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Author Topic: Airships as Moving and Static Ship Objects  (Read 727 times)

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UberDemon

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Airships as Moving and Static Ship Objects
« on: July 23, 2024, 09:41:17 PM »

Airships as Moving and Static Ship Objects

My ideas typically get me uninvited to most meetings and conversations, but here it goes.

Today we have Airships as Static Aircraft objects (besides the aircraft type Airships).  Would it be possible to create airships using the current models but making them as static and moving “ship” types?

For example, take the USS Long Island (air.Zeppelin_ZRCV).  The idea is to create 3-4 versions of that Airship:
* One at altitude of Static Plane (to be able to go in and out of a Hangar)
* One at around 200m
* One at around 500m
* One at around 3000m

Weapons:
* As a ship, the guns should be functional, or should be added, for example
 -- 20-40mm guns or howitzer (as a gunship); if only in one side I recommend having them on the left/port side, like the AC-47

Other potential features:
* Beacon
* Searchlight pointing down or slanted (maybe activated at night)

Carrier Property
* Real aircraft can attach to Airships if there is a way to customize the catapults to be the hanging hooks, and allowing aircraft to attach/launch, maybe recover (not sure if that would be possible)
* Allow any aircraft to attach (seplane, gliders, etc.)

Airships crossed vast distances over the Ocean, and since they do not behave normally for proper takeoff and landing, having these would add some interesting scenery, as well as provide some defense or attack capabilities.

For example, attaching 4 Stukas to an Airship at 3000m, allowing the planes to dive bomb.  That could come from a moving or static Airship at 3000.  Gliders would glide down, etc.

A Con would be that unless there is a way to allow it to go through land through code, the only way to make them move over land would be to manually place the coordinates in the “mis” file.

Close to the ground they would serve as artillery/AA, and would provide interesting scene in bases, or chance encounters over the sea.

For DOF, TGA and WOW there are already Airships.  For JTW, I would recommend a version with an all white skin.

Anyhow, maybe this is not a great idea but I could see some interesting use in mission design.
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NobleNerd

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Re: Airships as Moving and Static Ship Objects
« Reply #1 on: July 24, 2024, 07:27:32 PM »

I actually had this exact same idea a couple of years back, but your understanding of the game's engine makes this post lightyears ahead of my old one.  :P

Another potential issue would be the "sinking" mechanic. When destroyed, would it slowly descend into the ground and/or sea? Would there be some way to program a debris field where it "lands," and could this also be applied to make regular ships sinking more realistic?
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UberDemon

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Re: Airships as Moving and Static Ship Objects
« Reply #2 on: July 24, 2024, 11:06:47 PM »

I actually had this exact same idea a couple of years back, but your understanding of the game's engine makes this post lightyears ahead of my old one.  :P

Another potential issue would be the "sinking" mechanic. When destroyed, would it slowly descend into the ground and/or sea? Would there be some way to program a debris field where it "lands," and could this also be applied to make regular ships sinking more realistic?

Good point.  I did not think about the "sinking."
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Draken

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Re: Airships as Moving and Static Ship Objects
« Reply #3 on: July 25, 2024, 02:17:54 AM »

Perhaps  we could borrow some features from the Space Battleship Yamato .

It can float like a ship .


It can take off and fly . However it can reach very fast speed .


Its heavy guns can shoot .

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Vampire_pilot

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Re: Airships as Moving and Static Ship Objects
« Reply #4 on: July 25, 2024, 06:16:23 AM »

This is just a seaplane. (if this is the same old mod I know)
Putting heavy artillery on an aircraft is no problem. In fact we already have that in the game in multiple instances.


Being the Admiral Moffett equivalent in Il-2 that I am, I have toyed around with the idea of airship as object instead of plane before I started the whole endeavor. However, there are next to no real advantages.

It would need a capable java coder to make this work well and with the same effort the same coder could make the aircraft dirigible do a lot of fancy dirigible things the aircraft FM is not really good at right now. If I had the choice where to put java effort, I'd always go for type aircraft.
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UberDemon

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Re: Airships as Moving and Static Ship Objects
« Reply #5 on: July 25, 2024, 08:48:30 PM »

Perhaps  we could borrow some features from the Space Battleship Yamato .

Woa... where can I get that mod?
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UberDemon

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Re: Airships as Moving and Static Ship Objects
« Reply #6 on: July 25, 2024, 08:50:33 PM »

This is just a seaplane. (if this is the same old mod I know)
Putting heavy artillery on an aircraft is no problem. In fact we already have that in the game in multiple instances.


Being the Admiral Moffett equivalent in Il-2 that I am, I have toyed around with the idea of airship as object instead of plane before I started the whole endeavor. However, there are next to no real advantages.

It would need a capable java coder to make this work well and with the same effort the same coder could make the aircraft dirigible do a lot of fancy dirigible things the aircraft FM is not really good at right now. If I had the choice where to put java effort, I'd always go for type aircraft.

Would be nice to populate the world down below though...  And also if someone enabled a carrier mode that does not require specific planes, that would be cool too.  But it was just a thought.
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Draken

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Re: Airships as Moving and Static Ship Objects
« Reply #7 on: July 26, 2024, 04:47:01 AM »

Perhaps  we could borrow some features from the Space Battleship Yamato .

Woa... where can I get that mod?
Here .
However , it is still WIP .
https://www.sas1946.com/main/index.php/topic,69956.0.html
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UberDemon

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Re: Airships as Moving and Static Ship Objects
« Reply #8 on: July 26, 2024, 04:57:21 PM »

Perhaps  we could borrow some features from the Space Battleship Yamato .

Woa... where can I get that mod?
Here .
However , it is still WIP .
https://www.sas1946.com/main/index.php/topic,69956.0.html

Thank you... I'll have to install it in JTW at some point... when I get to imporing JTW into UQMG I'll include this as a Mod choice if I can get it to work.
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Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.  (** Alienware Aurora R7 / i7-8700 3.20GHz / 16GB RAM / Win 10 x64 / NVIDIA GeForce GTX 1080 **)
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