Loading [MathJax]/extensions/Safe.js

Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]   Go Down

Author Topic: BAT - Trouble with A.I Torpedo Attacks  (Read 1227 times)

0 Members and 1 Guest are viewing this topic.

RABIZO

  • Modder
  • member
  • Offline Offline
  • Posts: 531
Re: BAT - Trouble with A.I Torpedo Attacks
« Reply #12 on: February 02, 2024, 11:00:53 PM »

Mr. “Cycle”.

I have tried that method.

I was able to adjust the position so that the torpedoes would hit the ship, and also create a setting where the attack aircraft would avoid the enemy ship after dropping the torpedoes.
However, I found it troublesome to try out the settings over and over again, so I decided to use only one video.

Logged

Wing Walker

  • member
  • Offline Offline
  • Posts: 378
Re: BAT - Trouble with A.I Torpedo Attacks
« Reply #13 on: February 16, 2024, 04:23:49 PM »

AI seems to have a problem keeping a low altitude with a low speed.

Like a 50ft altitude, you have to set the aircraft speed higher, like 400kmh for it to have a chance to stay low without constantly descending to the water then suddenly pulling up hard to climb again and reset.

I have a pearl harbor mission that i built in HSFX and had no problem getting the B5Ns to torp attack battleship row.
Logged

taly01

  • member
  • Offline Offline
  • Posts: 76
    • MY Sim Tech
Re: BAT - Trouble with A.I Torpedo Attacks
« Reply #14 on: October 24, 2024, 08:51:05 PM »

Quote
Is there a way to tweak the A.I Torpedo run altitude?

The torpedo plane AI has a big problem if they need to drop altitude before ship attack as they will attack even if too fast speed.  They will make a direct path to ship and drop torpedo regardless of their altitude and speed once the distance condition is met! The easiest way is to edit the .mis file for several low altitude waypoint close to ships. 

Another problem eg. For He111 torpedo I had to increase attack waypoint speed alot for AI flights to get torpedos to work, as they would always fly too low and slow then dropped torpedo with shallow angle entry failure, a flopper.

Logged

Wing Walker

  • member
  • Offline Offline
  • Posts: 378
Re: BAT - Trouble with A.I Torpedo Attacks
« Reply #15 on: October 26, 2024, 09:40:03 AM »

Make sure you look closely to see the torpedo track in the water, its really faint and hard to see now for some reason.  I was testing this recently with Pacific planes and thought the torpedoes were not running, and I was using autopilot to just observe and the auto wouldn't drop them right with fragile torps on, but I could if I flew myself.

You need to give the AI a low approach so they don't have to drop altitude at a high angle, so just make sure its going in at 50meters, and lay the ground attack marker 30seconds to a minute out from the target to give the AI enough space to do what it needs.

If all else fails turn off "fragile torpedoes"...

 
Logged
Pages: 1 [2]   Go Up
 

Page created in 0.053 seconds with 20 queries.