You tried converting old 8 Flights to 16?
You need experience for that, can't explain. First you need to tackle a setup of QMB per se,
than the conversion, clean up is logic.
It is easier to create 16 Flights QMB right from the start than going the very complicated way of
converting.
As an Author myself I can't recommend doing conversions first, until you can tackle QMBs blindly.
What I can give advice, forget the Single Mission idea, I came across many custom built ideas recently, what some say is a QMB Mission,
when it's nothing close.
QMBPro Missions basicly are boring to produce, I use stock plane assets for Red Blue, everything kept default. Mark my words,
the spartanic and more Defaul, unpimped the Mission is, the better.
Decoration you can add afterwards, but remember to make a compromise, I do add less,
for getting a 16 Flights as lightweight as possible out of it.
Several reasons, heavy Maps and heavy 3-D Plane Slots you can play easier on such minimized Missions.
Adding 16 Fireflies to the new Moscow Map with tons of Toys will surely get you a Strutter Play flying over a City.
Heavy Maps, Planes we ever had. We can't fix or get rid of some shortcomings,
we don't have manpower for all that.
The more you add on top, it binges the crap over lagging, struttering.
On some maps silly statics a complete Battlefield is nuissance, often
Users are not going to see that junk added.
Means you don't alter Squadron, you don't need to fiddle altitide, Loadout, Fuel, no Pilot or Skin is to be added.
Leave shit at Default.
Why we don't alter/customize this? As all this set at default enables User to setup the Mission in QMB Menu, and this is the quintessence.
Time Weather, Default, User sets it himself, having everything set Default makes bugtracking easier and is a sure shot at
all options going to work out as proposed.
I do place Player Kite first (Blue or red) than place the rest, Waypoint and Attack Targets you set logically,
not what you like or want to see. So Armour doesn't call for area attack point? Understand,
how much you wish to see Lancasters buzzing Tanks.
You can locate areal Bombardment in Airfield for instance easilly without doing crap.
FMB rules are those of basic FMB setting, but stay away from too
much decoration, Statics, polluting/bloting a Mission.
High alt Bombing, if the rules of FMB are not followed, no high Bombing,
so make sure you get a profound FMB knowledge to tackle all the required stuff.
Waypoints, don't do 1C/TD criss cross zigzagging, at Full Flight set this triggers
random midair crashes, you propably don't want that a User experiencing such crap. M
ake sure to get used to Flight path organization, the better they are planned, carried out,
the crash free the Mission will end up.
Warning!
We don't wanna see a 17th or 18th Flight added to the round, I know it became popular, do it in private,
but if you're about to publish, bow to 8 or 16 flights exceptionally and the spartanic, default settings.
Inbetween you'll see you'll have a bit freedom to tweak, in order to get sth. cool.
Remember User is the Master of how the Mission is carried out, by selecting the stuff he wishes.
If he wants Player only Flight and he ends up getting 17th or 18th ontop, you failed doing your job at delivering
a QMB Template/Mission per se. Better code Singlemissions then. the Author just delivers a functional default Template, that is the main difference
to every other Mission style.
Sorry for long BlaBla, hope it helps