Here's an inside look at the same situation shown in my previous post, with this WT plane's hull in a rough position. There are numerous discrepancies in the fit. And of course the canopy frame and the interior surfaces would have to be removed.

To show the fore-aft range of motion with the expanded 6dof limits, here are views from the farthest back and farthest forward positions one can achieve. One's virtual head can go from almost touching the headrest to just about as far forward as the canopy frame arch.
My approach in POV placement is thus. For players not having head tracking, the 'default' CAMERA hook, in the generally farther forward placement I give it, will typically offer a better view aft. The common default position which puts the virtual head practically smooshed hard into the headrest makes for a lousy view to the rear. Furthermore, the sight picture is improved at least somewhat. For players having 6dof capable head tracking, I strive for the optimum combination of CAMERA hook and 6dof limits, to permit a fuller range of motion within which to see outside and around such obstructors as the canopy framing.
Additionally, some planes have the CAMERA hook so far back that with 6dof one can lean back and put his virtual BEHIND the headreast/seat/bulkhead/armored plate! That's really bad.
To appreciate my thinking on this matter, compare the old stock pilot placement as seen from outside with the new pilots offered by, e.g., Barnesy. Then compare these with actual photos of pilots seated in their rides. The old stock pilots are given a reclining repose I half-jokingly call--indeed, sneeringly ridicule--as the East L.A. lowrider lie down.

Perhaps this was done to disguise the old practice of putting the PoV back and low as a means to hide the frequent gaps in wings and cowl. But I can't abide it because the supremacy of situational awareness, and the real disposition of pilots, goes against it. I'd rather suffer the visibility of hull gaps if my view of the outside world is improved. Besides, I'm avoiding as much as possible any 'cheating' where the PoV can push beyond where it's physically possible. Lastly, we must realize that cockpits are for the most part (in fighters particularly) mightily cramped offices. It's not hard for a pilot to put his head into many areas within. Recall that in a forced landing/crash his head can bang into the sight even when strapped in. And so having the ability to lean close to the sight--if located within such reach--at will should be available to us players.
