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Author Topic: AI overheating and manual supercharger management v1.2  (Read 47754 times)

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PA_Willy

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Re: AI overheating v1.0
« Reply #36 on: July 22, 2010, 03:17:53 PM »

I was smart enough to try with and without the new mod, with the throttle mod off, BOTH are working for me!!

Of course mate. Mod's author has stated he is going to make a compatible version (well, you don't need it, isn't it?). That's all I care.
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George Formby of the AVG

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Re: AI overheating v1.0
« Reply #37 on: July 22, 2010, 03:39:46 PM »

Then all is well in the land of mods............
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Jimdandy

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Re: AI overheating v1.0
« Reply #38 on: July 23, 2010, 03:24:46 AM »

Thank You Sani, very cool mod indeed.
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Checkyersix

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Re: AI overheating v1.0
« Reply #39 on: August 11, 2010, 04:25:18 PM »

Found a slight bug with this one - when taking off from Kimpo on my NK 1:1 map the 4th plane (F-86) struggles to catch up, eventually falling so far behind that he jettisons his DT's to gain speed. I've tried lowering the altitude and speed of the flight, but it doesn't seem to matter. When I deactivated this mod the planes formed up normally.

CY6.

EDIT: Seems like #4 is always getting left behind...every time the flight hits a new waypoint he drops 3-4 km behind and has to catch up...

EDIT EDIT: Maybe it's just my install, but I've found that with this mod, the enemy AI is downright sedate. I just flew a QMB with 4 spit I's against 4 E-3s. Usually this would end with at least 2 dead spits and maybe 1-2 dead 109's, but in this case it seemed like both sides got tired of combat after a few passes and just headed for home. The same thing happened with F-86's vs. MiG-15's. I shot down a MiG (at 3000m - which I've never seen...) and they just seemed to give up and fly home...

I really like the idea of this mod, but it seems like the AI is being a little too cautious...
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LuseKofte

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Re: AI overheating v1.0
« Reply #40 on: August 11, 2010, 05:51:41 PM »


EDIT EDIT: Maybe it's just my install, but I've found that with this mod, the enemy AI is downright sedate. I just flew a QMB with 4 spit I's against 4 E-3s. Usually this would end with at least 2 dead spits and maybe 1-2 dead 109's, but in this case it seemed like both sides got tired of combat after a few passes and just headed for home. The same thing happened with F-86's vs. MiG-15's. I shot down a MiG (at 3000m - which I've never seen...) and they just seemed to give up and fly home...

I really like the idea of this mod, but it seems like the AI is being a little too cautious...

This explain a great deal never thougt this MOD was the reason but I have noticed the same behavior myself THX CY6
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US_GRANT

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Re: AI overheating v1.0
« Reply #41 on: August 12, 2010, 07:58:29 AM »

We've tried this mod over at the 51stfis and noticed that it is not compatable with MDS. Causes a crash.
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Slikk

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Re: AI overheating v1.0
« Reply #42 on: August 12, 2010, 08:57:19 AM »

@ Sani

Check your PM

Slikk
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[URU]Fox

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Re: AI overheating v1.0
« Reply #43 on: August 16, 2010, 10:12:23 PM »

It surely looks like a great MOD. The strange behavior mentioned above is some kind of bug or it only happens under circumstances?
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Dakpilot

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Re: AI overheating v1.0
« Reply #44 on: November 25, 2010, 02:27:08 AM »

Love this mod and used it for a long time  :)

Recently noticed in a campaign with Spitfire MkVc's that my whole squadron suffers engine failure just as we start to mix it up with a load of Ki43's (a bit sad to watch them all being picked off gliding to land while i fight for my life! unsuccessfully of course ;))
After disabling this mod all is fine again, Has anyone else come upon this issue or is it related to my particular intall?

Thanks for a great and needed mod

Cheers Dakpilot
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PA_Willy

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Re: AI overheating v1.0
« Reply #45 on: November 25, 2010, 07:55:45 AM »

Love this mod and used it for a long time  :)

Recently noticed in a campaign with Spitfire MkVc's that my whole squadron suffers engine failure just as we start to mix it up with a load of Ki43's (a bit sad to watch them all being picked off gliding to land while i fight for my life! unsuccessfully of course ;))
After disabling this mod all is fine again, Has anyone else come upon this issue or is it related to my particular intall?

Thanks for a great and needed mod

Cheers Dakpilot

Yes, my squad partners and me suffer the same. Engines failure in AI planes. A lot.
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Vampire_pilot

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Re: AI overheating v1.0
« Reply #46 on: November 25, 2010, 08:04:52 AM »

I only experience it with Me-262 AI when they try to catch up on full throttle, no other plane so far.
I deactivate it when I play the 262 then mostly
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CWMV

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Re: AI overheating v1.0
« Reply #47 on: November 30, 2010, 04:16:07 AM »

SO what is this mod causing the AI to just melt their engines? Or is it an instant thing?
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