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Author Topic: High Voltage Pylon  (Read 819 times)

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genXgamer

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Re: High Voltage Pylon
« Reply #12 on: November 20, 2024, 04:19:24 PM »

Thanks for the offer Gerald, but this high voltage pylon was available for other members use/pleasure.
I personally have no interest in it, as I'll never use it in World War 2 missions.

Your pylon uses the transmitter/receiver object which still has a face count of over 2,000, add to that the crane object (times 6?) and you end up with something not too different than mine, other than yours is broken up into multiple objects and mine is a single object.

P.S.  I should point out that disabling the awesome looking shadow will halve the poly count.
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ljmagnum

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Re: High Voltage Pylon
« Reply #13 on: November 21, 2024, 09:35:56 AM »

Dear GenXgamer

i delete the Sh vertices and sh faces in live mesh but no  sucess CTD as before

but was a good idea

could ur send me a conf ini to test my configuration

thx 4 ur advice and help

gerald
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