Get it here:
https://www.mediafire.com/file/pzf4fmfz4sroy60/%25210_MosquitoNF_cockpit_P%2AV_fix.7z/fileFrom the included readme file:
Mosquito night fighter cockpit PoV fix, for 4.12 and later
The stock POVs were ridiculously far back; the 'normal' view could have the virtual pilot's head move BEHIND the seat's armored headrest! And the the same PoV was too high, not permitting to quite see the reticle's center.
The CAMERA and CAMERAAIM view hooks have been both moved forward. The CAMERA hook has been lowered to the same height as for CAMERAAIM, and both are slightly higher than the middle of the sight's reflector plate.
If one does not like these positions, they can be easily tweaked to taste. In the Body.msh and Body8.msh I have made a notation as the the directions the hooks move when the three XYZ values are increased. "L F U" are Left, Forward and Up. The forward and up positions are the crucial values here, as the PoV is nicely centered on the L-R axis and need not be altered.
The cockpit class has had the 6dof translational view limits increased fairly substantially on all three axes; formerly the default values in the base class were used, and so I added the 6dof limits line of code anew.
CockpitMosquitoNF8.class
9B3A00D6D6D92FE6
54D055BAA022CEE4
BCD511DA63ABE934
D90CDE0E8A3E48BC
CockpitMosquitoNF10.class
1D63CEBE3F00E6CC
51829ECE4E318158
C821691E29A0E39C
E2F59BBE55907F6C