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Author Topic: Request: Cockpit adjustments (Mosquito NF pack, Me 410, Bf 110 G-4, He 219, possibly others?)  (Read 1313 times)

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PretzelDarter

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Quote
... if you don't use the Shift + F1 keys, then there's no need to lower your pilot's virtual head, and if you use another closer default view key, previously mapped according to your taste, then I can see no problem ...
As I said before, while it does technically work, Shift + F1 is awkward and it should not be necessary when I can clearly see the reticle with normal head movement in most other aircraft. The keys for specific FoV levels or default view key haven't fixed anything (and I already use my stick's hat switch to increase/decrease FoV anyways) because they don't go closer, they just zoom in. I should clarify that WxTech said to me in a Youtube comment that they were willing to potentially fix the head position issue.
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Mick

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... then you need to open the Body.mesh file and fiddle with the CAMERA or CAMERAAIM figures (sorry can't remember which one, but WxTech must know)) of the [HookLoc] section ...

Example :

//Export from: IL2 Export V2.5 by Fatduck
//Filename: Body.msh

[Common]
NumBones 0
FramesType Single
NumFrames 1

[LOD]
500

[Hooks]
CAMERA <BASE>
CAMERAAIM <BASE>


[HookLoc]
0 -1 0 1 0 0 0 0 1 -0.04131 0.45 0.50
0 -1 0 1 0 0 0 0 1 -0.04131 0.35 0.495
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WxTech

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Anyone having a Selector which offers the dump mode option can now set the cockpit view hooks to taste. If the cockpit file containing them (most often Body.msh, but for a good number of German 'pits MaineHull.msh) is already in ASCII test one is ready to start experimenting. If the file is not ASCII, a mesh viewer utility will allow to convert all meshes in the cockpit folder to plain text. Then the next step is to create your own mod if there is not already a cockpit mod present in your game.

When using a head tracker, upon hitting the translational limit for movement on a particular axis one might for a moment enjoy a small increase in the extent of that limit, via a function called "rubber band" in the 6dof settings. This is intended to provide some small degree of 'softness' to those limits. That's why the reticle can be seen a bit more fully for a brief instant.

I have long railed against the silly PoV settings for so many cockpits. Too often the virtual pilot's head is placed practically in contact with the headrest, as though he's lying back for a nap. Or put too far back in order to both hide cowling gaps or to better show the instrument panel. My not infrequent prostletyzing for a more sensible and realistic head positioning is generally met with an obstreporous clinging to the established way.

With expanded 6dof limits one can still lean back to take in a more encompassing view of the panel, and lean farther forward to enjoy the improved view through the sight and over the cowling and to better see toward the rear.

And with a combination of sensible view hook positions and expanded 6dof limits, the SHF-F1 'gunsight' view will in most cases be a thing of the past.

Of course, one must also cater to players who do not enjoy the benefit of 6dof capable tracking gear, although there are keyboard controls which are a clunky workaround. ;) With this fact in mind, I still adhere to the philosophy that viewpoints which facilitate better situational awareness and improved sight pictures are more important in a combat sim than are viewpoints which provide the most encompassing view of the instruments.
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

Mick

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... well in fact this "issue" happens each time the reticle is not dead centered in the cockpit of a given AC, which is the case with Mossies (reticle on the left simply because the sight is on the left, just in front of the pilot ...) and each and every Bf109 or FW190 for example, simply because the Germans thought the great majority of people were not only right handed (hence the throttle on the left ...), but also had a right directing eye, hence the Revi slightly on the right and thus not centered in the cockpit ...  ;)

When toggling with Shift + F1, you enable or disable the 3D of your 6dof capable tracking gear, no problem at all with most AC that have a centered sight, but this won't be the case with any AC that's got an out of center axis sight ...  :-[

Since this has been the case for more than 20 years, I believe if there were an easy fix, a modder would have long released it ...  ;)
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WxTech

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Mod released for the Mosquito night fighters; go to this thread:

https://www.sas1946.com/main/index.php/topic,73129.0.html
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)
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