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Author Topic: REQUEST: Taxi Patterns (for BAT)  (Read 497 times)

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UberDemon

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REQUEST: Taxi Patterns (for BAT)
« on: November 03, 2024, 02:36:58 PM »

[Updated Download of patterns.]

Greetings,

In support of BAT, as well as my current UberQuick Mission Generator (UQMG) 1946 Max (https://www.sas1946.com/main/index.php/topic,72627.0.html), specifically, its UQMG/QMB Template Builder Module (https://www.sas1946.com/main/index.php/topic,73209.0.html), I am requesting the mission design community to help me add Taxi pattern content for Template Builder.

The Template builder will save mission and template designers time in implementing taxi patterns that can be reused.  UQMG 1946 Max (UQMG Max for short) uses algorithms which allow taxi patterns to be used in multiple scenarios.  The taxi pattern is placed in the desired location automatically, and rotates to fit the runway angle.  Obviously there are several types of runways in IL-2... so having the community add some would help.  I created 34 different ones with some of them fitting some of the classic bases in IL 2.

Some of them are generic, but I designed specific ones for 4 different classic runways with short and long taxi patterns from different parking locations.

You can download the mission files and screenshots here:  https://www.mediafire.com/file/9c7eptocbwi9eav/UQMG_TaxiPatterns02.zip/file

I request that for taxi patterns, you test them first without spawn points first.  The aircraft will be placed in a straight line to the right of the first plane (do it with 4 planes).  If that works then place for Generic Spawn points, one for each plane in the flight in a manner that they do not create an obstacle to any taxiing plane, because depending how you place them, they will make the plane stop and not go to its takeoff.  Also the Generic Spawn points need to be placed in a manner that if a second wave of airplanes used the original spawn Waypoint, they will be able to use that side by side patern without obstructions.  Try some of the patterns I supply to see.

Anyway, any help would be awesome.  Below you can see what it looks like in the Template Builder:





And below is the current list of waypoints I designed, and screenshots.  If you do not have a place to upload the files, just paste them here using the code option, and also provide a screeshot.  It is best to design them on runways that are horizontal from West to East / East to West.  Other than that, you are pretty much free to use your imagination.  (HINT:  In the FMB, display Spawn Pattern/Points to help with some of the taxi patterns.)

Something I did not do is create taxi patterns for Seabases... those maybe fun as well.

List of patterns by UberDemon (me... I like talking about myself in the third person... makes me... an entity... :D):
taxi0000_EndOfRunwayRight.mis
taxi0001_EndOfRunwayLeft.mis
taxi0002_EndOfRunwayFighterShortRight.mis
taxi0003_EndOfRunwayFighterShortLeft.mis
taxi0004_EndOfRunwayFighterVeryShortRight.mis
taxi0005_EndOfRunwayFighterVeryShortLeft.mis
taxi0006_EndOfRunwayFighterAlertRight.mis
taxi0007_EndOfRunwayFighterAlertLeft.mis
taxi0008_EndOfRunwayFighteScramble1.mis
taxi0009_EndOfRunwayFighteScramble2.mis
taxi0010_Classic1LargeParkingLongFighter.mis
taxi0011_Classic1LargeParkingShortFighter.mis
taxi0012_Classic1SmallParking1ShortAny.mis
taxi0013_Classic1SmallParking1LongAny.mis
taxi0014_Classic1SmallParking2LongFighter.mis
taxi0015_Classic1SmallParking2ShortFighter.mis
taxi0016_EmergencyShorTakeoff1.mis
taxi0017_EmergencyShorTakeoff2.mis
taxi0018_Classic2LargeParkingLongFighter.mis
taxi0019_Classic2LargeParkingShortFighter.mis
taxi0020_Classic2SmallParking1LongFighter.mis
taxi0021_Classic2SmallParking1ShortFighter.mis
taxi0022_Classic2SmallParking2LongAny.mis
taxi0023_Classic2SmallParking2ShortAny.mis
taxi0024_Classic3SmallParking1LongFighter.mis
taxi0025_Classic3SmallParking1ShortFighter.mis
taxi0026_Classic3SmallParking2LongAny.mis
taxi0027_Classic3SmallParking2ShortAny.mis
taxi0028_Classic4LargeParkingLongFighter.mis
taxi0029_Classic4LargeParkingShortFighter.mis
taxi0030_Classic4SmallParking1LongAny.mis
taxi0031_Classic4SmallParking1ShortAny.mis
taxi0032_Classic4SmallParking2LongAny.mis
taxi0033_Classic4SmallParking2ShortAny.mis

And here are the screenshots associated with them:





































































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genXgamer

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Re: REQUEST: Taxi Patterns (for BAT)
« Reply #1 on: November 08, 2024, 06:43:26 PM »

I only use this method for complex dispersals such as those found on New Guinea and Solomon Islands maps, as shown below.

If these are of any use let me know, they will certainly save mission builders time doing it themselves.




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UberDemon

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Re: REQUEST: Taxi Patterns (for BAT)
« Reply #2 on: November 09, 2024, 05:46:56 AM »

Absolutely, I would love them because then people designing templates for those maps could use the patterns, and the could be adapted to other maps as well!  I really appreciate the help you have been providing.  And the good thing is that this is already working in the Template builder.  So you can make it as complex as you want.

Those Buildings/Tree  designs would be nice for dioramas as well.

I am working on the diorama importer code.  It is challenging but fun... you know like brain exercise.
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genXgamer

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Re: REQUEST: Taxi Patterns (for BAT)
« Reply #3 on: November 09, 2024, 09:48:00 PM »

Here's three patterns for Kukum Field - Fighter Strip 2.

These airstrips don't really lend themselves to four aircraft flights as the dispersals are usually in threes, this is even more evident at Henderson and Fighter Strip 1.

Anyhow there's two singles and one duel, each works flawlessly.

https://www.mediafire.com/file/lavu9ervjgd299f/Kukum_Field.7z/file






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UberDemon

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Re: REQUEST: Taxi Patterns (for BAT)
« Reply #4 on: November 10, 2024, 09:13:07 AM »

Perfect, thank you, I am incorporating that in UQMG Template Builder.

I can use the first two, which are the separate versions of the third one.  I can only do one pattern at a time.  I also changed the next to last waypoint to be the standard takeoff point, and dropped it right on the runway "X" because of how UQMG is coded.




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UberDemon

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Re: REQUEST: Taxi Patterns (for BAT)
« Reply #6 on: November 13, 2024, 06:17:35 PM »

You are awesomeness.

I had to change Gurney1 because the TAKEOFF points before flying has to be in a working Runway X (that is, one of those that the TAKEOFF/LANDING waypoints automatically goes to them).  The only change was that it used the northern runway.  Some runway unfortunately have the X's displayed but not all maybe active.

Anyway, incorporated in the Template Builder.  UQMG Alpha should come out before Christmas... I hope.


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genXgamer

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Re: REQUEST: Taxi Patterns (for BAT)
« Reply #7 on: November 13, 2024, 06:40:11 PM »

No worries mate!

You had me double checking my spelling, it is Kukum not Kakum.
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UberDemon

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Re: REQUEST: Taxi Patterns (for BAT)
« Reply #8 on: November 14, 2024, 06:11:53 PM »

Easy change in my menu...
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