Anyone having a Selector which offers the dump mode option can now set the cockpit view hooks to taste. If the cockpit file containing them (most often Body.msh, but for a good number of German 'pits MaineHull.msh) is already in ASCII test one is ready to start experimenting. If the file is not ASCII, a mesh viewer utility will allow to convert all meshes in the cockpit folder to plain text. Then the next step is to create your own mod if there is not already a cockpit mod present in your game.
When using a head tracker, upon hitting the translational limit for movement on a particular axis one might for a moment enjoy a small increase in the extent of that limit, via a function called "rubber band" in the 6dof settings. This is intended to provide some small degree of 'softness' to those limits. That's why the reticle can be seen a bit more fully for a brief instant.
I have long railed against the silly PoV settings for so many cockpits. Too often the virtual pilot's head is placed practically in contact with the headrest, as though he's lying back for a nap. Or put too far back in order to both hide cowling gaps or to better show the instrument panel. My not infrequent prostletyzing for a more sensible and realistic head positioning is generally met with an obstreporous clinging to the established way.
With expanded 6dof limits one can still lean back to take in a more encompassing view of the panel, and lean farther forward to enjoy the improved view through the sight and over the cowling and to better see toward the rear.
And with a combination of sensible view hook positions and expanded 6dof limits, the SHF-F1 'gunsight' view will in most cases be a thing of the past.
Of course, one must also cater to players who do not enjoy the benefit of 6dof capable tracking gear, although there are keyboard controls which are a clunky workaround.

With this fact in mind, I still adhere to the philosophy that viewpoints which facilitate better situational awareness and improved sight pictures are more important in a
combat sim than are viewpoints which provide the most encompassing view of the instruments.