When I try to start the IL2 1946 BAT WAW Fallschirmjager Mini Campaign, Battle of Crete parts 1 and 2, I receive a "Mission Loading Failed; Landscape 'vgk_Crete/load.ini" Loading Error code. From the log, it looks like a "texture buffering" issue, which I do not know how to resolve. I searched but haven't found an equivalent post. The abbreviated log entry is below; full log is on Pastebin at XNzySzVR.
[2024-01-04 01:08:34.473] dT: 0 Size: 1920x1080
[2024-01-04 01:08:34.473] dT: 0 ColorBits: 32
[2024-01-04 01:08:34.473] dT: 0 DepthBits: 24
[2024-01-04 01:08:34.473] dT: 0 StencilBits: 8
[2024-01-04 01:08:34.474] dT: 0 isDoubleBuffered: true
[2024-01-04 01:08:34.623] dT: 0
[2024-01-04 01:08:34.623] dT: 0 *** Looking for Advanced CPU Instructions...
[2024-01-04 01:08:34.623] dT: 0 [x] PentiumPro
[2024-01-04 01:08:34.623] dT: 0 [x] Multimedia (MMX)
[2024-01-04 01:08:34.623] dT: 0 [x] 3D (SSE)
[2024-01-04 01:08:34.624] dT: 0 [x] 3D (SSE2)
[2024-01-04 01:08:34.624] dT: 0 [-] 3D (3DNow)
[2024-01-04 01:08:34.624] dT: 0 ColourBits 32, ABits 0, ZBits 24
[2024-01-04 01:08:34.624] dT: 0
[2024-01-04 01:08:34.624] dT: 0 *** Looking for Render API Extensions ...
[2024-01-04 01:08:34.624] dT: 0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2024-01-04 01:08:34.624] dT: 0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2024-01-04 01:08:34.625] dT: 0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2024-01-04 01:08:34.625] dT: 0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2024-01-04 01:08:34.625] dT: 0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2024-01-04 01:08:34.625] dT: 0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2024-01-04 01:08:34.625] dT: 0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2024-01-04 01:08:34.625] dT: 0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2024-01-04 01:08:34.625] dT: 0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2024-01-04 01:08:34.625] dT: 0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2024-01-04 01:08:34.625] dT: 0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2024-01-04 01:08:34.625] dT: 0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2024-01-04 01:08:34.625] dT: 0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2024-01-04 01:08:34.625] dT: 0
[2024-01-04 01:08:34.625] dT: 0 Maximum texture size : 32768
[2024-01-04 01:08:34.625] dT: 0 Maximum simultaneous textures :4
[2024-01-04 01:08:34.625] dT: 0 MaxAnisotropic (1.0 = none) : 16.000000
[2024-01-04 01:08:34.702] dT: 0 15 Splashscreens available.
[2024-01-04 01:08:35.584] dT: 0 INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[2024-01-04 01:08:35.584] dT: 0 WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[2024-01-04 01:08:35.584] dT: 0 INTERNAL ERROR: Texture required
[2024-01-04 01:08:35.585] dT: 0 WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[2024-01-04 01:09:14.398] dT: 134 Initializing DirectSound playback device...
[2024-01-04 01:09:14.398] dT: 0 Primary buffer created.
[2024-01-04 01:09:14.398] dT: 0 Playback format is set : sampling rate = 22050, num channels = 2.
[2024-01-04 01:09:14.398] dT: 0 Not enought hardware buffers (0), hardware disabled
[2024-01-04 01:09:14.399] dT: 0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2024-01-04 01:09:14.399] dT: 0 Default speaker config is : 8.
[2024-01-04 01:09:14.399] dT: 0 Direct sound audio device initialized successfully :
[2024-01-04 01:09:14.399] dT: 0 DX Version : 7
[2024-01-04 01:09:14.399] dT: 0 Hardware - disabled [buffers : 0]
[2024-01-04 01:09:14.399] dT: 0 Extensions - enabled :
[2024-01-04 01:09:14.399] dT: 0 EAX ver. 1 [ ] - disabled
[2024-01-04 01:09:14.399] dT: 0 EAX ver. 2 [ ] - disabled
[2024-01-04 01:09:14.399] dT: 0 EAX ver. 3 [ ] - disabled
[2024-01-04 01:09:14.399] dT: 0 I3D ver. 2 [ ] - disabled
[2024-01-04 01:09:14.399] dT: 0 ZoomFX [ ] - disabled
[2024-01-04 01:09:14.399] dT: 0 MacroFX [ ] - disabled
[2024-01-04 01:09:14.399] dT: 0 SIMD render [X]
[2024-01-04 01:09:14.399] dT: 0 num channels 32
[2024-01-04 01:09:14.399] dT: 0 Cannot open audio file samples/infinite 1
[2024-01-04 01:09:14.399] dT: 0
[2024-01-04 01:09:18.966] dT: 0 The sample music/menu/ab.wav not found
[2024-01-04 01:09:18.966] dT: 0 INTERNAL ERROR: Can't open file 'missions/single/ab/background.mat'
[2024-01-04 01:09:18.966] dT: 0 WARNING: object 'missions/single/ab/background.mat' of class 'TMaterial' not loaded
[2024-01-04 01:09:18.971] dT: 0 The sample music/menu/br.wav not found
[2024-01-04 01:09:18.971] dT: 0 INTERNAL ERROR: Can't open file 'missions/single/br/background.mat'
[2024-01-04 01:09:18.971] dT: 0 WARNING: object 'missions/single/br/background.mat' of class 'TMaterial' not loaded
[2024-01-04 01:09:19.064] dT: 0 cannot open file for reading
[2024-01-04 01:09:19.064] dT: 0 Cannot open audio file samples/music/menu/ab.wav
[2024-01-04 01:09:19.064] dT: 0 cannot open file for reading
[2024-01-04 01:09:19.064] dT: 0 Cannot open audio file samples/music/menu/br.wav
[2024-01-04 01:09:19.064] dT: 0
[2024-01-04 01:09:29.880] dT: -134 Loading mission Single (World At War)/DE/Fallschirmjager by DHumphrey/ao-06.mis...
[2024-01-04 01:09:29.913] dT: 0 Y=1941 / M=5 / H= 8 , Temperature - 0m = 15.0 .
[2024-01-04 01:09:29.913] dT: 0 Loading map.ini defined airfields:
[2024-01-04 01:09:29.915] dT: 0 Detected Vertex Shaders 3.0.
[2024-01-04 01:09:29.915] dT: 0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2024-01-04 01:09:29.915] dT: 0 Vertex texture units: 32
[2024-01-04 01:09:29.915] dT: 0
[2024-01-04 01:09:29.957] dT: 0 INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 12582912 Bytes!
[2024-01-04 01:09:29.958] dT: 0 INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/land/summer2048/UuffMtWhite02.tga')
[2024-01-04 01:09:29.958] dT: 0 WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error'
[2024-01-04 01:09:29.958] dT: 0 WARNING: TLandscape::LoadMap('vkg_Crete/load.ini') - errors in loading
[2024-01-04 01:09:29.958] dT: 0 Landscape 'vkg_Crete/load.ini' loading error
[2024-01-04 01:09:29.958] dT: 0 java.lang.RuntimeException: Landscape 'vkg_Crete/load.ini' loading error
[2024-01-04 01:09:29.958] dT: 0 at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:436)
[2024-01-04 01:09:29.958] dT: 0 at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
[2024-01-04 01:09:29.958] dT: 0 at com.maddox.il2.game.Mission.loadMain(Mission.java:860)
[2024-01-04 01:09:29.958] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:649)
[2024-01-04 01:09:29.958] dT: 0 at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[2024-01-04 01:09:29.958] dT: 0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
[2024-01-04 01:09:29.958] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2024-01-04 01:09:29.958] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2024-01-04 01:09:29.958] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-01-04 01:09:29.958] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-01-04 01:09:30.103] dT: 0 Landscape 'vkg_Crete/load.ini' loading error
[2024-01-04 01:09:30.103] dT: 0 java.lang.RuntimeException: Landscape 'vkg_Crete/load.ini' loading error
[2024-01-04 01:09:30.103] dT: 0 at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:436)
[2024-01-04 01:09:30.103] dT: 0 at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
[2024-01-04 01:09:30.103] dT: 0 at com.maddox.il2.game.Mission.loadMain(Mission.java:860)
[2024-01-04 01:09:30.103] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:649)
[2024-01-04 01:09:30.103] dT: 0 at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[2024-01-04 01:09:30.103] dT: 0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
[2024-01-04 01:09:30.103] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2024-01-04 01:09:30.103] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2024-01-04 01:09:30.103] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-01-04 01:09:30.103] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-01-04 01:09:37.665] dT: 0 The sample music/menu/ab.wav not found
[2024-01-04 01:09:37.665] dT: 0 INTERNAL ERROR: Can't open file 'missions/single/ab/background.mat'
[2024-01-04 01:09:37.665] dT: 0 WARNING: object 'missions/single/ab/background.mat' of class 'TMaterial' not loaded
[2024-01-04 01:09:37.666] dT: 0 The sample music/menu/br.wav not found
[2024-01-04 01:09:37.667] dT: 0 INTERNAL ERROR: Can't open file 'missions/single/br/background.mat'
[2024-01-04 01:09:37.667] dT: 0 WARNING: object 'missions/single/br/background.mat' of class 'TMaterial' not loaded
[2024-01-04 01:09:37.676] dT: 0 cannot open file for reading
[2024-01-04 01:09:37.676] dT: 0 Cannot open audio file samples/music/menu/ab.wav
[2024-01-04 01:09:37.676] dT: 0 cannot open file for reading
[2024-01-04 01:09:37.676] dT: 0 Cannot open audio file samples/music/menu/br.wav
[2024-01-04 01:09:37.676] dT: 0
[Jan 4, 2024 1:09:58 AM] -------------- END log session -------------
Appreciate any help in resolution. Thanks.