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Author Topic: Luftwaffe Crete Landscape Loading Error ~ Solved  (Read 384 times)

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Rosco1187

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Luftwaffe Crete Landscape Loading Error ~ Solved
« on: January 03, 2024, 06:50:42 PM »

When I try to start the IL2 1946 BAT WAW Fallschirmjager Mini Campaign, Battle of Crete parts 1 and 2, I receive a "Mission Loading Failed; Landscape 'vgk_Crete/load.ini" Loading Error code. From the log, it looks like a "texture buffering" issue, which I do not know how to resolve. I searched but haven't found an equivalent post. The abbreviated log entry is below; full log is on Pastebin at XNzySzVR.

Code: [Select]
[2024-01-04 01:08:34.473] dT:    0 Size: 1920x1080
[2024-01-04 01:08:34.473] dT:    0 ColorBits: 32
[2024-01-04 01:08:34.473] dT:    0 DepthBits: 24
[2024-01-04 01:08:34.473] dT:    0 StencilBits: 8
[2024-01-04 01:08:34.474] dT:    0 isDoubleBuffered: true
[2024-01-04 01:08:34.623] dT:    0
[2024-01-04 01:08:34.623] dT:    0 *** Looking for Advanced CPU Instructions...
[2024-01-04 01:08:34.623] dT:    0 [x] PentiumPro
[2024-01-04 01:08:34.623] dT:    0 [x] Multimedia (MMX)
[2024-01-04 01:08:34.623] dT:    0 [x] 3D (SSE)
[2024-01-04 01:08:34.624] dT:    0 [x] 3D (SSE2)
[2024-01-04 01:08:34.624] dT:    0 [-] 3D (3DNow)
[2024-01-04 01:08:34.624] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2024-01-04 01:08:34.624] dT:    0
[2024-01-04 01:08:34.624] dT:    0 *** Looking for Render API Extensions ...
[2024-01-04 01:08:34.624] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2024-01-04 01:08:34.624] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2024-01-04 01:08:34.625] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2024-01-04 01:08:34.625] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2024-01-04 01:08:34.625] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2024-01-04 01:08:34.625] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2024-01-04 01:08:34.625] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2024-01-04 01:08:34.625] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2024-01-04 01:08:34.625] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2024-01-04 01:08:34.625] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2024-01-04 01:08:34.625] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2024-01-04 01:08:34.625] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2024-01-04 01:08:34.625] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2024-01-04 01:08:34.625] dT:    0
[2024-01-04 01:08:34.625] dT:    0 Maximum texture size : 32768
[2024-01-04 01:08:34.625] dT:    0 Maximum simultaneous textures :4
[2024-01-04 01:08:34.625] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2024-01-04 01:08:34.702] dT:    0 15 Splashscreens available.
[2024-01-04 01:08:35.584] dT:    0 INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[2024-01-04 01:08:35.584] dT:    0 WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[2024-01-04 01:08:35.584] dT:    0 INTERNAL ERROR: Texture required
[2024-01-04 01:08:35.585] dT:    0 WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[2024-01-04 01:09:14.398] dT:  134 Initializing DirectSound playback device...
[2024-01-04 01:09:14.398] dT:    0 Primary buffer created.
[2024-01-04 01:09:14.398] dT:    0 Playback format is set : sampling rate = 22050, num channels = 2.
[2024-01-04 01:09:14.398] dT:    0 Not enought hardware buffers (0), hardware disabled
[2024-01-04 01:09:14.399] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2024-01-04 01:09:14.399] dT:    0 Default speaker config is : 8.
[2024-01-04 01:09:14.399] dT:    0 Direct sound audio device initialized successfully :
[2024-01-04 01:09:14.399] dT:    0 DX Version : 7
[2024-01-04 01:09:14.399] dT:    0 Hardware    - disabled [buffers : 0]
[2024-01-04 01:09:14.399] dT:    0 Extensions  - enabled :
[2024-01-04 01:09:14.399] dT:    0   EAX ver. 1 [ ]  - disabled
[2024-01-04 01:09:14.399] dT:    0   EAX ver. 2 [ ]  - disabled
[2024-01-04 01:09:14.399] dT:    0   EAX ver. 3 [ ]  - disabled
[2024-01-04 01:09:14.399] dT:    0   I3D ver. 2 [ ]  - disabled
[2024-01-04 01:09:14.399] dT:    0   ZoomFX     [ ]  - disabled
[2024-01-04 01:09:14.399] dT:    0   MacroFX    [ ]  - disabled
[2024-01-04 01:09:14.399] dT:    0 SIMD render [X]
[2024-01-04 01:09:14.399] dT:    0 num channels 32
[2024-01-04 01:09:14.399] dT:    0 Cannot open audio file samples/infinite 1
[2024-01-04 01:09:14.399] dT:    0
[2024-01-04 01:09:18.966] dT:    0 The sample music/menu/ab.wav not found
[2024-01-04 01:09:18.966] dT:    0 INTERNAL ERROR: Can't open file 'missions/single/ab/background.mat'
[2024-01-04 01:09:18.966] dT:    0 WARNING: object 'missions/single/ab/background.mat' of class 'TMaterial' not loaded
[2024-01-04 01:09:18.971] dT:    0 The sample music/menu/br.wav not found
[2024-01-04 01:09:18.971] dT:    0 INTERNAL ERROR: Can't open file 'missions/single/br/background.mat'
[2024-01-04 01:09:18.971] dT:    0 WARNING: object 'missions/single/br/background.mat' of class 'TMaterial' not loaded
[2024-01-04 01:09:19.064] dT:    0 cannot open file for reading
[2024-01-04 01:09:19.064] dT:    0 Cannot open audio file samples/music/menu/ab.wav
[2024-01-04 01:09:19.064] dT:    0 cannot open file for reading
[2024-01-04 01:09:19.064] dT:    0 Cannot open audio file samples/music/menu/br.wav
[2024-01-04 01:09:19.064] dT:    0
[2024-01-04 01:09:29.880] dT: -134 Loading mission Single (World At War)/DE/Fallschirmjager by DHumphrey/ao-06.mis...
[2024-01-04 01:09:29.913] dT:    0 Y=1941 / M=5 / H= 8 , Temperature - 0m = 15.0 .
[2024-01-04 01:09:29.913] dT:    0 Loading map.ini defined airfields:
[2024-01-04 01:09:29.915] dT:    0 Detected Vertex Shaders 3.0.
[2024-01-04 01:09:29.915] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2024-01-04 01:09:29.915] dT:    0 Vertex texture units: 32
[2024-01-04 01:09:29.915] dT:    0
[2024-01-04 01:09:29.957] dT:    0 INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 12582912 Bytes!
[2024-01-04 01:09:29.958] dT:    0 INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/land/summer2048/UuffMtWhite02.tga')
[2024-01-04 01:09:29.958] dT:    0 WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error'
[2024-01-04 01:09:29.958] dT:    0 WARNING: TLandscape::LoadMap('vkg_Crete/load.ini') - errors in loading
[2024-01-04 01:09:29.958] dT:    0 Landscape 'vkg_Crete/load.ini' loading error
[2024-01-04 01:09:29.958] dT:    0 java.lang.RuntimeException: Landscape 'vkg_Crete/load.ini' loading error
[2024-01-04 01:09:29.958] dT:    0 at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:436)
[2024-01-04 01:09:29.958] dT:    0 at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
[2024-01-04 01:09:29.958] dT:    0 at com.maddox.il2.game.Mission.loadMain(Mission.java:860)
[2024-01-04 01:09:29.958] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:649)
[2024-01-04 01:09:29.958] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[2024-01-04 01:09:29.958] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
[2024-01-04 01:09:29.958] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2024-01-04 01:09:29.958] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2024-01-04 01:09:29.958] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-01-04 01:09:29.958] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-01-04 01:09:30.103] dT:    0 Landscape 'vkg_Crete/load.ini' loading error
[2024-01-04 01:09:30.103] dT:    0 java.lang.RuntimeException: Landscape 'vkg_Crete/load.ini' loading error
[2024-01-04 01:09:30.103] dT:    0 at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:436)
[2024-01-04 01:09:30.103] dT:    0 at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
[2024-01-04 01:09:30.103] dT:    0 at com.maddox.il2.game.Mission.loadMain(Mission.java:860)
[2024-01-04 01:09:30.103] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:649)
[2024-01-04 01:09:30.103] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[2024-01-04 01:09:30.103] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
[2024-01-04 01:09:30.103] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2024-01-04 01:09:30.103] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2024-01-04 01:09:30.103] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-01-04 01:09:30.103] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-01-04 01:09:37.665] dT:    0 The sample music/menu/ab.wav not found
[2024-01-04 01:09:37.665] dT:    0 INTERNAL ERROR: Can't open file 'missions/single/ab/background.mat'
[2024-01-04 01:09:37.665] dT:    0 WARNING: object 'missions/single/ab/background.mat' of class 'TMaterial' not loaded
[2024-01-04 01:09:37.666] dT:    0 The sample music/menu/br.wav not found
[2024-01-04 01:09:37.667] dT:    0 INTERNAL ERROR: Can't open file 'missions/single/br/background.mat'
[2024-01-04 01:09:37.667] dT:    0 WARNING: object 'missions/single/br/background.mat' of class 'TMaterial' not loaded
[2024-01-04 01:09:37.676] dT:    0 cannot open file for reading
[2024-01-04 01:09:37.676] dT:    0 Cannot open audio file samples/music/menu/ab.wav
[2024-01-04 01:09:37.676] dT:    0 cannot open file for reading
[2024-01-04 01:09:37.676] dT:    0 Cannot open audio file samples/music/menu/br.wav
[2024-01-04 01:09:37.676] dT:    0

[Jan 4, 2024 1:09:58 AM] -------------- END log session -------------

Appreciate any help in resolution. Thanks.


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genXgamer

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Re: Luftwaffe Crete Landscape Loading Error
« Reply #1 on: January 03, 2024, 07:18:40 PM »

What about this line?

LoadTextureFromTga('MAPS/_Tex/land/summer2048/UuffMtWhite02.tga')
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Frankiek

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Re: Luftwaffe Crete Landscape Loading Error
« Reply #2 on: January 04, 2024, 01:36:40 AM »

It seems that the texture indicated in the log is too large to be loaded it is 12mb when your actual limit is 4mb this means that you can load only textures of 1024x1024x24 while the one indicated seems to be 2048x2048x24. Seems like you are not using the high resolution dll's
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vonofterdingen

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Re: Luftwaffe Crete Landscape Loading Error
« Reply #3 on: January 04, 2024, 10:51:36 AM »

@Rosco, in the \BATDOCS directory just under your game's root folder, you will find the file BAT Manual - DLLs.pdf. That will explain where to find the DLLs and how to load them.
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Rosco1187

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Re: Luftwaffe Crete Landscape Loading Error
« Reply #4 on: January 04, 2024, 01:55:58 PM »

All,

Downloading and applying the BATDLLS-02 files fixed the issue. Thanks for your prompt replies and assistance.  Now...to Maleme...
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