This is nothing for a hotfix, as this is no bug. If this is a feature request for RATO on the D4Y, it should be in the request section for a modder to take it up.
The early D4Y was known to be difficult to operate and needed at least a large fleet carrier (which weren't around much later in the war after Midway). It was not suited for smaller carriers. In any case, you have to trade weight. 100% fuel + heaviest loadout will not work without catapult.
I was curious though, here I am taking her off Akagi with 50% fuel and a 500kg bomb with take-off flaps setting (torque, flutter and stall set to ON). Going some 150km/h at the end of the deck. Maybe that could be squeezed with full flaps setting. So it is possible. The 250kg bomb may not be not as impressive but more suited for carrier ops with this plane.
Of course the carrier is doing its job too: Going full speed, headed into (mediocre) wind at 2m/sec. You could squeeze these values a bit more I suppose with stronger winds.

edit: seems like 4220 something kg and full flaps is the useful player limit. I could scratch her away with 4350kg (500kg bomb + 60% fuel) but that is a close call with the waves.
~4100kg (250kg+2x60kg, 50% fuel) is just about the end of comfortable. I managed to pull out easily and all AI of my flight also made it.
4250kg (60% fuel) was possible for AI but not really comfortable. Which, according to wikipedia, is apparently the max. design takeoff weight. So you can easily overload this plane.
