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Author Topic: Multiplayer mission: Pearl Harbor 2nd attack  (Read 964 times)

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Dimlee

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Multiplayer mission: Pearl Harbor 2nd attack
« on: March 14, 2024, 02:49:56 PM »

Another mission for UP 3.4 multiplayer: Pearl Harbor 1941 - 2nd attack.

Please use it on your servers or just play it offline through the multiplayer menu.
For the offline play: place the folder "Pearl Harbor 1941 - 2nd attack" from the archive (see the link at the bottom) into \Missions\Net\dogfight in the installation of your game.

Alternate history warning]director[

Why this mission... SLS server hosted the Pearl Harbor event last December. It inspired me to create a new mission for Hawaii in 1941 with more aircraft types than usually were represented in a typical Pearl Harbor scenario.

So, here we are...
Red vs Blue. Various aircraft on both sides, including flying boats and float planes. Action on three islands. Capturable fields. Skins and load-outs correspond to 1941 (with some exceptions).
Aircraft types are those that either were in Hawaii in December 1941 (red) or could be carried/flown to Hawaii (blue). Again, with small exceptions and replacements. There is no P-39  :P
Detailed briefings.

Recommended playtime: up to 2 hours.
Recommended difficulty settings: As you like. Probably, "full real" but with icons and map icons is OK for most players.
The mission was tested on: i7-7700, RAM 16 GB, GeForce GTX 1060 3GB.

Among other credits, many thanks to Geschirr for help with captured airfields and to Kopfdorfer for the pilot image of one brave girl and the skin of her aeroplane.

Full information, all briefings, and sources are in the Readme file.
Paintschemes folder contains one pilot image and skins for 27 a/c.
Did I say, no P-39?

Feedback is welcome.

Links updated 2024-07-03:
"Pearl Harbor 1941-2nd attack-v2-light" - the folder with mission files, Readme file (including full briefings), and the sheet with all aircraft types. Size: 2MB
https://www.mediafire.com/file/v2elrvbmwuhuvg7/Pearl_Harbor_1941-2nd_attack-_v2-light.zip/file

"Pearl Harbor 1941-2nd attack-v2-with skins" - same as above plus the paint schemes folder. Size: 182MB.
https://www.mediafire.com/file/cvi7a0zsh2p6csh/Pearl_Harbor_1941-2nd_attack-v2-with_skins.zip/file


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Knochenlutscher

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Re: Multiplayer mission: Pearl Harbor 2nd attack
« Reply #1 on: March 14, 2024, 04:11:12 PM »

Pearl, Yeah, we had one cool Clown Session some Years ago.
Time for another.
Thanks for the work
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Dimlee

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Re: Multiplayer mission: Pearl Harbor 2nd attack
« Reply #2 on: March 17, 2024, 02:08:02 PM »

You are welcome. If you play this one, please let me know what you think.
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Dimlee

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Re: Multiplayer mission: Pearl Harbor 2nd attack
« Reply #3 on: May 03, 2024, 09:48:20 AM »

Just to advise that this mission has been uploaded on M4T.
https://www.mission4today.com/index.php?name=Downloads3&file=details&id=3187

By the way, the UP missions section on M4T is rather bare despite dozens of good missions on the SAS server.
I hope to contribute a bit more in the near future. Two weeks, for sure.
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Dimlee

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Re: Multiplayer mission: Pearl Harbor 2nd attack
« Reply #4 on: May 31, 2024, 11:44:52 AM »

A word of warning.
This mission has been thoroughly tested and no issues were found in the Multiplayer mode on the computer.
Unfortunately, some strange bugs were discovered after uploading to the SAS server. In particular: most floatplanes can not take off from three additional homebases I added to the map. (No issues with the preset bases for floatplanes) Sorry for the bug. It seems that offline testing is not enough.
I'll test again while the mission is on the server and try to find a solution.
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Draken

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Re: Multiplayer mission: Pearl Harbor 2nd attack
« Reply #5 on: June 01, 2024, 09:17:18 AM »

I think this was the mission played last sunday on the official server .
There was an anomaly with the Grumman Duck . It becomes damaged as soon as it spawns . It does a little jump then crashes and the propeller is damaged .
The plane does the same thing in the QMB when trying to scramble on a ground airfield . It seems that its landing gear cannot be deployed .





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Dimlee

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Re: Multiplayer mission: Pearl Harbor 2nd attack
« Reply #6 on: June 01, 2024, 01:51:31 PM »

Draken, thank you for the feedback.
Yes, Duck and all other floatplanes/amphibians crash after the spawning in a water homebases I created (no issues in the built-in water homebases). The only lucky exception is a H6K5 so far.
Sorry if I spoiled the fun in your online play.

I'll probably rearrange those bases leaving the ground water start just for H6K5 and creating air start spots for other floatplanes.

Regarding the Duck's landing gear. As far as I know, it is not implemented in UP yet, only in BAT. So, no real "amphibian" in this mission.
Edit:
I was wrong. Duck's landing gear is implemented in UP and works perfectly.
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Dimlee

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Re: Multiplayer mission: Pearl Harbor 2nd attack
« Reply #7 on: July 03, 2024, 01:43:56 PM »

"Two weeks" later...

Version 2 of this mission was completed.
The links were updated in the first post of this thread.

Several changes were made to eliminate the "crash upon the spawn" bug at the standalone bases, to provide more interesting ground/sea targets and to correct AI behaviour.
Now Draken can fly his Mighty Duck!  8) And land it on the beach as a true amphibian.

List of changes:
- All standalone floatplane bases have been re-designed. Changed to "Air Spawn always" - to prevent the crash after the spawn on the water.
- Kaneohe NAS moved to another location. "Air Spawn always" as well.
- A new (non-historical) standalone base for J2F Duck was created in Barbers Point Harbor (Oahu). This is to allow the Duck to be deployed close to Ewa - where it was based historically. Only Air Spawn.
- Added moving ships around Blue standalone float bases.
- Added shipping traffic between and around the islands.
- Added road traffic on the islands.
- Changed schedules of the trains on Oahu. Now they should depart with delays from 15 min to 50 min.
- More ground targets on the beaches (look for white smoke).
- Some stationary ships were unsinkable (probably because of location). I either moved them or replaced them with moving ships.
- Flights of SB2U in the first 10 min of the mission tended to mid-air collisions. I changed the flight pattern.
- Small changes in the briefings.

Not changed:
- A missed locomotive (or whole train?) has been reported by one user. I could not replicate this error.
- During a para drop in the online game (only online, not in offline Multiplayer), you can get the message: "mds drop wrong altitude". It can be ignored since it doesn't affect the drop results - the base can be captured. Probably, you will not get points for the drop...sorry for that.
- No changes in the skin folder.

As always, the feedback is appreciated.



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Draken

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Re: Multiplayer mission: Pearl Harbor 2nd attack
« Reply #8 on: July 06, 2024, 11:07:34 PM »

Thank you !
I did figure out how to deploy the landing gear  ;)
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Dimlee

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Re: Multiplayer mission: Pearl Harbor 2nd attack
« Reply #9 on: July 14, 2024, 07:03:47 AM »

Thank you !
I did figure out how to deploy the landing gear  ;)

It's cool, isn't it? One of my favourite features today. Kudos to the modders!
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