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Author Topic: Tachikawa Ki-74 Patsy  (Read 9208 times)

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Vampire_pilot

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Re: Tachikawa Ki-74 Patsy
« Reply #60 on: July 13, 2024, 03:46:23 AM »

No. But this mod has a few peculiar issues I can't fully understand. The incorrect air.ini line is just one of them.
It works in the game (BAT too, aside from the bombsight, which I'll fix for an update), but under the hood it does strange things.
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Dandolo513

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Re: Tachikawa Ki-74 Patsy
« Reply #61 on: July 13, 2024, 07:32:16 AM »

Hallo,
an issue on read me text file has been solved

Change to read
air.ini
KI-74 air.KI_74 2 NOINFO ja01 SUMMER


Sorry,
Dandolo513
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Dandolo513

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Re: Tachikawa Ki-74 Patsy
« Reply #62 on: October 08, 2024, 10:57:57 AM »

Hallo,
as a very welcome present by Master Vampire Pilot, here it is the KI-74x  modified to launch the Okha version 11.

Vampire Pilot have modified the plane , the Okha and created the necessary classes.

As it is possible to see on pics, it works and the missile is launched. I have done a mission to test and it works on AI.

The missile doesn't hit the target in my mission,  but i can suppose it should be due to my very poor skills on buliding missions.











https://www.mediafire.com/file/onz93a8rfg8o7ki/!Tachikawa_Ki-74+Patsy-Okha.7z/file

Dandolo513
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Gaston

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Re: Tachikawa Ki-74 Patsy
« Reply #63 on: October 08, 2024, 02:14:05 PM »

Hi, Dandolo !

Is this last Ki-74X complete, including the original Ki-74, or must both planes be installed in the game ???
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Dandolo513

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Re: Tachikawa Ki-74 Patsy
« Reply #64 on: October 08, 2024, 02:26:21 PM »

Hallo, all included
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Gaston

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Re: Tachikawa Ki-74 Patsy
« Reply #65 on: October 08, 2024, 10:53:08 PM »

Great ! Thanks ! Will download and install ASAP !!!
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gilles64

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Re: Tachikawa Ki-74 Patsy
« Reply #66 on: October 08, 2024, 11:34:35 PM »

Thanks to the Dandolo/Vampire team for this new addition that completes this family!! ;D

Unity is strength!! :) ;)

Greetings,

Gilles
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Dandolo513

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Re: Tachikawa Ki-74 Patsy
« Reply #67 on: October 09, 2024, 01:36:50 AM »

Many thanks,
from

Dandolo513 ;) ;)  ;D :D
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Piotrek1

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Re: Tachikawa Ki-74 Patsy
« Reply #68 on: October 10, 2024, 11:59:51 AM »

Thank you Dandolo and Vampire pilot, in my opinion this is a very important and needed addition to the Far Eastern theatre of operations 8), unfortunately I have not yet managed to test but hope to do so soon.

Best Regards,
Piotrek
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Dandolo513

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Re: Tachikawa Ki-74 Patsy
« Reply #69 on: October 10, 2024, 01:29:57 PM »

Hallo Piotrek and thanks.
I have followed the instructions received from forum about how make it possible to hit a targer with the Okha.
Well, it seems necessary to launch from an altitude higher than 1000 meters.
It is a very amazing effect but it is sad to think to those brave men died on this weapon.
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Piotrek1

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Re: Tachikawa Ki-74 Patsy
« Reply #70 on: October 10, 2024, 01:57:48 PM »

Thank you Dandolo for the tips, I will try to apply them to the game in the near future,
my English is very poor, but I think we wouldn't want to make those very difficult decisions that these brave people made not once on both sides.. I hope they found peace.

Best Regards,
Piotrek
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ansons

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Re: Tachikawa Ki-74 Patsy
« Reply #71 on: October 12, 2024, 08:48:20 AM »

Hello Dandolo513

I am playing BAT 4.2.3.
I tried to attach the MXY-7-22 Okha to the Ki-74X but unsuccessfully, the game crashs. When flying the Okha or the Ki-74X separatly, it's OK.
To attach the Okha to the Ki-74X , I did it the standard way. Okha behind the Ki-74W, same altitude , I set the Ki-64X as a target in the 1st waypoint of the Okha.
Here below the log.txt excerpt, it seems that the issue is related to the P1Y1kai plane which I do not have in my install.
I do have the P1Y1 plane but not the kai version.
Could you provide a working mission  as an example ?
Thanks in advance

Log.txt
...
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/P1Y1kai
   at com.maddox.il2.objects.air.MXY_7_22.checkAsDrone(MXY_7_22.java:285)
   at com.maddox.il2.objects.air.MXY_7_22.missionStarting(MXY_7_22.java:267)
   at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:2160)
   at com.maddox.il2.game.Mission.doBegin(Mission.java:2214)
   at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
   at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
   at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
   at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
   at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendTo(Message.java:1134)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:180)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:422)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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