Hi guys
Recently there's been discussion about having a high voltage pylon in-game, so yesterday I whipped one up.
My previous attempts produced models around 8,000 polys which in 3d modelling terms is a low poly model but is too high for static objects in our sim.
This one comes in at 4,100 faces and although I could certainly further optimise it, I would not drastically reduce the poly count.
A shadow, collision box and damage model have been added, but only one level of detail was created.
I've only tested how it looks in-game and crashed an airplane into it, I haven't for example tried to blow it up.
P.S. Don't inspect it too closely as there are some wonky geometry in places.
This work is free from any restrictions, in other words do whatever you want with it.
Due to the size of the pylon mesh this mod requires the mod for large files DLL 4096-2017 which is included in B.A.T. and can also be found in SAS forums.Correction: This mod should go in Jet War folder, not #WAW3 as I wrote in readme file.https://www.mediafire.com/file/5s4tcnl9l5m0lj0/HVPylon.7z/fileDue to a couple of deaths and spate of hospitalisations this product has been pulled from the shelves.
