Loading [MathJax]/extensions/Safe.js

Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2   Go Down

Author Topic: Armstrong-Whitworth Siskin IIIA - Edlor's Heritage  (Read 2554 times)

0 Members and 1 Guest are viewing this topic.

Vampire_pilot

  • member
  • Offline Offline
  • Posts: 8630
Armstrong-Whitworth Siskin IIIA - Edlor's Heritage
« on: July 31, 2024, 05:37:59 AM »



3D: Edlor
3D support and finish: ZFlyer48
Java, Cockpit, FM, loadout, skin: vampire_pilot
Stationary version included.

Started 2018, finished 2024 @ SAS1946.com

enjoy:)

https://www.mediafire.com/file/af8a3l37rxu4hmi/AW_Siskin_1.0.zip/file


The Armstrong Whitworth Siskin IIIA was a British biplane single-seat fighter aircraft of the 1920s produced by Armstrong Whitworth Aircraft. The Siskin, arguably one of the least attractive of all interwar RAF biplanes (*cough* hear, hear) was nonetheless one of the most prolific with at least 450 examples being built (340 IIA's). By comparison with the Siskin III, the Siskin IIIA introduced a number of major design changes, including a lengthened fuselage with raised aft decking, less upper wing dihedral, and redesigned vertical tail surfaces lacking the lower ventral fin.

It was first introduced into Royal Air Force service in 1924 and was powered by an Armstrong Siddeley Jaguar radial engine. The Siskin IIIA entered RAF service with No.111 (Fighter) Squadron at Duxford in September 1926 and was followed by ten others, all UK-based; Nos.1, 17, 19, 25, 29, 32, 41, 43, 54 and 56. The type was retired from front-line RAF service in October 1932, being replaced by the Bristol Bulldog. The Siskin IIIA first flew on 20 October 1925, and was ordered for the RAF in June 1926, 412 being built, including 47 dual-control trainers, 17 of the single-seaters being supplied to the RCAF. Of the total production, the parent company built 159 (Blackburn building 42, Bristol 85, Gloster 74 and Vickers 52). The only other country to fly the Siskin was the RCAF, which received 12 examples. Some of these survived until June 1939 when they were put into storage at High River. The last was struck off RCAF charge in August 1947. Unfortunately, no Siskins survive today.




Logged

Seb

  • Modder
  • member
  • Offline Offline
  • Posts: 565
Re: Armstrong-Whitworth Siskin IIIA - Edlor's Heritage
« Reply #1 on: July 31, 2024, 06:48:51 AM »

Congratulations and I am very happy that Edlor's work is continuing.
Best regards.
Seb
Logged

Jenato

  • member
  • Offline Offline
  • Posts: 222
  • The shit from the past is the manure of the future
Re: Armstrong-Whitworth Siskin IIIA - Edlor's Heritage
« Reply #2 on: July 31, 2024, 12:30:10 PM »

Unknown but not unloved. Very nicely done! Congratulations for all who put lots of work into this magnificent plane!
Logged

Jenato

  • member
  • Offline Offline
  • Posts: 222
  • The shit from the past is the manure of the future
Re: Armstrong-Whitworth Siskin IIIA - Edlor's Heritage
« Reply #3 on: July 31, 2024, 01:23:06 PM »

Any chance the splendid skin with the red X's is available somewhere?
Logged

UberDemon

  • UberDemon/danzigzag
  • Modder
  • member
  • Offline Offline
  • Posts: 1641
Re: Armstrong-Whitworth Siskin IIIA - Edlor's Heritage
« Reply #4 on: July 31, 2024, 07:38:22 PM »

Very nice.  I like the "odd" (ahem...) ones.  Second on the XXX skin.
Logged
Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.  (** Alienware Aurora R7 / i7-8700 3.20GHz / 16GB RAM / Win 10 x64 / NVIDIA GeForce GTX 1080 **)

David Prosser

  • member
  • Online Online
  • Posts: 3873
Re: Armstrong-Whitworth Siskin IIIA - Edlor's Heritage
« Reply #5 on: July 31, 2024, 08:52:36 PM »

Thanks for this. It looks like I have another TGA single to do.

cheers

David

Jenato

  • member
  • Offline Offline
  • Posts: 222
  • The shit from the past is the manure of the future
Re: Armstrong-Whitworth Siskin IIIA - Edlor's Heritage
« Reply #6 on: August 01, 2024, 10:36:18 AM »

Vampire posted some beautiful skins in the Child Boards/UK Skins. Thanks Vampire!

This is the link for those who are interested:


https://www.mediafire.com/file/aqmimkj1myj8plz/AW-Siskin_skins.zip/file

Again... a magnificent job!
Logged

UberDemon

  • UberDemon/danzigzag
  • Modder
  • member
  • Offline Offline
  • Posts: 1641
Re: Armstrong-Whitworth Siskin IIIA - Edlor's Heritage
« Reply #7 on: August 01, 2024, 05:22:23 PM »

Sweet.  Thank you.
Logged
Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.  (** Alienware Aurora R7 / i7-8700 3.20GHz / 16GB RAM / Win 10 x64 / NVIDIA GeForce GTX 1080 **)

dsawan

  • member
  • Offline Offline
  • Posts: 1587
Re: Armstrong-Whitworth Siskin IIIA - Edlor's Heritage
« Reply #8 on: August 03, 2024, 03:52:45 PM »

Well thought i try her out in bat 4.2.3 and it crashes with the cod folder in the file. Took that out and no model shows n selection screen. Any ideas here?

log below:
Code: [Select]
[Aug 3, 2024 5:48:30 PM UTC -4] ------------ BEGIN log session -------------

[Aug 3, 2024 5:48:30 PM UTC -4] ----------- Switched to pipe mode ----------
[2024-08-03 17:48:30.474 UTC -4] dT:    0 OpenGL provider: dx8wrap.dll
[2024-08-03 17:48:33.615 UTC -4] dT:    0 OpenGL library:
[2024-08-03 17:48:33.616 UTC -4] dT:    0   Vendor: 1C.Multimedia.Dev/Maddox.
[2024-08-03 17:48:33.617 UTC -4] dT:    0   Render: DirectX8.
[2024-08-03 17:48:33.617 UTC -4] dT:    0   Version: 1.1
[2024-08-03 17:48:33.617 UTC -4] dT:    0   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[2024-08-03 17:48:33.618 UTC -4] dT:    0 Size: 1280x960
[2024-08-03 17:48:33.618 UTC -4] dT:    0 ColorBits: 32
[2024-08-03 17:48:33.618 UTC -4] dT:    0 DepthBits: 24
[2024-08-03 17:48:33.619 UTC -4] dT:    0 StencilBits: 8
[2024-08-03 17:48:33.619 UTC -4] dT:    0 isDoubleBuffered: true
[2024-08-03 17:48:33.659 UTC -4] dT:    0 DirectX Joystick NOT created: DirectX joystick driver: device not attached
[2024-08-03 17:48:33.785 UTC -4] dT:    0
[2024-08-03 17:48:33.785 UTC -4] dT:    0 *** Looking for Advanced CPU Instructions...
[2024-08-03 17:48:33.785 UTC -4] dT:    0 [x] PentiumPro
[2024-08-03 17:48:33.786 UTC -4] dT:    0 [x] Multimedia (MMX)
[2024-08-03 17:48:33.786 UTC -4] dT:    0 [x] 3D (SSE)
[2024-08-03 17:48:33.786 UTC -4] dT:    0 [x] 3D (SSE2)
[2024-08-03 17:48:33.786 UTC -4] dT:    0 [-] 3D (3DNow)
[2024-08-03 17:48:33.786 UTC -4] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2024-08-03 17:48:33.786 UTC -4] dT:    0
[2024-08-03 17:48:33.786 UTC -4] dT:    0 *** Looking for Render API Extensions ...
[2024-08-03 17:48:33.786 UTC -4] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2024-08-03 17:48:33.787 UTC -4] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2024-08-03 17:48:33.787 UTC -4] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2024-08-03 17:48:33.787 UTC -4] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2024-08-03 17:48:33.787 UTC -4] dT:    0 [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2024-08-03 17:48:33.788 UTC -4] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2024-08-03 17:48:33.788 UTC -4] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2024-08-03 17:48:33.788 UTC -4] dT:    0 [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2024-08-03 17:48:33.788 UTC -4] dT:    0 [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2024-08-03 17:48:33.789 UTC -4] dT:    0 [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2024-08-03 17:48:33.789 UTC -4] dT:    0 [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2024-08-03 17:48:33.789 UTC -4] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2024-08-03 17:48:33.789 UTC -4] dT:    0 [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2024-08-03 17:48:33.790 UTC -4] dT:    0
[2024-08-03 17:48:33.790 UTC -4] dT:    0 Maximum texture size : 8192
[2024-08-03 17:48:33.790 UTC -4] dT:    0 Maximum simultaneous textures :8
[2024-08-03 17:48:33.790 UTC -4] dT:    0 MaxAnisotropic (1.0 = none) : 1.000000
[2024-08-03 17:48:33.791 UTC -4] dT:    0 WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[2024-08-03 17:48:33.791 UTC -4] dT:    0 WARNING: 'Perfect' Mode required pixels shaders
[2024-08-03 17:48:33.791 UTC -4] dT:    0 WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[2024-08-03 17:48:33.791 UTC -4] dT:    0 WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[2024-08-03 17:48:34.068 UTC -4] dT:    0 15 Splashscreens available.
[2024-08-03 17:48:39.750 UTC -4] dT:    0 Error loading FM called 'flightmodels/flightmodels/m33.fmd'!
[2024-08-03 17:48:39.750 UTC -4] dT:    0 It Cannot be Loaded from 'gui/game/buttons' File
[2024-08-03 17:48:39.750 UTC -4] dT:    0 *** This was the Reason of your 6032357614562r 70TD ***
[2024-08-03 17:48:39.750 UTC -4] dT:    0 FM Loading General Exception!
[2024-08-03 17:48:39.751 UTC -4] dT:    0 Warning, the "FlightModels/FlightModels/M33.fmd" cannot be loaded from "gui/game/buttons" File
[2024-08-03 17:48:39.755 UTC -4] dT:    0 M33 Loading FMD: FlightModels/A6M2N.fmd
[2024-08-03 17:48:51.868 UTC -4] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2024-08-03 17:49:03.475 UTC -4] dT:  112 Initializing DirectSound playback device...
[2024-08-03 17:49:03.475 UTC -4] dT:    0 Primary buffer created.
[2024-08-03 17:49:03.475 UTC -4] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2024-08-03 17:49:03.476 UTC -4] dT:    0 Not enought hardware buffers (0), hardware disabled
[2024-08-03 17:49:03.476 UTC -4] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2024-08-03 17:49:03.476 UTC -4] dT:    0 Default speaker config is : 1310724.
[2024-08-03 17:49:03.476 UTC -4] dT:    0 Direct sound audio device initialized successfully :
[2024-08-03 17:49:03.478 UTC -4] dT:    0 DX Version : 7
[2024-08-03 17:49:03.478 UTC -4] dT:    0 Hardware    - disabled [buffers : 0]
[2024-08-03 17:49:03.478 UTC -4] dT:    0 Extensions  - enabled :
[2024-08-03 17:49:03.478 UTC -4] dT:    0   EAX ver. 1 [ ]  - disabled
[2024-08-03 17:49:03.478 UTC -4] dT:    0   EAX ver. 2 [ ]  - disabled
[2024-08-03 17:49:03.479 UTC -4] dT:    0   EAX ver. 3 [ ]  - disabled
[2024-08-03 17:49:03.479 UTC -4] dT:    0   I3D ver. 2 [ ]  - disabled
[2024-08-03 17:49:03.479 UTC -4] dT:    0   ZoomFX     [ ]  - disabled
[2024-08-03 17:49:03.479 UTC -4] dT:    0   MacroFX    [ ]  - disabled
[2024-08-03 17:49:03.479 UTC -4] dT:    0 SIMD render [X]
[2024-08-03 17:49:03.479 UTC -4] dT:    0 num channels 16
[2024-08-03 17:49:03.479 UTC -4] dT:    0 Cannot open audio file samples/infinite 1
[2024-08-03 17:49:03.479 UTC -4] dT:    0
[2024-08-03 17:49:23.207 UTC -4] dT:    0 java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
[2024-08-03 17:49:23.208 UTC -4] dT:    0 at java.util.ArrayList.RangeCheck(Unknown Source)
[2024-08-03 17:49:23.208 UTC -4] dT:    0 at java.util.ArrayList.get(Unknown Source)
[2024-08-03 17:49:23.208 UTC -4] dT:    0 at com.maddox.gwindow.GWindowComboControl.get(GWindowComboControl.java:119)
[2024-08-03 17:49:23.209 UTC -4] dT:    0 at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:124)
[2024-08-03 17:49:23.209 UTC -4] dT:    0 at com.maddox.il2.gui.GUIAirArming.selectWeapon(GUIAirArming.java:1381)
[2024-08-03 17:49:23.209 UTC -4] dT:    0 at com.maddox.il2.gui.GUIAirArming.access$500(GUIAirArming.java:31)
[2024-08-03 17:49:23.209 UTC -4] dT:    0 at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:127)
[2024-08-03 17:49:23.209 UTC -4] dT:    0 at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[2024-08-03 17:49:23.209 UTC -4] dT:    0 at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[2024-08-03 17:49:23.210 UTC -4] dT:    0 at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[2024-08-03 17:49:23.210 UTC -4] dT:    0 at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[2024-08-03 17:49:23.210 UTC -4] dT:    0 at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[2024-08-03 17:49:23.210 UTC -4] dT:    0 at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[2024-08-03 17:49:23.210 UTC -4] dT:    0 at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[2024-08-03 17:49:23.210 UTC -4] dT:    0 at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[2024-08-03 17:49:23.210 UTC -4] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2024-08-03 17:49:23.210 UTC -4] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2024-08-03 17:49:23.211 UTC -4] dT:    0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2024-08-03 17:49:23.211 UTC -4] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2024-08-03 17:49:23.211 UTC -4] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2024-08-03 17:49:23.211 UTC -4] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:180)
[2024-08-03 17:49:23.211 UTC -4] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2024-08-03 17:49:23.211 UTC -4] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2024-08-03 17:49:23.211 UTC -4] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-08-03 17:49:23.211 UTC -4] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[Aug 3, 2024 5:49:37 PM UTC -4] -------------- END log session -------------
Logged

Vampire_pilot

  • member
  • Offline Offline
  • Posts: 8630
Re: Armstrong-Whitworth Siskin IIIA - Edlor's Heritage
« Reply #9 on: August 04, 2024, 02:39:07 AM »

This seems to be the log with the missing cod?
Why would you remove that and think it will fix anything?

What module did you add it to? In BAT you must add it to TGA, that's where it belongs. If you add it to WAW, you might miss the Cooper bombs in that environment.

Logged

Piotrek1

  • member
  • Offline Offline
  • Posts: 2533
    • SAS IL BYTES BACK
Re: Armstrong-Whitworth Siskin IIIA - Edlor's Heritage
« Reply #10 on: August 04, 2024, 02:39:49 AM »

 Nice addition to the inter-war aircraft, Thank you Vampire pilot 8), in my Vp modpack it works seamlessly even though I have no choice of armament and the only option available is the default.



Best Regards,
Piotrek

Logged

Vampire_pilot

  • member
  • Offline Offline
  • Posts: 8630
Re: Armstrong-Whitworth Siskin IIIA - Edlor's Heritage
« Reply #11 on: August 04, 2024, 02:40:58 AM »

you also do not have the cooper bombs as weapons addition.

BombGunCooper20lb

No idea what weapons pack they are from. Something WW1 or other pre-war package I presume.

I found this Package by DreamK that should have them:

British Bombs
https://www.mediafire.com/download.php?d49oeea8u37cofk

Logged
Pages: [1] 2   Go Up
 

Page created in 0.033 seconds with 20 queries.