Loading [MathJax]/extensions/Safe.js

Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]   Go Down

Author Topic: Junkers_J1  (Read 3126 times)

0 Members and 1 Guest are viewing this topic.

vonOben

  • Modder
  • member
  • Offline Offline
  • Posts: 962
  • Wer den Tod fürchtet, hat das Leben verloren.
    • vonOben's Flight Sim Mods
Re: Junkers_J1
« Reply #12 on: April 12, 2024, 04:38:24 AM »

Many thanks  ]thumbsup[
Logged
vonOben's Flight Sim Mods  http://vonoben.free.fr/ Twenty Years online January 3, 2022!

<Gunny>

  • member
  • Offline Offline
  • Posts: 1422
Re: Junkers_J1
« Reply #13 on: April 12, 2024, 09:02:50 PM »

Thank You for the new SKINS...
They are very nice.... ;)
Logged

Hubberranz

  • Modder
  • member
  • Offline Offline
  • Posts: 1620
Re: Junkers_J1
« Reply #14 on: April 16, 2024, 07:08:31 AM »

Plane.properties:
Code: [Select]
Junkers_J1          Junkers J.I (J 4), 1917
Junkers_CL1         Junkers CL.I (J 8), 1917
Junkers_D1          Junkers D.I (J 9), 1918
* Thesse are years of introduction, not first flight.

Interesting note: the J 1 was a company designation of an all metal monoplane:
Code: [Select]
Junkers_..whatever..         Junkers  J 1 Blechesel, 1915* First flight 12 Dec. 1915, and retirement Jan. 1916. Was sent to a museum in Munich, where it was destroyed during a bombing raid in Dec. 1944.
Logged

stiv_069

  • member
  • Offline Offline
  • Posts: 577
Re: Junkers_J1
« Reply #15 on: June 12, 2024, 04:33:41 AM »



Logged

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6795
  • In memory of my beloved hero: Saburo SAKAI!
Re: Junkers_J1
« Reply #16 on: June 23, 2024, 01:00:07 PM »

Hi!

As I have posted in other previous post I have to report small issued discovered these days while testing last WW 1 planes for a BAT update....

This one have AI take off issues , with deafult and none loadout it is slugghish and with the Wurfgranate AI climb regularly...

My test map is the QMB 'SANDS OF TIME' red scramble....

Moreove the Wurfgranate loadout have spaces in the java that prevent it to be edited in weapons.properties....
Logged

leforban

  • member
  • Offline Offline
  • Posts: 228
Re: Junkers_J1
« Reply #17 on: December 18, 2024, 01:16:41 PM »

No one seems to have noticed that the gunner in this plane is very lazy… He's sleeping like an owl  and the plane called the "Moving van" is then a very easy prey for my Spad VII even if it's supposed to be  armored …

So I checked the classes and there was a little mistake that I corrected...
And by the way I replaced the american MG with a more historical Parabellum 14...


Just overwrite the classe by the corrected one

Then replaces the Hooks section in the 3do/plane/Junkers_JI/Turret1B_DO with the Following one :

[Hooks]
_MGUN01 <BASE>

[HookLoc]
1 0 0 0 1 0 0 0 1 0.74576 -0.00197 0.1723



And now it's really not the same !!!


Hope it helps…

Best Wishes and thanks so much to Zflyer for all the WWI planes he made for our wonderful sim


Le Forban

https://www.mediafire.com/folder/10y6cky59tr7f/fix_Junkers_J_I
Logged
Pages: 1 [2]   Go Up
 

Page created in 0.033 seconds with 19 queries.