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Author Topic: FIRST LOOK: Diorama Importer Tool for IL-2 1946 BAT/SAS/etc… (a Part of the UQMG Suite)  (Read 756 times)

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UberDemon

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FIRST LOOK:  Diorama Importer Tool for IL-2 1946 BAT/SAS/etc… (a Part of the UQMG Suite)



Well, some of you may remember I made a request for template dioramas with the intent of being able to import them on UQMG/QMB templates (https://www.sas1946.com/main/index.php/topic,73039.0.html). I have started work on the GUI concept and wanted to share this with you.  This will be another mission builder tool I will make available in the upcoming Alpha (PreAlpha download is still available, but it is closed:  https://www.sas1946.com/main/index.php/topic,72627.0.html)

Rather than making this specific to QMG/UQMG templates, this can be used with any mission you create, as long as it does not use one of the existing Building/Object types the engine uses for substitution.

I have not implemented the substitution routine yet, but I know it is possible because I implemented the taxi importer tool into the Template Builder (another Tool within UQMG:  https://www.sas1946.com/main/index.php/topic,73209.0.html) and it applies a "relocate and rotate" routine.

The first challenge was tacking the GUI/Interface, and keeping track of the assigned substitutions.  The concept is as follows:

Currently you can have up to 50 different types of Dioramas (collections of ground objects) per team (50 for Red, 50 for Blue) imported in a mission.  Each type can be imported as many times as you want in different parts of the mission map.  So for example, if you wanted nice/complex AAA batteries in the mission… say 20 of them, you would only need one Substitution assignment.  So for that team you still could have 49 other diorama types you can import multiple times.

Basic steps would be:
• Start UQMG 1946 Max, start Diorama Importer tool (Ctrl+D)
• Select one or more dioramas (say AAA battery), and assign an object you will use for substitution… say the WickerChair
• Design mission without using the first 100 Building objects
• In FMB, drop the WickerChair in the places you want the AAA battery, and rotate each to the direction you want
• Save mission
• Load the mission in the Diorama Importer
• Run the Importer…
• Re-open the mission in FMB, and you now the mission will have the Diorama’s you specified.

So this is still work in progress, but here are a few previews of the GUI (thank you to genXgamer and Dimlee for producing the Dioramas shown (except for one).  The more Dioramas the community produce, the greater the variety.













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Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.  (** Alienware Aurora R7 / i7-8700 3.20GHz / 16GB RAM / Win 10 x64 / NVIDIA GeForce GTX 1080 **)

TOMMYGUNN1488

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WOW AWESOME WORK
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PO_MAK_249RIP

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This looks absolutely amazing my friend. The amount of work you have done (and contınue to do) is nothing short of incredible
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UberDemon

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Thank you all.  I'll keep working on it!
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Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.  (** Alienware Aurora R7 / i7-8700 3.20GHz / 16GB RAM / Win 10 x64 / NVIDIA GeForce GTX 1080 **)

kfx

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Thank you for continuing to build this, I could definitely use this for my maps!
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UberDemon

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Thank you for continuing to build this, I could definitely use this for my maps!

It is fully functioning in the UQMG 46 Alpha available here:  https://www.sas1946.com/main/index.php/topic,72627.0.html

It comes with a really fun tutorial, adding dioramas to the original "leaked" IL-2 Demo1 3 SP missions from 2000 (1xBf109, 1xP-39, 1xIL-2)
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Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.  (** Alienware Aurora R7 / i7-8700 3.20GHz / 16GB RAM / Win 10 x64 / NVIDIA GeForce GTX 1080 **)

SAS~Poltava

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Amazing idea! Will help all us missionbuilders no end! THANKS!  ;D
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Oleksii Tsykhaniuk & Ihor Prokopiuk May 29 2023

UberDemon

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Amazing idea! Will help all us missionbuilders no end! THANKS!  ;D

Thank you Poltava.  I am adding more features to UQMG to make it a mission builder's powerful companion to FMB.  It will not be only a quick mission generator, it will add much more.

I have 3 features that I am already thinking:
* A bulk mission converter (for incompatible versions)
* A bulk simple mission inverter (Make red blue and blue red; sometimes useful for different perspectives, particularly in JTW when you have most countries in both teams)
* The Universal Aircraft Cloner; a version neutral mission editor that allows the cloning of existing aircraft flights (features are being decided)  So on this one you open any Mission File, select how you want cloning to work, and it creates a new version of the mission with the copied flights.  I figure I'll need to have two versions of that.  One using the stock regiments, and one using BAT/UQ/DBW/HSFX countries.

This will all be a part of the UQMG 46 Max suite of tools.

The alpha update will include the Text/ASCII/Unicode converter, and the addition of TGA, JTW and BAT 4.3.  UP3.4 Cassie will also be added, but not sure if in this or the next update.
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Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.  (** Alienware Aurora R7 / i7-8700 3.20GHz / 16GB RAM / Win 10 x64 / NVIDIA GeForce GTX 1080 **)
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