DC-3B UPD v. 0.9 beta - 24-12-2023 Hi All!

The idea for the DC-3 upgrade project came to me after I saw the gorgeous cockpit from the C-46 Ranwers:
https://www.sas1946.com/main/index.php/topic,71217.msg775522.html#msg775522


For this DC-3 upgrade project (from here
https://www.sas1946.com/main/index.php/topic,15510.msg166064.html#msg166064) I also used a lot of meshes from Lone Wolf's excellent DC-2:
https://www.sas1946.com/main/index.php/topic,61917.msg681434.html#msg681434I took some things from the C-47 (Chekyoursix) and of course used some other 3D parts. First, I adjusted the position of the engine nacelles to the wing (there were gaps there), then I decided to add 3D engines from the DC-2, then I decided that the propellers also needed to be replaced...




Well, then I replaced the landing gear, but noticed the difference and turned to Pete for help (Mission_bug), he kindly agreed to help me and made a correction for the landing gear in the 3D editor.
I also replaced the antennas at the top and bottom of the fuselage (they are different for the "US" and "Multi" versions) and I was able to keep the stock nose section from the Li-2, which does not use the astro-navigation canopy. I changed the mat file to "Blank", although the interior lining of the cabin ceiling disappeared.
Then I took 3D meshes of the external cockpits from the same DC-2 and tried to “pull an owl onto a globe”

It didn’t turn out very well, so I had to cover part of the top of the cockpit with a suitable mesh.
As for the cockpit, I partially retextured it, adding instruments, indicator levers and replacing the pilot's control wheels.
I made a minimal change to the cockpit class, so that the DC-3 only uses its personal cockpit.
I also made a separate folder with the C-47 cockpit (but this will probably be a separate topic), which allows me to use this cockpit for the default S-47, L-2D and Li-2.
I did not change the 3D pilots to more modern versions, leaving everything as is in the “USA” version and replacing the pilots in the “Multi” version with early civilian ones.
It seems that this is the entire report on the work done, unless of course I forgot some little things (for example, landing and navigation lights, closing the cracks in the cockpit windshield, etc.).
Of course, if you wish, there is still something to work on here, but for now today’s beta version is especially for you.
So, the mod was tested in version 4122m+SASModact 5.3.
The mod also works in my version 4101m+SASModact 3.6.
Link:https://www.mediafire.com/file/n5v1mzjz1cob2rf/DC-3B_Airliner_v.0.9_beta_24-12-2023.7z/fileFor successful installation, make a backup copy of your existing DC-3 mod, unpack the archive and place the contents in your mods folder.
Probably, for the mod to work, you need DLLs from the carsmaster:
https://www.sas1946.com/main/index.php/topic,64037.msg704793.html#msg704793Possible problems:
After adding some meshes (probably high-poly), the shadow in my game began to partially disappear at low video settings (Direct X).
I was never able to accurately determine the position of the landing lights on the wing, because this position is depicted differently on different skins, and some do not display the landing lights at all.
Well, please forgive me for other possible bugs in 3D and DM that I might not have noticed or could not fix or change.
Credits:
Basic Interior + new engines + Cockpit~ Rawners
3D edits, Java~ Verhangnis
Default skins~ max_thehitman, ual002
Passenger + Pilot skins~ purgatorio
3D landing gear, engines and propellers - Lone Wolf
Antennas from the C47 - Chekyoursix
Correction of 3D landing gear - Mission_bug
And a little bit of everything - Bison_M
I would like to thank everyone who worked (and may be working) on the DC-3, C47 projects, and also apologize if I missed anyone and did not include credits.
Write to me and I will add it to the credits.
Happy flying and Merry Christmas!
