I am almost done with this Vietnam Map, 5 years in the remaking... oh my god 5 years... what have I done with my life?
Original post with screenshots:
https://www.sas1946.com/main/index.php/topic,66534.0.htmlI have remade every single town/village/airfield/city/port... etc. No objects from the original map by BB in 2010 are left aside from some of the roads and rails.
I deleted the almost 10,000 objects that were haphazardly thrown around the map in a copy paste format to replacing them with over 10,000 objects, sometimes copy pasted for the sake of sanity, but matching the terrain/textures/environment.
I have spent DAYS deleting/fixing roads so they go around mountains, not over, and fixing the weird artifacts left over.
I have not messed around with the rail system too much and don't care about it.
I have added new textures (taken from other maps by more talented people) and trees to break up the landscape to create the feeling of randomness.
I would like to finally release this in a couple months, but I'd like some help.
Enjoy the map, but keep an eye out for anything "weird" or out of place objects/trees/roads and let me know. I have played so many content creator maps that are fantastic, and *sigh* when I see some of these artifacts. Please post a screen shot and let me know the general location.
NOTE: Airfields are not to scale. The map is a lot smaller than actual South East Asia.
Updated Link Posted 21 June 2024: https://www.mediafire.com/file/7csaluyo61w4qgk/North+Vietnam+-+Geschirr+v2.1.zip/file[/s]
This version will be included in the next update of BAT.More airfield fixes. Covering up texture trees with blank tiles at Khmer bases.
Added rail yard in Saigon
Added rail yard in Haiphong
Connect Haiphong to Hanoi via rail
Added Hanoi Rail Bridges
Updated Link Posted 15 June 2024: https://www.mediafire.com/file/p9g7emnrjzqlv4f/North+Vietnam+-+Geschirr+v2.0.zip/file I know it's quite a jump from 1.2 to 2.0, but adding and fixing all those freaking bridges is worth it being a new "version."
- Added new tree texture/depth for more uniform viewing at distances.
Provided by genXgamer.- Added road bridges
-- Removed unusable object bridges
- Added rail line from Hanoi to Saigon (or vice versa)
-- Rail depot/train stations in Hanoi/Thahn Hoa/Hue/Saigon
---Saigon train depot/station still WIP for objects
- Added rail bridges
-- Removed unusable object rail bridges
- Finished AI behavior runway/taxi/stay points. May or may not work. Recommend using takeoff/taxi way points in FMB.
- Height fixes
-- Mountain Passes
---- Roads and rails go through mountain or around, not over. Although I'm sure there are a couple I missed.
-- Flattend coasts and rivers
- Village/Air Base/Air Field fixes
- Added two Khmer jungle air fields in Cambodia
- Added abandoned WWII Japanese air field in Plain of Jars, Laos
- Added dual runway and seaplane base, Da Nang Air Base for post July 1966 operations
Updated Link Posted 28 May 2024: https://www.mediafire.com/file/om5bz6ge1o46i55/North+Vietnam+-+Geschirr+v1.2.zip/file- Added Chu Lai Air Base USMC, South Vietnam (You'll need to add the catapult/arrestor system from Stationary Ships in the object menu if you want it in a mission).
- Fixed roads/bridges
- Cosmetic changes/fixes
-- To Do: Add alternate version of Da Nang with two runways for post July 1966
-- To Do: Any other fixes or suggestions.
Keep'm Coming!!!Updated Link Posted 21 May 2024: https://www.mediafire.com/file/2yet091i50o4th7/Vietnam_Redux_Geschirr_v1.1.zip/fileOverwrite the files with the 5 files included for update.
Fixed trees, roads, cosmetics, airfield names, Thud Ridge, Phu Bai Combat Base
Please notify me in a post if I missed anything or if there is something else.
Work to be done: Add Chu Lai Air Base, South Vietnam.
Any other fixes.
Link Posted 5 May 2024: https://www.mediafire.com/file/dw04zzb68ue5rke/NORTH+VIETNAM+GESCHIRR.zip/fileWorks on BAT 4.1.1 up to BAT 4.2.2 Hot Fix 4. Any other versions of IL-2 probably won't work.Thanks!
What I am looking to fix.
Random triangles and the square hatched artifact. I have fixed hundreds of these things, but I doubt I found them all.
NOTE: Triangles at intersections are okay, that is the only way I can make intersections of three or more roads work.

Repetitive landscapes. I solve this by just randomly drawing trees to cover up the obvious spots to create some randomness.

Missing roads not connecting.

I also added info to each Air Base on the correct Tail Codes used by USAF aircraft. Does it clutter the map and make it hard to read?
