Carriers roll from left to right in heavy seas, wonder if there would be a way for ships to use those algorithms, modified, to pitch with the bow going up and down. Just a question by a noob of this things.
I just looked at BigShipGeneric.class and ShipGeneric.class and noted that the methods setPosotion() in the former calculate the varying pitch and roll while the latter does not. Perhaps it's possible to replicate the methods, paying any due attention, if necessary, to net replication. I can't say it's actually feasible after this very cursory look, but at first blush I don't see why it shouldn't be.
This cyclical movement was of course added only because of the inclusion of carriers, from which platform such motion adds to realism. Perhaps it would be hardly worth the effort to extend this to non carriers, unless cameras were able to be 'attached' to those non-carrier vessels.
Incidentally, I note that oscillation scales linearly as the weather type; the worse the weather the larger the amplitude of the pitch and roll.
Added shortly after first submitting the part above...
An additional potential consideration when contemplating to have all ships exhibit pitch/roll oscillation is the impact on gunnery. Already this must factor into gunfire from carriers, and so it might possibly pose no issue when extended to other ships. In any event, a thorough examination of all involved classes and methods must be performed.