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Author Topic: Request: Cockpit adjustments (Mosquito NF pack, Me 410, Bf 110 G-4, He 219, possibly others?)  (Read 1303 times)

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PretzelDarter

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Hello!

I'm making this request at the suggestion of WxTech (so it's not lost in youtube notifications). I'm guessing they might be tackling these at some point, though I wouldn't mind others getting involved too!

Concerning two of the (families of) types (the first being the Mozzie NF pack with the Mosquito NF Mk XII, XII ( AI18 ), XII, XIX ( AI.8 ), and XIX (AI.10), listed in air.ini as Mosquito NF Mk XII, XVIIAI8, XVII, XIXAI8, and XIX respectively just to clear up any confusion; and the second would simply be the Me 210 and Me 410 family upgrade mod with the Me 210 Ca-1, Ca-1 Zerstörer, 410A, and 410B.), the pilot's head position/PoV is too high to the point that it makes using the gunsights quite difficult and awkward (with headtracking at least). The Mosquito's reticle is impossible to maintain view of no matter how low I move my head. The 410's is viewable but awkward because standard position tends to be looking at a bar on the windshield (and the gunsight has no mask, which means you can see the reticle above the bar anyways :P).

This video features some of the troubles with trying to use the gunsight on the Centrimetric-radar Mozzies:

If needed I can record a video displaying the 410's issues as well.

I'd like for someone to fix the pilot's PoV in the cockpit that these two families of aircraft use if possible, so these two magnificent planes can be enjoyed to the fullest! Extra changes (like a mask for the 410's reticle, historical reticle for the Mozzies, improved 6dof limits, etc) could also be nice, but aren't as necessary unless you want to put in the effort in for that ;)

Apart from that, WxTech also suggested that the Bf 110 G-4's cockpit could be improved: Replacement of the instrument night textures (that seem to be day textures without color); reduce the opacity of the gunsight reflector plates, and providing a proper mask for the upper sight. I assume they'll get to that so here it is on a forum post.

Only other cockpits I could think to change/fix off the top of my head right now would probably be the D4Y (scope gunsight nonfunctional), Ju 88 G-6 (main gunsight reticle disappears in some circumstances relating to how far/close you are to it with headtracking, and Schräge Musik gunsight reticle is little more than a png plastered to the top of the canopy like a sticker), and maybe the He 219 (adding a physical gunsight for the Schräge Musik and a mask for it, images from a late 1944 manual):





Some of these things feel like a bit of a big ask, but I figured I might as well put it out there that there's a want for these! Thank you in advance! ;D
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Mick

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... I guess you are using the keys combination : UP arrow + F1 ...  ;)

... I just checked in my game with my TrackIR 5 and if I do the same, I get the same "bug" as you ...  8)

Once in cockpit view, just hit the UP arrow key + F1, and you'll "repair" your "bug" ...  ;)
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PretzelDarter

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What keybind function is that associated with? I have my arrow keys set for tail trim. I'm trying that right now with my TrackIR and it isn't doing anything.
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Mick

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...  UP arrow key on the left edge of the keyboard (just above the CTRL key) + F1 key ...  8)
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PretzelDarter

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Ahh, Shift + F1, thank you. That worked, though I feel like I shouldn't need to do that every time I want to use the gunsight in the Mozzie NFs and 410 (in part because that locks your head in place until you toggle it again), so in my opinion they could still do with a fix.
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Mick

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Ahh, Shift + F1, thank you. That worked, though I feel like I shouldn't need to do that every time I want to use the gunsight in the Mozzie NFs, so in my opinion they could still do with a fix.

... I knew it would work, as I get the same issue as yours if I hit Shift + F1 ...  8)

... no need to use that key combination to use the Mossies NFs gunsight, if you feel you are too far from the reticle you can then use another closer default view ...  ;)

There's a saying that goes :

".. if it ain't broken, don't fix it ...!" ...  8)
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PretzelDarter

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Quote
... no need to use that key combination to use the Mossies NFs gunsight, if you feel you are too far from the reticle you can then use another closer default view ...


A closer default view in game or in TrackIR? Could you provide instructions? The current in-game view (for these specific Mosquitos) is so far back that the pilot isn't even seated, he phases through the back of his seat when I lean in closer (only for my view to bob back up when I see the reticle for a second) :P
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Mick

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... default view in game ...  ;)

It's been such a long time that I can't remember, most probably in the "Commands" section of the game, you can give different default views a given keyboard key ...  ;)
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Mick

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... Field of vision setting, from 35 to 85 ...  ;)
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WxTech

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I'll shortly start looking into what I need to get (if anything) for my B.A.T. 4.0 game.

This is the first illustration I've seen of the sight installation for Schrage Musik. I knew there would need to be some separation between reflector and sight body, and here it appears to be roughly 25cm or so. If one desired full realism of reticle interaction, the circular reticle mask should be located the same separation distance behind the reflector, on the line of sight toward the optically distant projection of the reticle. The result would be an apparently rather small aperture through which just a portion of the reticle could be seen at any one moment.

A rough calculation, before more careful consideration of the arrangement. I'll assume an eye-to-reflector distance of 40cm. To this we add the 25cm additional distance to the reflected image of the sight's collimating lens (which defines the reticle mask), for a total of 85cm. If the collimating lens diameter were to be 6cm, its apparent angular diameter in reflection at 85cm distance would be just over 4 degrees. The 100 mil circle is 5.7 degrees, and so one could not see the full 100 mil circle at any one time. As one's head moves about, a portion of the full reticle pattern would be visible through that angularly smaller-than-normal mask floating in the air beyond the canopy. This would require more careful head positioning in order to get the center of the reticle within the mask.

I can simulate this accurately if desired. ;) Certainly if I have the plane in my game to test things out...
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PretzelDarter

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... Field of vision setting, from 35 to 85 ...  ;)
That seems to just affect how zoomed in my camera is, rather than how low my pilot's virtual head can move inside the cockpit (and thus see the reticle).

Quote
I can simulate this accurately if desired. ;) Certainly if I have the plane in my game to test things out...
That would be amazing! The plane in question for those illustrations is the He 219 (which should be in baseline BAT 4.0 I believe), I could send you a PDF of the manual if you want more information, it seems to offer more details in regards to sighting the SM and the installation, though it isn't translated (but you might know German for all I know 8))
I think this illustration is related in that regard but I'm not certain:


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Mick

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... Field of vision setting, from 35 to 85 ...  ;)
That seems to just affect how zoomed in my camera is, rather than how low my pilot's virtual head can move inside the cockpit (and thus see the reticle).

... if you don't use the Shift + F1 keys, then there's no need to lower your pilot's virtual head, and if you use another closer default view key, previously mapped according to your taste, then I can see no problem ... 
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