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Author Topic: B.A.T. v4.2.3 Update  (Read 3740 times)

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Vampire_pilot

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B.A.T. v4.2.3 Update
« on: June 24, 2024, 08:59:37 AM »


NEW +++ BAT v4.2.3 update +++

B.A.T. v4.2.3 update

Requirements:

You need to have a working, clean BAT v4.2.2 (with or without patch/hotfix)

BAT 4.2.3. contains all material from previous hotfixes. No need to hunt those down if you do not have them already.



Downloads:

https://www.mediafire.com/file/zy62hnevkc62y1z/BAT_4.2.3_Update.part1.exe/file
https://www.mediafire.com/file/gssy3hb2r78wc7w/BAT_4.2.3_Update.part2.rar/file
https://www.mediafire.com/file/c39ityggnmx3m2h/BAT_4.2.3_Update.part3.rar/file



How do I install an update?

1. download all the files into one folder (make sure, this place is on your windows defender exception list!)
2. deactivate all JSGME Mods for safety
3. run the installer exe and direct the extraction into your BAT install
4. enjoy

Note:
-this update will install a new set of .ini files! Any changes you made to air.ini, stationary.ini... etc. will be overwritten.
-this update does NOT delete any files or folders!









New Maps and updates:

- Shanghai (v2.18) by buzz_beurling
- Puerto Rico (V2)  by CzechTexan
- WW1 Italian Front Redux package by Filippo1995 *  latest available update
- Philippines 1945 by Cycle * beta version introduction
- Vietnam Redux by Geschirr  *  latest available update

I added a few "generic flair" maps, made off existing ones but without any local names, listed under "Other Regions":

- Generic East Coast (Bessarabia based)
- Generic West Coast  (northern Italy DF, but without the big island)
- Hispanic Drylands (made from Jir's Spain Central. Retextured by me for spicy Tex_Mex effect. They were shooting all the Spaghetti western in Spain after all.)


Objects over all modules:

I fixed a very old typo in the splash message of the Artillery(g) object.

The C&C Spotter (ground/sea) now can spot ships up to 20km away!  Trains up to 10km.
I always found the distances too short, especially for ships. Now the Spotter can earn his keep.

Flag objects are now sorted in meaningful segments by continents and themes. I also added a few new ones which seemed interesting to me. How could we not have any Canadian flag so far? Now we have three:



Plus Ranwers pilot statics and special guests, Blackhawk and Zinda Blake, aka Lady Blackhawk - they were the expert test pilots for the updated XF5F!


DOF module:





New planes:

Hannover CL.II, CL.III
Halberstadt D.II
Junkers D.1
(German planes have received German MG armament. Mostly the mods came with Browning .30)

Dorand AR.1
SPAD S.XII
Armstrong Whitworth F.K.8
Blackburn R.T.1 Kangaroo

Shenandoah added to reflect an early 1920s lineup.

A few general FM tweaks here and there to get some speeds into historical dimensions.
SPAD VII and XIII now have different FMs. The top speed of the VII is now reduced to a more realistic range in comparison to the XIII. Previously both planes shared one FM, which was not very realistic for the VII.
Curtiss Jenny now has a noticeable weight difference when loaded with passenger or cargo.
Nieuport family shadow fixes
SteamBoat fix

TGA Module:



I got around to (finally) integrate the complete shippack 2 in TGA! Now we have all the civilian and damaged ship variety of that pack available for the interwar years.
Also now avaiable in TGA are the sea mines.



Just one new plane: Jir's Martynside F.4 Buzzard - may he have always clear skies.

Jir: 3d Franken
vampire_pilot: Cockpit, FM, class, static, skins

Curtiss Jenny now has a noticeable weight difference when loaded with passenger or cargo.
A few FM tweaks and some cosmetic improvements here and there, for examples on the Curtiss fighters.
Position light fix for the big USN airships. Also added an 'Empty' loadout without lights.
A1N2 hook fix


WAW module:



New planes:

Grumman XF5F Skyrocket
Grumman XP-50
   *complete overhaul:
      +new FM with opposite rotating props
      +historical loadout and gun placement
      +new skins

Curtiss C-46 Commando (High poly version because the cockpit was buggy in the LP version)
Curtiss (X)P-55A Ascender
Vultee P-66 Vanguard
Martin Baltimore Mk.V
Seversky NF-1
Vought V-65 (O2U Corsair)
Vought V-93S (O3U Corsair)

Kyushu Q1W1 Tokai
Aichi S1A Denko

Yak-2 and KABB
Ilyushin IL-20
Polikarpov TIS-MA

LeO-451 Late
Bloch MB.175T

FFVS-J22
SAAB-J21
SAAB-B17          
SAAB-B18B

A big thanks to mission_bug for his endless efforts with static slots! Missing slots I created myself.


Fw-200 cockpit mod
Nightfighter radar pits
Hawk 75N updates




Italian vehicles for Libyan scenario package (with the reduced skin size)


various fixes:

Fix for the Train Mod 1.1. Now it should be fully integrated.
Bf-109 F and G fixes
Hs-129B-2 Gunpods fix
Hurricane guns fix
Motobomba FFF torpedo fix


JTW module:

Convair B-58A Hustler
Curtiss C-46 Commando

Saab Tunnan 3d model update
Cessna 172 update
Nightfighter radar pit


_____________________________

Many small fixes that I made on the spot have gone into this package. Many are my own, some are from other modders, some are a combination of both. It is just impossible to keep track of all of it over time and I am not making this an exercise in bookkeeping.

A Big Thanks to all the modders and fixers out there, whose work is the basis for even more fixes and twists!

KingTiger503

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Re: B.A.T. v4.2.3 Update
« Reply #1 on: June 24, 2024, 09:40:19 AM »

I am Very Suprise for you Pilot..

It is Good to See you man.


Best Regards KT503
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My Greatest and Best Regards KT503

vonofterdingen

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Re: B.A.T. v4.2.3 Update
« Reply #2 on: June 24, 2024, 09:48:21 AM »

Fantastic news. A million thanks to you Vampire, and to all the modders.
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Yaro59

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Re: B.A.T. v4.2.3 Update
« Reply #3 on: June 24, 2024, 09:53:54 AM »

   Thank you Vampir
Great respect for the hard work you have done for us, once again. ]thumleft[
                         Much health
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HaFu1939

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Re: B.A.T. v4.2.3 Update
« Reply #4 on: June 24, 2024, 10:00:43 AM »

Welcome back, Vampire_pilot. It is such a pleasure to read about new version of our amazing sim! It is such a pleasure to read about all those new things, and first of all about the authors, “all the modders and fixers out there“, who give life and beauty to our special virtual world. Many thanks to all involved, first of all to you, Vampire_pilot.
Long live the B.A.T.!
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UberDemon

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Re: B.A.T. v4.2.3 Update
« Reply #5 on: June 24, 2024, 10:14:17 AM »

Love it love it love it!  Will update UQMG 1946 Max Alpha as soon as possible to support this.


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Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.

Trav

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Re: B.A.T. v4.2.3 Update
« Reply #6 on: June 24, 2024, 10:29:39 AM »

Thank you!
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Froge

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Re: B.A.T. v4.2.3 Update
« Reply #7 on: June 24, 2024, 10:35:27 AM »

ik I'm overreacting a bit but LET'S GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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Mmmm myes pet froge (She/Her)

Ta183Huckebein

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Re: B.A.T. v4.2.3 Update
« Reply #8 on: June 24, 2024, 10:41:16 AM »

Awesome!!! Thanks for everything you've done!
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larschance

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Re: B.A.T. v4.2.3 Update
« Reply #9 on: June 24, 2024, 01:08:39 PM »

Thank you Vampire. This should give BAT a boost. Appreciate the work that goes into these updates.

Hayate left us several SAAF Baltimore skins among others that we can now make use of.
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sturmbock

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Re: B.A.T. v4.2.3 Update
« Reply #10 on: June 24, 2024, 02:43:00 PM »

What a surprise!!!

Thanks so much Vampire!
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cgagan

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Re: B.A.T. v4.2.3 Update
« Reply #11 on: June 24, 2024, 03:08:05 PM »

Many thanks for your continuing contribution to our game! 8)
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