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Author Topic: NORTH VIETNAM - Geschirr Redux  (Read 9976 times)

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genXgamer

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Re: NORTH VIETNAM - Geschirr Redux
« Reply #120 on: July 05, 2024, 07:29:01 PM »

Hi Geschirr

One thing that stands out on this map is the wide cleared areas around the roads.
What do you think about texturing these areas as seen in the below screenshot 2.





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Geschirr

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Re: NORTH VIETNAM - Geschirr Redux
« Reply #121 on: July 06, 2024, 11:23:56 AM »

If you want to go through and retexture all the roads, be my guest.
I went through and followed all the roads to add the smallest size dirt texture to ease in navigation. 

For future missions; follow highway four... to junction whatever, there you find a truck park off the side of the road... yadda yadda.
Kind of hard to see the roads on their own, just my thoughts from a playability aspect. 

Dimlee mentioned that it looked like defoliant.  I wish I thought of that, but I was just thinking from mission maker and player enjoyment.
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theOden

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Re: NORTH VIETNAM - Geschirr Redux
« Reply #122 on: July 07, 2024, 01:03:56 PM »

I was just thinking from mission maker and player enjoyment.
And I thank you for that.
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dsawan

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Re: NORTH VIETNAM - Geschirr Redux
« Reply #123 on: July 07, 2024, 09:47:08 PM »

well, thought id give this map a shot now that new bat is out but cannot load it. I go to the full  mmission builder select the map and nothing or crashes to desktop. I know its wip but here is my log file:

Code: [Select]
0 com.maddox.il2.engine.GObjException: Mesh 3do/ATCShack/live.sim not created
[2024-07-07 23:42:35.218 UTC -4] dT:    0 at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[2024-07-07 23:42:35.218 UTC -4] dT:    0 at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
[2024-07-07 23:42:35.219 UTC -4] dT:    0 at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
[2024-07-07 23:42:35.219 UTC -4] dT:    0 at com.maddox.il2.objects.buildings.House.activateMesh(House.java:472)
[2024-07-07 23:42:35.219 UTC -4] dT:    0 at com.maddox.il2.objects.buildings.House.access$100(House.java:12)
[2024-07-07 23:42:35.219 UTC -4] dT:    0 at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:746)
[2024-07-07 23:42:35.219 UTC -4] dT:    0 at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[2024-07-07 23:42:35.219 UTC -4] dT:    0 at com.maddox.il2.objects.Statics._load(Statics.java:229)
[2024-07-07 23:42:35.219 UTC -4] dT:    0 at com.maddox.il2.objects.Statics.load(Statics.java:94)
[2024-07-07 23:42:35.219 UTC -4] dT:    0 at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:2021)
[2024-07-07 23:42:35.220 UTC -4] dT:    0 at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
[2024-07-07 23:42:35.220 UTC -4] dT:    0 at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:357)
[2024-07-07 23:42:35.220 UTC -4] dT:    0 at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:572)
[2024-07-07 23:42:35.220 UTC -4] dT:    0 at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[2024-07-07 23:42:35.220 UTC -4] dT:    0 at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[2024-07-07 23:42:35.220 UTC -4] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2024-07-07 23:42:35.220 UTC -4] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2024-07-07 23:42:35.220 UTC -4] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2024-07-07 23:42:35.221 UTC -4] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2024-07-07 23:42:35.221 UTC -4] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:180)
[2024-07-07 23:42:35.221 UTC -4] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2024-07-07 23:42:35.221 UTC -4] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2024-07-07 23:42:35.221 UTC -4] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-07-07 23:42:35.221 UTC -4] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-07-07 23:42:35.221 UTC -4] dT:    0 ERROR: Not enough memory: SectFile '3do/ATCShack/Body.msh'
[2024-07-07 23:42:35.222 UTC -4] dT:    0 WARNING: object '3do/ATCShack/Body.msh' of class 'SkinTL' not loaded
[2024-07-07 23:42:35.222 UTC -4] dT:    0 INTERNAL ERROR: MeshObj: Can't load mesh 3do/ATCShack/Body.msh
[2024-07-07 23:42:35.222 UTC -4] dT:    0 WARNING: object '3do/ATCShack/live.sim' of class 'SIM' not loaded
[2024-07-07 23:42:35.222 UTC -4] dT:    0 INTERNAL ERROR: MeshObj: Can't load SIM 3do/ATCShack/live.sim
[2024-07-07 23:42:35.222 UTC -4] dT:    0 Mesh 3do/ATCShack/live.sim not created
[2024-07-07 23:42:35.222 UTC -4] dT:    0 com.maddox.il2.engine.GObjException: Mesh 3do/ATCShack/live.sim not created
[2024-07-07 23:42:35.222 UTC -4] dT:    0 at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[2024-07-07 23:42:35.222 UTC -4] dT:    0 at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
[2024-07-07 23:42:35.223 UTC -4] dT:    0 at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
[2024-07-07 23:42:35.223 UTC -4] dT:    0 at com.maddox.il2.objects.buildings.House.activateMesh(House.java:472)
[2024-07-07 23:42:35.223 UTC -4] dT:    0 at com.maddox.il2.objects.buildings.House.access$100(House.java:12)
[2024-07-07 23:42:35.223 UTC -4] dT:    0 at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:746)
[2024-07-07 23:42:35.223 UTC -4] dT:    0 at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[2024-07-07 23:42:35.223 UTC -4] dT:    0 at com.maddox.il2.objects.Statics._load(Statics.java:229)
[2024-07-07 23:42:35.223 UTC -4] dT:    0 at com.maddox.il2.objects.Statics.load(Statics.java:94)
[2024-07-07 23:42:35.223 UTC -4] dT:    0 at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:2021)
[2024-07-07 23:42:35.224 UTC -4] dT:    0 at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
[2024-07-07 23:42:35.224 UTC -4] dT:    0 at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:357)
[2024-07-07 23:42:35.224 UTC -4] dT:    0 at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:572)
[2024-07-07 23:42:35.224 UTC -4] dT:    0 at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[2024-07-07 23:42:35.224 UTC -4] dT:    0 at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[2024-07-07 23:42:35.224 UTC -4] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2024-07-07 23:42:35.224 UTC -4] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2024-07-07 23:42:35.224 UTC -4] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2024-07-07 23:42:35.225 UTC -4] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2024-07-07 23:42:35.225 UTC -4] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:180)
[2024-07-07 23:42:35.225 UTC -4] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2024-07-07 23:42:35.225 UTC -4] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2024-07-07 23:42:35.225 UTC -4] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-07-07 23:42:35.225 UTC -4] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-07-07 23:42:35.225 UTC -4] dT:    0 ERROR: Not enough memory: SectFile '3do/ATCShack/Body.msh'
[2024-07-07 23:42:35.226 UTC -4] dT:    0 WARNING: object '3do/ATCShack/Body.msh' of class 'SkinTL' not loaded
[2024-07-07 23:42:35.226 UTC -4] dT:    0 INTERNAL ERROR: MeshObj: Can't load mesh 3do/ATCShack/Body.msh
[2024-07-07 23:42:35.226 UTC -4] dT:    0 WARNING: object '3do/ATCShack/live.sim' of class 'SIM' not loaded
[2024-07-07 23:42:35.226 UTC -4] dT:    0 INTERNAL ERROR: MeshObj: Can't load SIM 3do/ATCShack/live.sim
[2024-07-07 23:42:35.226 UTC -4] dT:    0 Mesh 3do/ATCShack/live.sim not created
[2024-07-07 23:42:35.226 UTC -4] dT:    0 com.maddox.il2.engine.GObjException: Mesh 3do/ATCShack/live.sim not created
[2024-07-07 23:42:35.226 UTC -4] dT:    0 at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[2024-07-07 23:42:35.227 UTC -4] dT:    0 at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
[2024-07-07 23:42:35.227 UTC -4] dT:    0 at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
[2024-07-07 23:42:35.227 UTC -4] dT:    0 at com.maddox.il2.objects.buildings.House.activateMesh(House.java:472)
[2024-07-07 23:42:35.227 UTC -4] dT:    0 at com.maddox.il2.objects.buildings.House.access$100(House.java:12)
[2024-07-07 23:42:35.227 UTC -4] dT:    0 at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:746)
[2024-07-07 23:42:35.227 UTC -4] dT:    0 at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[2024-07-07 23:42:35.227 UTC -4] dT:    0 at com.maddox.il2.objects.Statics._load(Statics.java:229)
[2024-07-07 23:42:35.227 UTC -4] dT:    0 at com.maddox.il2.objects.Statics.load(Statics.java:94)
[2024-07-07 23:42:35.228 UTC -4] dT:    0 at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:2021)
[2024-07-07 23:42:35.228 UTC -4] dT:    0 at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
[2024-07-07 23:42:35.228 UTC -4] dT:    0 at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:357)
[2024-07-07 23:42:35.228 UTC -4] dT:    0 at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:572)
[2024-07-07 23:42:35.228 UTC -4] dT:    0 at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[2024-07-07 23:42:35.228 UTC -4] dT:    0 at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[2024-07-07 23:42:35.228 UTC -4] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2024-07-07 23:42:35.228 UTC -4] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2024-07-07 23:42:35.228 UTC -4] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2024-07-07 23:42:35.229 UTC -4] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2024-07-07 23:42:35.229 UTC -4] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:180)
[2024-07-07 23:42:35.229 UTC -4] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2024-07-07 23:42:35.229 UTC -4] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2024-07-07 23:42:35.229 UTC -4] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-07-07 23:42:35.229 UTC -4] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

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dsawan

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Re: NORTH VIETNAM - Geschirr Redux
« Reply #124 on: July 07, 2024, 09:49:07 PM »

I set the ram in the selector config to 768 mb and still does. Any help appreciated. thx. BTw , the only mods I added were the he-184 and the new ki-74
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