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Author Topic: Adapting Fred cockpits for the Bf-109 G series  (Read 10647 times)

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Mick

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Re: Adapting Fred cockpits for the Bf-109 G series
« Reply #120 on: September 07, 2024, 07:32:55 AM »

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WxTech

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Re: Adapting Fred cockpits for the Bf-109 G series
« Reply #121 on: September 07, 2024, 08:01:31 AM »

I forget if there was a notable change imparted to the way point indicator. I'll have to compare it against other cockpits. If desired, it should be possible to tone down the degree of jiggliness.
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Mick

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Re: Adapting Fred cockpits for the Bf-109 G series
« Reply #122 on: September 07, 2024, 08:42:09 AM »

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WxTech

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Re: Adapting Fred cockpits for the Bf-109 G series
« Reply #123 on: September 07, 2024, 05:34:01 PM »

I've added a link to just the classfiles in update #5, in my post #30 (page 3). The full archive has been updated as well.

I had not paid attention to what was being done with the compass when the realistic navigation difficulty option was toggled. Hopefully this fixes all that. Although I can't be fully confident in the situation for 4.09 because it doesn't support a couple of features in 4.12, and so I'm shooting a bit blind in adapting the AnglesFork() method here for these more complex classes than for the stock 4.09 classes.
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

WxTech

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Re: Adapting Fred cockpits for the Bf-109 G series
« Reply #124 on: September 07, 2024, 06:05:24 PM »

I just took a look at the glass icing feature, which strangely has a dependence on a stowable sight being moved. It's an incorrect trimming of code present in two other cockpit classes in my B.A.T. 4.0 game:

  CockpitHE_1XX.class
  CockpitMe_209II.class

I'll play with the proper use of height thresholds in getting the icing feature to work. I haven't checked out the other planes yet to see if it works there...
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gunny0134

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  • no skill just simple, but seek the best beauty !!
Re: Adapting Fred cockpits for the Bf-109 G series
« Reply #125 on: September 07, 2024, 06:21:13 PM »

I like the movement of the new class file.

But, some users who want a lively movement may like the previous class file.

It seems to be a matter of choice for users.

However, I've never ridden prop fighters, so I'm not sure which movement fits realistically.... ::( ::( ::(

Always thank you, master Glenn !!
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WxTech

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Re: Adapting Fred cockpits for the Bf-109 G series
« Reply #126 on: September 07, 2024, 07:01:35 PM »

Looking further into canopy icing, playing with the code (which was incorrectly implemented). Here's the maximum intensity, after climbing above 5,000m. There are three levels of icing, and the code seems to suggest an intended initiation of each at intervals of 60 seconds, but actually they transition every 2 seconds; that's easy to fix.

But upon descending below 5,000m the icing textures disappear instantly, although intended to do so in the same interval as appearing, but in reverse order. Unrelated to this action in code, it currently being eye candy, there is a moveable switch just below the lower edge of the instrument panel which in the real bird was tied to a canopy clearing function, and it toggles whenever crossing 5,000m.

More work is required to have the icing disappear more gradually. The code involves a threshold altitude of 300m, below which icing appears to be intended to be made to not appear.

Unless keeping track of the altitude history of the plane, the implementation of icing due to descending from high altitude cold into moister lower levels would be tough to handle well. And so a simple scheme based on merely crossing altitude thresholds is the easy route.

In this screenie the discordant vertices of the forward canopy sidelights is well apparent for 2 of the three icing layers, with horrible gaps in glazing coverage.


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Kelso

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Re: Adapting Fred cockpits for the Bf-109 G series
« Reply #127 on: September 07, 2024, 11:42:26 PM »

I've added a link to just the classfiles in update #5, in my post #30 (page 3). The full archive has been updated as well.
In the latest version 4.12, the compass ring is stationary - the course is indicated by the needle. It should be the other way around.
In version 4.09 it is OK.
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WxTech

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Re: Adapting Fred cockpits for the Bf-109 G series
« Reply #128 on: September 08, 2024, 12:12:05 AM »

I obtained some frost images and made up several different textures. The original scheme used the one and same texture, building it up in a progressive stack to represent increasing build-up. And it was awfully smoothed out, as seen in my previous post. I also fixed the bad vertices on the upper sidelights which cause the horrible gaps.

Here the three textures are all seen together after the full build-up. The first has the frost around the perimeter of each panel, the second is a fuller coverage, and the third is a more diffuse and full pattern to add a general 'milkiness'.

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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

WxTech

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Re: Adapting Fred cockpits for the Bf-109 G series
« Reply #129 on: September 08, 2024, 12:15:47 AM »

I've added a link to just the classfiles in update #5, in my post #30 (page 3). The full archive has been updated as well.
In the latest version 4.12, the compass ring is stationary - the course is indicated by the needle. It should be the other way around.
In version 4.09 it is OK.

For 4.12 I followed the existing useage of setting behaviour when realistic navigation is selected or not. How does this one compare to other 109s, such as the G-5?
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

Mick

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Re: Adapting Fred cockpits for the Bf-109 G series
« Reply #130 on: September 08, 2024, 03:35:53 AM »

... couldn't find any "realistic navigation" choice in my 4.09 game version ...  :-[

Anyway, in more than 20 years of flying IL2 planes, I have never used the compass, for ex to return to base or know where I am, but always the mini map ...  8)
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Frankiek

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Re: Adapting Fred cockpits for the Bf-109 G series
« Reply #131 on: September 08, 2024, 03:44:12 AM »

realistic navigation is a feature that was introduced with 4.10 therefore  incompatible with 4.09 
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