30:54.213 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Arms/X4H_Pylon/Gloss5D0o.mat'
[2023-12-11 18:30:54.213 UTC +8] dT:    0 WARNING: object '3DO/Arms/X4H_Pylon/Gloss5D0o.mat' of class 'TMaterial' not loaded
[2023-12-11 18:31:06.889 UTC +8] dT:  -28 Loading mission QuickQMBPro/BAT_Berlin/BAT_Berlinbluenone00.mis...
[2023-12-11 18:31:06.943 UTC +8] dT:    0 Y=1946 / M=2 / H= 7 , Temperature - 0m = 0.0 .
[2023-12-11 18:31:06.944 UTC +8] dT:    0 Loading map.ini defined airfields:
[2023-12-11 18:31:06.945 UTC +8] dT:    0 Detected Vertex Shaders 3.0.
[2023-12-11 18:31:06.945 UTC +8] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-12-11 18:31:06.945 UTC +8] dT:    0 Vertex texture units: 32
[2023-12-11 18:31:06.945 UTC +8] dT:    0
[2023-12-11 18:31:08.882 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2023-12-11 18:31:08.882 UTC +8] dT:    0
[2023-12-11 18:31:08.884 UTC +8] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-12-11 18:31:08.884 UTC +8] dT:    0 Depth = 24, stencil = 8
[2023-12-11 18:31:08.894 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2023-12-11 18:31:08.894 UTC +8] dT:    0
[2023-12-11 18:31:08.895 UTC +8] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-12-11 18:31:08.895 UTC +8] dT:    0 Depth = 24, stencil = 8
[2023-12-11 18:31:10.123 UTC +8] dT:    0 Loading vertex/fragment programs: *707866248*
[2023-12-11 18:31:10.123 UTC +8] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2023-12-11 18:31:10.127 UTC +8] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2023-12-11 18:31:10.127 UTC +8] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2023-12-11 18:31:10.127 UTC +8] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2023-12-11 18:31:10.128 UTC +8] dT:    0 *** Loading: [vpFogNoTex]
[2023-12-11 18:31:10.128 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D]
[2023-12-11 18:31:10.128 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2023-12-11 18:31:10.128 UTC +8] dT:    0 *** Loading: [vp4Tex2D]
[2023-12-11 18:31:10.128 UTC +8] dT:    0 *** Loading: [vp6Tex2D]
[2023-12-11 18:31:10.128 UTC +8] dT:    0 *** Loading: [vpTexUVTex2D]
[2023-12-11 18:31:10.129 UTC +8] dT:    0 *** Loading: [vpWaterGrid_NV]
[2023-12-11 18:31:10.129 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2023-12-11 18:31:10.129 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2023-12-11 18:31:10.129 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2023-12-11 18:31:10.129 UTC +8] dT:    0 *** Loading: [vpTreeSprite]
[2023-12-11 18:31:10.130 UTC +8] dT:    0 *** Loading: [vpTreeTrunk]
[2023-12-11 18:31:10.130 UTC +8] dT:    0 *** Loading: [vpVAObjectsN]
[2023-12-11 18:31:10.130 UTC +8] dT:    0 *** Loading: [vpVAObjectsL0]
[2023-12-11 18:31:10.130 UTC +8] dT:    0 *** Loading: [vpSprites]
[2023-12-11 18:31:10.130 UTC +8] dT:    0 *** Loading: [vpSimpleGL]
[2023-12-11 18:31:10.130 UTC +8] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-12-11 18:31:10.130 UTC +8] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-12-11 18:31:10.131 UTC +8] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-12-11 18:31:10.131 UTC +8] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-12-11 18:31:10.131 UTC +8] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-12-11 18:31:10.131 UTC +8] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-12-11 18:31:10.132 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-12-11 18:31:10.132 UTC +8] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-12-11 18:31:10.132 UTC +8] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-12-11 18:31:10.132 UTC +8] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-12-11 18:31:10.132 UTC +8] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-12-11 18:31:10.132 UTC +8] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-12-11 18:31:10.132 UTC +8] dT:    0 *** Loading: [fpSimpleGL]
[2023-12-11 18:31:10.132 UTC +8] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-12-11 18:31:10.132 UTC +8] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-12-11 18:31:10.133 UTC +8] dT:    0 *** Loading: [fpRiverCoastAA]
[2023-12-11 18:31:10.133 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-12-11 18:31:10.133 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-12-11 18:31:10.134 UTC +8] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-12-11 18:31:10.134 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-12-11 18:31:10.134 UTC +8] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-12-11 18:31:10.134 UTC +8] dT:    0 *** Loading: [vpWaterDM_CPU]
[2023-12-11 18:31:10.134 UTC +8] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-12-11 18:31:10.135 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-12-11 18:31:10.135 UTC +8] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-12-11 18:31:10.135 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-12-11 18:31:10.135 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-12-11 18:31:10.136 UTC +8] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-12-11 18:31:10.136 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-12-11 18:31:10.136 UTC +8] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-12-11 18:31:10.136 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-12-11 18:31:10.136 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM]
[2023-12-11 18:31:10.136 UTC +8] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-12-11 18:31:10.136 UTC +8] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-12-11 18:31:10.136 UTC +8] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-12-11 18:31:10.136 UTC +8] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-12-11 18:31:10.136 UTC +8] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-12-11 18:31:10.136 UTC +8] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-12-11 18:31:10.137 UTC +8] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-12-11 18:31:10.137 UTC +8] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-12-11 18:31:10.137 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-12-11 18:31:10.137 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-12-11 18:31:10.318 UTC +8] dT:    0 Load bridges
[2023-12-11 18:31:10.541 UTC +8] dT:    0 Load static objects
[2023-12-11 18:31:12.779 UTC +8] dT:    0 ##### House without collision (3do/Buildings/England/jetty1/live.sim)
[2023-12-11 18:31:12.843 UTC +8] dT:    0 ##### House without collision (3do/Buildings/England/jetty2/live.sim)
[2023-12-11 18:31:16.702 UTC +8] dT:    0 ##### House without collision (3do/Buildings/Reichstag_center_new/mono.sim)
[2023-12-11 18:31:16.743 UTC +8] dT:    0 ##### House without collision (3do/Buildings/Reichstag_left_new/mono.sim)
[2023-12-11 18:31:16.791 UTC +8] dT:    0 ##### House without collision (3do/Buildings/Reichstag_right_new/mono.sim)
[2023-12-11 18:31:17.707 UTC +8] dT:    0 ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[2023-12-11 18:31:17.930 UTC +8] dT:    0 ##### House without collision (3do/Buildings/Russia/Kiev/Hangar_typeG/live.sim)
[2023-12-11 18:31:18.144 UTC +8] dT:    0 ##### House without collision (3do/Buildings/England/signpost/live.sim)
[2023-12-11 18:31:18.991 UTC +8] dT:    0 ERROR loading sound control sample.xKlimov_VK-1_4000.wav.dist
[2023-12-11 18:31:19.108 UTC +8] dT:    0 SectFile load failed: null
[2023-12-11 18:31:19.108 UTC +8] dT:    0 java.io.FileNotFoundException
[2023-12-11 18:31:19.108 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2023-12-11 18:31:19.108 UTC +8] dT:    0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2023-12-11 18:31:19.108 UTC +8] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[2023-12-11 18:31:19.108 UTC +8] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[2023-12-11 18:31:19.108 UTC +8] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[2023-12-11 18:31:19.108 UTC +8] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[2023-12-11 18:31:19.108 UTC +8] dT:    0 at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
[2023-12-11 18:31:19.108 UTC +8] dT:    0 at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
[2023-12-11 18:31:19.108 UTC +8] dT:    0 at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[2023-12-11 18:31:19.108 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.newSound(Actor.java:641)
[2023-12-11 18:31:19.108 UTC +8] dT:    0 at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:521)
[2023-12-11 18:31:19.108 UTC +8] dT:    0 at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:435)
[2023-12-11 18:31:19.108 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2469)
[2023-12-11 18:31:19.108 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2442)
[2023-12-11 18:31:19.108 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2141)
[2023-12-11 18:31:19.108 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadAir(Mission.java:1324)
[2023-12-11 18:31:19.108 UTC +8] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:143)
[2023-12-11 18:31:19.108 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1095)
[2023-12-11 18:31:19.108 UTC +8] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2023-12-11 18:31:19.108 UTC +8] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2023-12-11 18:31:19.108 UTC +8] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2023-12-11 18:31:19.108 UTC +8] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2023-12-11 18:31:19.108 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2023-12-11 18:31:19.108 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2023-12-11 18:31:19.108 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-12-11 18:31:19.108 UTC +8] dT:    0 Cannot load sound preset weapon.UHSVG (java.lang.Exception: Invalid preset format)
[2023-12-11 18:31:26.062 UTC +8] dT:    0 1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[2023-12-11 18:31:26.062 UTC +8] dT:    0 1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[2023-12-11 18:31:26.064 UTC +8] dT:    0 Mission: QuickQMBPro/BAT_Berlin/BAT_Berlinbluenone00.mis is Playing
[2023-12-11 18:31:26.406 UTC +8] dT:    9 Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[2023-12-11 18:31:26.406 UTC +8] dT:    0
[2023-12-11 18:31:26.667 UTC +8] dT:   11 warning: no files : music/inflight
[2023-12-11 18:34:02.833 UTC +8] dT:  -20 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/WASP4b.bmp'Bad BMP Format!
[2023-12-11 18:34:02.833 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-12-11 18:34:02.833 UTC +8] dT:    0 With width and height equals power of 2
[2023-12-11 18:34:02.833 UTC +8] dT:    0 Pilot PaintSchemes/Pilots/WASP4b.bmp NOT loaded
[2023-12-11 18:34:02.834 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/WASP5b.bmp'Bad BMP Format!
[2023-12-11 18:34:02.834 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-12-11 18:34:02.834 UTC +8] dT:    0 With width and height equals power of 2
[2023-12-11 18:34:02.834 UTC +8] dT:    0 Pilot PaintSchemes/Pilots/WASP5b.bmp NOT loaded
[2023-12-11 18:34:02.836 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/ABF_USMC_BULLDOG.bmp'Bad BMP Format!
[2023-12-11 18:34:02.836 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-12-11 18:34:02.836 UTC +8] dT:    0 With width and height equals power of 2
[2023-12-11 18:34:02.836 UTC +8] dT:    0 Noseart PaintSchemes/Noseart/ABF_USMC_BULLDOG.bmp NOT loaded
[2023-12-11 18:34:02.843 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp'Bad BMP Format!
[2023-12-11 18:34:02.843 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-12-11 18:34:02.843 UTC +8] dT:    0 With width and height equals power of 2
[2023-12-11 18:34:02.843 UTC +8] dT:    0 Noseart PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp NOT loaded
[2023-12-11 18:34:02.844 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_USMC_BULLDOG.bmp'Bad BMP Format!
[2023-12-11 18:34:02.844 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-12-11 18:34:02.844 UTC +8] dT:    0 With width and height equals power of 2
[2023-12-11 18:34:02.844 UTC +8] dT:    0 Noseart PaintSchemes/Noseart/A_USMC_BULLDOG.bmp NOT loaded
[2023-12-11 18:34:02.907 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Arms/X4H_Pylon/Gloss5D0o.mat'
[2023-12-11 18:34:02.907 UTC +8] dT:    0 WARNING: object '3DO/Arms/X4H_Pylon/Gloss5D0o.mat' of class 'TMaterial' not loaded
[2023-12-11 18:34:14.829 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Arms/X4H_Pylon/Gloss5D0o.mat'
[2023-12-11 18:34:14.829 UTC +8] dT:    0 WARNING: object '3DO/Arms/X4H_Pylon/Gloss5D0o.mat' of class 'TMaterial' not loaded
[2023-12-11 18:35:06.870 UTC +8] dT:    0 Loading mission QuickQMBPro/BAT_Berlin/BAT_Berlinbluenone00.mis...
[2023-12-11 18:35:06.902 UTC +8] dT:    0 Y=1946 / M=2 / H= 7 , Temperature - 0m = 0.0 .
[2023-12-11 18:35:06.902 UTC +8] dT:    0 Loading map.ini defined airfields:
[2023-12-11 18:35:06.902 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-12-11 18:35:06.902 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 2,  Vert 12,  Ind 24
[2023-12-11 18:35:06.903 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 333,  Vert 34587,  Ind 83067
[2023-12-11 18:35:06.903 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 30,  Vert 22712,  Ind 50370
[2023-12-11 18:35:07.002 UTC +8] dT:    0 Load bridges
[2023-12-11 18:35:07.067 UTC +8] dT:    0 Load static objects
[2023-12-11 18:35:09.327 UTC +8] dT:    0 SectFile load failed: null
[2023-12-11 18:35:09.327 UTC +8] dT:    0 java.io.FileNotFoundException
[2023-12-11 18:35:09.327 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2023-12-11 18:35:09.327 UTC +8] dT:    0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2023-12-11 18:35:09.327 UTC +8] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[2023-12-11 18:35:09.327 UTC +8] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[2023-12-11 18:35:09.327 UTC +8] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[2023-12-11 18:35:09.327 UTC +8] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[2023-12-11 18:35:09.327 UTC +8] dT:    0 at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
[2023-12-11 18:35:09.327 UTC +8] dT:    0 at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
[2023-12-11 18:35:09.327 UTC +8] dT:    0 at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[2023-12-11 18:35:09.327 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.newSound(Actor.java:641)
[2023-12-11 18:35:09.327 UTC +8] dT:    0 at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:521)
[2023-12-11 18:35:09.327 UTC +8] dT:    0 at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:435)
[2023-12-11 18:35:09.327 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2469)
[2023-12-11 18:35:09.327 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2442)
[2023-12-11 18:35:09.327 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2141)
[2023-12-11 18:35:09.327 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadAir(Mission.java:1324)
[2023-12-11 18:35:09.327 UTC +8] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:143)
[2023-12-11 18:35:09.327 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1095)
[2023-12-11 18:35:09.327 UTC +8] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2023-12-11 18:35:09.327 UTC +8] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2023-12-11 18:35:09.327 UTC +8] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2023-12-11 18:35:09.327 UTC +8] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2023-12-11 18:35:09.327 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2023-12-11 18:35:09.327 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2023-12-11 18:35:09.327 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-12-11 18:35:09.328 UTC +8] dT:    0 Cannot load sound preset weapon.UndulationCannon (java.lang.Exception: Invalid preset format)
[2023-12-11 18:35:09.348 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Arms/X4H_Pylon/Gloss5D0o.mat'
[2023-12-11 18:35:09.348 UTC +8] dT:    0 WARNING: object '3DO/Arms/X4H_Pylon/Gloss5D0o.mat' of class 'TMaterial' not loaded
[2023-12-11 18:35:09.826 UTC +8] dT:    0 MassFactor for 0.0m altitude = 1.0
[2023-12-11 18:35:09.826 UTC +8] dT:    0 MassFactor for 10000.0m altitude = 0.8
[2023-12-11 18:35:09.826 UTC +8] dT:    0 MassFactor for 12000.0m altitude = 0.8
[2023-12-11 18:35:09.826 UTC +8] dT:    0 MassFactor for 13000.0m altitude = 2.0
[2023-12-11 18:35:14.734 UTC +8] dT:    0 1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[2023-12-11 18:35:14.735 UTC +8] dT:    0 1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[2023-12-11 18:35:14.738 UTC +8] dT:    0 Mission: QuickQMBPro/BAT_Berlin/BAT_Berlinbluenone00.mis is Playing
[2023-12-11 18:35:15.347 UTC +8] dT:   20 warning: no files : music/inflight
[2023-12-11 18:37:33.110 UTC +8] dT:  -20 Loading mission QuickQMBPro/BAT_Berlin/BAT_Berlinbluestrike00.mis...
[2023-12-11 18:37:33.140 UTC +8] dT:    0 Y=1946 / M=2 / H= 7 , Temperature - 0m = 0.0 .
[2023-12-11 18:37:33.140 UTC +8] dT:    0 Loading map.ini defined airfields:
[2023-12-11 18:37:33.140 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-12-11 18:37:33.140 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 14,  Vert 1812,  Ind 1848
[2023-12-11 18:37:33.140 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 325,  Vert 55143,  Ind 177570
[2023-12-11 18:37:33.141 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 62,  Vert 61210,  Ind 101460
[2023-12-11 18:37:33.240 UTC +8] dT:    0 Load bridges
[2023-12-11 18:37:33.302 UTC +8] dT:    0 Load static objects
[2023-12-11 18:37:35.700 UTC +8] dT:    0 SectFile load failed: null
[2023-12-11 18:37:35.700 UTC +8] dT:    0 java.io.FileNotFoundException
[2023-12-11 18:37:35.700 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2023-12-11 18:37:35.700 UTC +8] dT:    0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2023-12-11 18:37:35.700 UTC +8] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[2023-12-11 18:37:35.700 UTC +8] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[2023-12-11 18:37:35.700 UTC +8] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[2023-12-11 18:37:35.700 UTC +8] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[2023-12-11 18:37:35.700 UTC +8] dT:    0 at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
[2023-12-11 18:37:35.700 UTC +8] dT:    0 at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
[2023-12-11 18:37:35.700 UTC +8] dT:    0 at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[2023-12-11 18:37:35.700 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.newSound(Actor.java:641)
[2023-12-11 18:37:35.700 UTC +8] dT:    0 at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:521)
[2023-12-11 18:37:35.700 UTC +8] dT:    0 at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:435)
[2023-12-11 18:37:35.700 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2469)
[2023-12-11 18:37:35.700 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2442)
[2023-12-11 18:37:35.700 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2141)
[2023-12-11 18:37:35.700 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadAir(Mission.java:1324)
[2023-12-11 18:37:35.700 UTC +8] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:143)
[2023-12-11 18:37:35.700 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1095)
[2023-12-11 18:37:35.700 UTC +8] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2023-12-11 18:37:35.700 UTC +8] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2023-12-11 18:37:35.700 UTC +8] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2023-12-11 18:37:35.700 UTC +8] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2023-12-11 18:37:35.700 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2023-12-11 18:37:35.701 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2023-12-11 18:37:35.701 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-12-11 18:37:35.701 UTC +8] dT:    0 Cannot load sound preset weapon.PositronBeam (java.lang.Exception: Invalid preset format)
[2023-12-11 18:37:35.878 UTC +8] dT:    0 MassFactor for 0.0m altitude = 1.0
[2023-12-11 18:37:35.878 UTC +8] dT:    0 MassFactor for 10000.0m altitude = 0.8
[2023-12-11 18:37:35.878 UTC +8] dT:    0 MassFactor for 12000.0m altitude = 0.8
[2023-12-11 18:37:35.878 UTC +8] dT:    0 MassFactor for 13000.0m altitude = 2.0
[2023-12-11 18:37:42.384 UTC +8] dT:    0 1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[2023-12-11 18:37:42.385 UTC +8] dT:    0 1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[2023-12-11 18:37:42.388 UTC +8] dT:    0 Mission: QuickQMBPro/BAT_Berlin/BAT_Berlinbluestrike00.mis is Playing
[2023-12-11 18:37:42.995 UTC +8] dT:   20 warning: no files : music/inflight
[2023-12-11 18:38:28.568 UTC +8] dT: 1495 Time overflow (1515): speed 0.8264463
[2023-12-11 18:39:17.437 UTC +8] dT:-1515 Loading mission QuickQMBPro/BAT_MTO/BAT_MTObluestrike00.mis...
[2023-12-11 18:39:17.471 UTC +8] dT:    0 Y=1946 / M=2 / H= 7 , Temperature - 0m = 18.0 .
[2023-12-11 18:39:17.471 UTC +8] dT:    0 Loading map.ini defined airfields:
[2023-12-11 18:39:17.471 UTC +8] dT:    0 Detected Vertex Shaders 3.0.
[2023-12-11 18:39:17.471 UTC +8] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-12-11 18:39:17.471 UTC +8] dT:    0 Vertex texture units: 32
[2023-12-11 18:39:17.471 UTC +8] dT:    0
[2023-12-11 18:39:17.550 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-12-11 18:39:17.550 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
[2023-12-11 18:39:17.550 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 1922,  Vert 60211,  Ind 203955
[2023-12-11 18:39:17.550 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 14,  Vert 12972,  Ind 35139
[2023-12-11 18:39:18.990 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2023-12-11 18:39:18.990 UTC +8] dT:    0
[2023-12-11 18:39:18.991 UTC +8] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-12-11 18:39:18.991 UTC +8] dT:    0 Depth = 24, stencil = 8
[2023-12-11 18:39:19.001 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2023-12-11 18:39:19.001 UTC +8] dT:    0
[2023-12-11 18:39:19.008 UTC +8] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-12-11 18:39:19.008 UTC +8] dT:    0 Depth = 24, stencil = 8
[2023-12-11 18:39:20.065 UTC +8] dT:    0 Loading vertex/fragment programs: *707866248*
[2023-12-11 18:39:20.065 UTC +8] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2023-12-11 18:39:20.065 UTC +8] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2023-12-11 18:39:20.065 UTC +8] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2023-12-11 18:39:20.066 UTC +8] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2023-12-11 18:39:20.066 UTC +8] dT:    0 *** Loading: [vpFogNoTex]
[2023-12-11 18:39:20.066 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D]
[2023-12-11 18:39:20.066 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2023-12-11 18:39:20.066 UTC +8] dT:    0 *** Loading: [vp4Tex2D]
[2023-12-11 18:39:20.066 UTC +8] dT:    0 *** Loading: [vp6Tex2D]
[2023-12-11 18:39:20.066 UTC +8] dT:    0 *** Loading: [vpTexUVTex2D]
[2023-12-11 18:39:20.067 UTC +8] dT:    0 *** Loading: [vpWaterGrid_NV]
[2023-12-11 18:39:20.067 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2023-12-11 18:39:20.067 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2023-12-11 18:39:20.067 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2023-12-11 18:39:20.067 UTC +8] dT:    0 *** Loading: [vpTreeSprite]
[2023-12-11 18:39:20.067 UTC +8] dT:    0 *** Loading: [vpTreeTrunk]
[2023-12-11 18:39:20.067 UTC +8] dT:    0 *** Loading: [vpVAObjectsN]
[2023-12-11 18:39:20.067 UTC +8] dT:    0 *** Loading: [vpVAObjectsL0]
[2023-12-11 18:39:20.068 UTC +8] dT:    0 *** Loading: [vpSprites]
[2023-12-11 18:39:20.068 UTC +8] dT:    0 *** Loading: [vpSimpleGL]
[2023-12-11 18:39:20.068 UTC +8] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-12-11 18:39:20.068 UTC +8] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-12-11 18:39:20.068 UTC +8] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-12-11 18:39:20.068 UTC +8] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-12-11 18:39:20.068 UTC +8] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-12-11 18:39:20.068 UTC +8] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-12-11 18:39:20.069 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-12-11 18:39:20.069 UTC +8] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-12-11 18:39:20.069 UTC +8] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-12-11 18:39:20.069 UTC +8] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-12-11 18:39:20.069 UTC +8] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-12-11 18:39:20.069 UTC +8] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-12-11 18:39:20.069 UTC +8] dT:    0 *** Loading: [fpSimpleGL]
[2023-12-11 18:39:20.069 UTC +8] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-12-11 18:39:20.069 UTC +8] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-12-11 18:39:20.069 UTC +8] dT:    0 *** Loading: [fpRiverCoastAA]
[2023-12-11 18:39:20.070 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-12-11 18:39:20.070 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-12-11 18:39:20.070 UTC +8] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-12-11 18:39:20.070 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-12-11 18:39:20.070 UTC +8] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-12-11 18:39:20.071 UTC +8] dT:    0 *** Loading: [vpWaterDM_CPU]
[2023-12-11 18:39:20.071 UTC +8] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-12-11 18:39:20.071 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-12-11 18:39:20.071 UTC +8] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-12-11 18:39:20.071 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-12-11 18:39:20.071 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-12-11 18:39:20.072 UTC +8] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-12-11 18:39:20.072 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-12-11 18:39:20.072 UTC +8] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-12-11 18:39:20.072 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-12-11 18:39:20.072 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM]
[2023-12-11 18:39:20.072 UTC +8] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-12-11 18:39:20.072 UTC +8] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-12-11 18:39:20.072 UTC +8] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-12-11 18:39:20.072 UTC +8] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-12-11 18:39:20.072 UTC +8] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-12-11 18:39:20.072 UTC +8] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-12-11 18:39:20.072 UTC +8] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-12-11 18:39:20.073 UTC +8] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-12-11 18:39:20.073 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-12-11 18:39:20.073 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-12-11 18:39:20.183 UTC +8] dT:    0 Load bridges
[2023-12-11 18:39:20.183 UTC +8] dT:    0 Load static objects
[2023-12-11 18:39:20.226 UTC +8] dT:    0 ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[2023-12-11 18:39:20.649 UTC +8] dT:    0 ##### House without collision (3do/flora/palms/LiveAg2.sim)
[2023-12-11 18:39:20.728 UTC +8] dT:    0 ##### House without collision (3do/flora/palms/LiveAs1.sim)
[2023-12-11 18:39:20.748 UTC +8] dT:    0 ##### House without collision (3do/flora/palms/LiveAg1.sim)
[2023-12-11 18:39:20.802 UTC +8] dT:    0 ##### House without collision (3do/flora/palms/LiveBg1.sim)
[2023-12-11 18:39:20.803 UTC +8] dT:    0 ##### House without collision (3do/flora/palms/LiveBg2.sim)
[2023-12-11 18:39:20.804 UTC +8] dT:    0 ##### House without collision (3do/flora/palms/LiveBs2.sim)
[2023-12-11 18:39:20.804 UTC +8] dT:    0 ##### House without collision (3do/flora/palms/LiveAs2.sim)
[2023-12-11 18:39:21.587 UTC +8] dT:    0 ##### House without collision (3do/flora/palms/LiveBs1.sim)
[2023-12-11 18:39:21.787 UTC +8] dT:    0 ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[2023-12-11 18:39:21.868 UTC +8] dT:    0 ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[2023-12-11 18:39:22.416 UTC +8] dT:    0 MassFactor for 0.0m altitude = 1.0
[2023-12-11 18:39:22.416 UTC +8] dT:    0 MassFactor for 10000.0m altitude = 0.8
[2023-12-11 18:39:22.416 UTC +8] dT:    0 MassFactor for 12000.0m altitude = 0.8
[2023-12-11 18:39:22.416 UTC +8] dT:    0 MassFactor for 13000.0m altitude = 2.0
[2023-12-11 18:39:34.288 UTC +8] dT:    0 1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[2023-12-11 18:39:34.288 UTC +8] dT:    0 1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[2023-12-11 18:39:34.291 UTC +8] dT:    0 Mission: QuickQMBPro/BAT_MTO/BAT_MTObluestrike00.mis is Playing
[2023-12-11 18:39:35.461 UTC +8] dT:   39 warning: no files : music/inflight
[2023-12-11 18:42:25.868 UTC +8] dT:  -39 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/WASP4b.bmp'Bad BMP Format!
[2023-12-11 18:42:25.868 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-12-11 18:42:25.868 UTC +8] dT:    0 With width and height equals power of 2
[2023-12-11 18:42:25.869 UTC +8] dT:    0 Pilot PaintSchemes/Pilots/WASP4b.bmp NOT loaded
[2023-12-11 18:42:25.869 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/WASP5b.bmp'Bad BMP Format!
[2023-12-11 18:42:25.869 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-12-11 18:42:25.869 UTC +8] dT:    0 With width and height equals power of 2
[2023-12-11 18:42:25.869 UTC +8] dT:    0 Pilot PaintSchemes/Pilots/WASP5b.bmp NOT loaded
[2023-12-11 18:42:25.870 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/ABF_USMC_BULLDOG.bmp'Bad BMP Format!
[2023-12-11 18:42:25.870 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-12-11 18:42:25.870 UTC +8] dT:    0 With width and height equals power of 2
[2023-12-11 18:42:25.870 UTC +8] dT:    0 Noseart PaintSchemes/Noseart/ABF_USMC_BULLDOG.bmp NOT loaded
[2023-12-11 18:42:25.879 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp'Bad BMP Format!
[2023-12-11 18:42:25.879 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-12-11 18:42:25.879 UTC +8] dT:    0 With width and height equals power of 2
[2023-12-11 18:42:25.879 UTC +8] dT:    0 Noseart PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp NOT loaded
[2023-12-11 18:42:25.879 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_USMC_BULLDOG.bmp'Bad BMP Format!
[2023-12-11 18:42:25.879 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-12-11 18:42:25.879 UTC +8] dT:    0 With width and height equals power of 2
[2023-12-11 18:42:25.879 UTC +8] dT:    0 Noseart PaintSchemes/Noseart/A_USMC_BULLDOG.bmp NOT loaded
[2023-12-11 18:42:32.098 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Arms/X4H_Pylon/Gloss5D0o.mat'
[2023-12-11 18:42:32.098 UTC +8] dT:    0 WARNING: object '3DO/Arms/X4H_Pylon/Gloss5D0o.mat' of class 'TMaterial' not loaded
[2023-12-11 18:42:35.065 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Arms/X4H_Pylon/Gloss5D0o.mat'
[2023-12-11 18:42:35.065 UTC +8] dT:    0 WARNING: object '3DO/Arms/X4H_Pylon/Gloss5D0o.mat' of class 'TMaterial' not loaded
[2023-12-11 18:42:47.186 UTC +8] dT:    0 Loading mission QuickQMBPro/BAT_MTO/BAT_MTObluestrike00.mis...
[2023-12-11 18:42:47.205 UTC +8] dT:    0 Y=1946 / M=2 / H= 7 , Temperature - 0m = 18.0 .
[2023-12-11 18:42:47.205 UTC +8] dT:    0 Loading map.ini defined airfields:
[2023-12-11 18:42:47.205 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-12-11 18:42:47.205 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 204,  Vert 10197,  Ind 30426
[2023-12-11 18:42:47.206 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 2881,  Vert 120826,  Ind 321801
[2023-12-11 18:42:47.206 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 30,  Vert 31212,  Ind 61320
[2023-12-11 18:42:47.322 UTC +8] dT:    0 Load bridges
[2023-12-11 18:42:47.322 UTC +8] dT:    0 Load static objects
[2023-12-11 18:42:56.421 UTC +8] dT:    0 1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[2023-12-11 18:42:56.422 UTC +8] dT:    0 1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[2023-12-11 18:42:56.425 UTC +8] dT:    0 Mission: QuickQMBPro/BAT_MTO/BAT_MTObluestrike00.mis is Playing
[2023-12-11 18:42:57.600 UTC +8] dT:   39 warning: no files : music/inflight

[Dec 11, 2023 6:46:36 PM UTC +8] -------------- END log session -------------
 

I notice the Loadout Bug







Best Regards KT503

PS, That Go-229X, Y and Z Speed is soo high, Can you Reduce the Speed for this Plane. Thanks.
Logged
My Greatest and Best Regards KT503

dsawan

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  • Posts: 1588
Re: Go229Z
« Reply #11 on: December 11, 2023, 09:22:11 AM »

Code: [Select]
[code](GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.gui.GUIAirArming.prepareSkin(GUIAirArming.java:2184)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1273)
at com.maddox.il2.game.GameState.enterPush(GameState.java:31)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:395)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/BAT_South_VietNam(PS)/BAT_South_VietNam(PS)bluebridge00.mis...
Y=1940 / M=6 / H= 12 , Temperature - 0m = 23.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Can't open file '3do/Plane/Go-229AZ/hier.him'
WARNING: object '3do/Plane/Go-229AZ/hier.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Plane/Go-229AZ/hier.him
Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Plane/Go-229AZ/hier.him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Plane/Go-229AZ/hier.him

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:2906)
at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:1760)
at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:27)
at com.maddox.il2.objects.air.Scheme2.<init>(Scheme2.java:26)
at com.maddox.il2.objects.air.GO_229.<init>(GO_229.java:27)
at com.maddox.il2.objects.air.GO_229AZ.<init>(GO_229AZ.java:36)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1310)
at com.maddox.il2.ai.Wing.load(Wing.java:143)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1095)
at com.maddox.il2.game.Mission._load(Mission.java:667)
at com.maddox.il2.game.Mission.access$600(Mission.java:124)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
null
java.lang.NullPointerException
at com.maddox.il2.objects.air.Aircraft.missionStarting(Aircraft.java:2536)
at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:2160)
at com.maddox.il2.game.Mission.doBegin(Mission.java:2214)
at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: QuickQMBPro/BAT_South_VietNam(PS)/BAT_South_VietNam(PS)bluebridge00.mis is Playing
Time overflow (76): speed 0.21156558
ObjState.finalize: Object of com.maddox.il2.objects.air.GO_229AZ NOT destroyed
INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/601_HRiddle.bmp'Bad BMP Format!
Valid BMP format is only  uncompressed 8bit (palette) image
With width and height equals power of 2
Pilot PaintSchemes/Pilots/601_HRiddle.bmp NOT loaded
INTERNAL ERROR: Can't open file '3do/Plane/Go-229AZ/hier.him'
WARNING: object '3do/Plane/Go-229AZ/hier.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Plane/Go-229AZ/hier.him
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Plane/Go-229AZ/hier.him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Plane/Go-229AZ/hier.him

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
at com.maddox.il2.gui.GUIAirArming.setMesh(GUIAirArming.java:1750)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1270)
at com.maddox.il2.game.GameState.enterPush(GameState.java:31)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:395)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.gui.GUIAirArming.prepareSkin(GUIAirArming.java:2184)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1273)
at com.maddox.il2.game.GameState.enterPush(GameState.java:31)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:395)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Skin PaintSchemes/Skins/XP_50/you-suck.bmp NOT loaded
Skin PaintSchemes/Skins/XP_50/you-suckf.bmp NOT loaded
Skin PaintSchemes/Skins/XP_50/you-suckhom.bmp NOT loaded
INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/601_HRiddle.bmp'Bad BMP Format!
Valid BMP format is only  uncompressed 8bit (palette) image
With width and height equals power of 2
Pilot PaintSchemes/Pilots/601_HRiddle.bmp NOT loaded
INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Skins/XF5F/XF5F-Navy2.bmp'Bad BMP Format!
Valid BMP format is only  uncompressed 8bit (palette) image
With width and height equals power of 2
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/XF5F/XF5F-Navy2.bmp' size: 0 != 512 | 1024
INTERNAL ERROR: Can't open file '3do/plane/P-55A(multi1)/hier.him'
WARNING: object '3do/plane/P-55A(multi1)/hier.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/plane/P-55A(multi1)/hier.him
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/plane/P-55A(multi1)/hier.him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/plane/P-55A(multi1)/hier.him

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
at com.maddox.il2.gui.GUIAirArming.setMesh(GUIAirArming.java:1750)
at com.maddox.il2.gui.GUIAirArming.access$900(GUIAirArming.java:31)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:131)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.gui.GUIAirArming.prepareSkin(GUIAirArming.java:2184)
at com.maddox.il2.gui.GUIAirArming.access$1200(GUIAirArming.java:31)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:134)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: '3do/plane/SM84(multi)/summer/skin1o.tgb' Has non squared size or != 1024
INTERNAL ERROR: TGA '3do/plane/SM84(multi)/summer/skin1o.tgb' has unsupported format
INTERNAL ERROR: '3do/plane/SM84(multi)/summer/skin1o.tgb' Has non squared size or != 1024
INTERNAL ERROR: TGA '3do/plane/SM84(multi)/summer/skin1o.tgb' has unsupported format
INTERNAL ERROR: '3do/plane/SM84(multi)/summer/skin1o.tgb' Has non squared size or != 1024
INTERNAL ERROR: TGA '3do/plane/SM84(multi)/summer/skin1o.tgb' has unsupported format
Loading mission QuickQMBPro/BAT_South_VietNam(PS)/BAT_South_VietNam(PS)bluebridge00.mis...
Y=1940 / M=6 / H= 12 , Temperature - 0m = 23.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects
Hook '_12,7_03' NOT found in mesh of class com.maddox.il2.objects.air.SM84
1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
Mission: QuickQMBPro/BAT_South_VietNam(PS)/BAT_South_VietNam(PS)bluebridge00.mis is Playing
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
INTERNAL ERROR: HierMesh: Can't find chunk 'Head1_D0'
Time overflow (898): speed 0.27894002
Time overflow (918): speed 0.2773925
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
com.maddox.il2.engine.ActorException: Hook: _Engine1ES_02 not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
at com.maddox.il2.objects.air.Aircraft.doSetSootState(Aircraft.java:2799)
at com.maddox.il2.fm.AircraftState.doSetSootState(AircraftState.java:1104)
at com.maddox.il2.fm.AircraftState.setSootState(AircraftState.java:1088)
at com.maddox.il2.fm.Motor.getMixMultiplier(Motor.java:4128)
at com.maddox.il2.fm.Motor.computeForces(Motor.java:2809)
at com.maddox.il2.fm.Motor.update(Motor.java:1039)
at com.maddox.il2.fm.EnginesInterface.update(EnginesInterface.java:420)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:508)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1268)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:380)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.engine.ActorException: Hook: _Engine2ES_01 not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
at com.maddox.il2.objects.air.Aircraft.doSetSootState(Aircraft.java:2798)
at com.maddox.il2.fm.AircraftState.doSetSootState(AircraftState.java:1104)
at com.maddox.il2.fm.AircraftState.setSootState(AircraftState.java:1088)
at com.maddox.il2.fm.Motor.getMixMultiplier(Motor.java:4128)
at com.maddox.il2.fm.Motor.computeForces(Motor.java:2809)
at com.maddox.il2.fm.Motor.update(Motor.java:1039)
at com.maddox.il2.fm.EnginesInterface.update(EnginesInterface.java:420)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:508)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1268)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:380)
at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:124)
at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:106)
at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:205)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:380)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.engine.ActorException: Hook: _Engine3ES_01 not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
at com.maddox.il2.objects.air.Aircraft.doSetSootState(Aircraft.java:2798)
at com.maddox.il2.fm.AircraftState.doSetSootState(AircraftState.java:1104)
at com.maddox.il2.fm.AircraftState.setSootState(AircraftState.java:1088)
at com.maddox.il2.fm.Motor.getMixMultiplier(Motor.java:4128)
at com.maddox.il2.fm.Motor.computeForces(Motor.java:2809)
at com.maddox.il2.fm.Motor.update(Motor.java:1039)
at com.maddox.il2.fm.EnginesInterface.update(EnginesInterface.java:420)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:508)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1268)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:380)
at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:124)
at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:106)
at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:205)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:380)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
com.maddox.il2.engine.ActorException: Hook: _Engine1ES_02 not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
at com.maddox.il2.objects.air.Aircraft.doSetSootState(Aircraft.java:2799)
at com.maddox.il2.fm.AircraftState.doSetSootState(AircraftState.java:1104)
at com.maddox.il2.fm.AircraftState.setSootState(AircraftState.java:1088)
at com.maddox.il2.fm.Motor.getMixMultiplier(Motor.java:4128)
at com.maddox.il2.fm.Motor.computeForces(Motor.java:2809)
at com.maddox.il2.fm.Motor.update(Motor.java:1039)
at com.maddox.il2.fm.EnginesInterface.update(EnginesInterface.java:420)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:508)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1268)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:380)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.engine.ActorException: Hook: _Engine2ES_01 not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
at com.maddox.il2.objects.air.Aircraft.doSetSootState(Aircraft.java:2798)
at com.maddox.il2.fm.AircraftState.doSetSootState(AircraftState.java:1104)
at com.maddox.il2.fm.AircraftState.setSootState(AircraftState.java:1088)
at com.maddox.il2.fm.Motor.getMixMultiplier(Motor.java:4128)
at com.maddox.il2.fm.Motor.computeForces(Motor.java:2809)
at com.maddox.il2.fm.Motor.update(Motor.java:1039)
at com.maddox.il2.fm.EnginesInterface.update(EnginesInterface.java:420)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:508)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1268)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:380)
at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:124)
at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:106)
at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:205)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:380)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.engine.ActorException: Hook: _Engine3ES_01 not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
at com.maddox.il2.objects.air.Aircraft.doSetSootState(Aircraft.java:2798)
at com.maddox.il2.fm.AircraftState.doSetSootState(AircraftState.java:1104)
at com.maddox.il2.fm.AircraftState.setSootState(AircraftState.java:1088)
at com.maddox.il2.fm.Motor.getMixMultiplier(Motor.java:4128)
at com.maddox.il2.fm.Motor.computeForces(Motor.java:2809)
at com.maddox.il2.fm.Motor.update(Motor.java:1039)
at com.maddox.il2.fm.EnginesInterface.update(EnginesInterface.java:420)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:508)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1268)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:380)
at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:124)
at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:106)
at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:205)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:380)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/601_HRiddle.bmp'Bad BMP Format!
Valid BMP format is only  uncompressed 8bit (palette) image
With width and height equals power of 2
Pilot PaintSchemes/Pilots/601_HRiddle.bmp NOT loaded

[Dec 11, 2023 2:31:49 AM UTC -5] -------------- END log session
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Logged
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