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Author Topic: PREVIEW: Ultimate AAA Emplacement Collection  (Read 409 times)

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UberDemon

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PREVIEW: Ultimate AAA Emplacement Collection
« on: November 25, 2024, 03:29:20 PM »

Well,

Maybe not ultimate, but I have been working on some content.  Now that my Diorama Importer (https://www.sas1946.com/main/index.php/topic,73251.0.html) is working, I decided to create some content that will be released with the upcoming UQMG 1946 Max Alpha.  It allows any existing mission to be enhanced with dioramas that are moved to the specified locations (infinite repetitions) and at the rotation specified by the mission designer.  It also handles moving ground objects.

genXgamer and Dimlee have been collaborating by creating some awesome dioramas (https://www.sas1946.com/main/index.php/topic,73039.0.html), and I decided to add to the content by creating some AAA emplacements.  I am working on adding a few Winter versions, but there are plenty of versions as you can see below.  All versions include higher FPS versions that only add the guns themselves.  For the mobile positions, it also includes versions without moving objects.    For fixed emplacements I have included Germany, France, Italy, Japan, Soviet Union, UK and USA, with variation as appropriate (Pacific, Winter).  For fixed positions I have both full batteries and smaller positions (half-of AAA guns).  For mobile AAA, I also included Hungary (Japan does not have any mobile AAA objects in BAT).

Below are some of the current products.








































































































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UberDemon

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Re: PREVIEW: Ultimate AAA Emplacement Collection
« Reply #1 on: November 25, 2024, 04:40:21 PM »

A Few more Winter conversions.




















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gunny0134

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Re: PREVIEW: Ultimate AAA Emplacement Collection
« Reply #2 on: November 25, 2024, 05:18:38 PM »

It's amazing !!

This is the opening of a new area called the '1946 Diorama'.

I think winter manikins will soon be released by the interested modders here.

Many thank you for your hard working.
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UberDemon

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Re: PREVIEW: Ultimate AAA Emplacement Collection
« Reply #3 on: November 25, 2024, 05:58:22 PM »

It's amazing !!

This is the opening of a new area called the '1946 Diorama'.

I think winter manikins will soon be released by the interested modders here.

Many thank you for your hard working.

Thank you gunny.  And here are the final winter conversions.  I now go back to finishing some Template Builder code, then I'll write some fast tutorials and then the Alpha release, which I plan for before X-mas.
















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UberDemon

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Re: PREVIEW: Ultimate AAA Emplacement Collection
« Reply #4 on: November 25, 2024, 06:37:49 PM »

gunny, if you want to experiment with the AAA dioramas before the UQMG Alpha, they are here:  https://www.sas1946.com/main/index.php?topic=73039.msg794309#msg794309

You can definitely add them with some text editing to a mission, and you can use the Alt+ Mouse selection to copy and paste in IL-2 FMB, problem is that you can only do one group at a time, and you can't rotate them.  If you use FMB the rotation is messed up.

The Diorama Importer will allow you to add up to 50 different types of dioramas per team (50 for red, 50 for blue), and you can place them infinitely, so if you want 10 copies of a diorama in different places in the map, you can do that (and each of those 10 can be pointed in a different direction), then you can also add 15 of another... each one of the 15 in a different angle if you want, whether it has Static, Objects or moving objects.  It all gets placed perfectly and in the right direction.

It is pretty straight forward once you do it a few times...

1) Start UQMG 1946 Max
2) Start Diorama Importer (Shortcut is Ctr+D)
3) Select which Dioramas you want to use in your mission (or pick from a previously saved selection)
4) In FMB, load any existing IL-2 mission (there is a limitation below *)
5) Save the file under a different name so the original is not overwritten
5) Place the objects that will be substituted for the diorama you selected in the locations you want and point them to the direction you want (in IL-2, positive angles moves clockwise, default is 360, which is 0)
6) Open the file you edited in the Diorama Importer
7) Process the file...
8) Re-open the file in FMB and all the dioramas are now there...
9) Play mission or edit it further

(*) The only limitation today is that UQMG uses a file called 0_Key.mis to understand which objects it uses to substitute, and today it uses the first 100 objects in IL-2 list.  I can try to change that later.  What that means is that the original mission cannot have those objects, but the dioramas can.  Because today many missions may use those objects maybe I can have alternative substitution objects... maybe the last 100, like rulers, etc, because they are not used in missions.
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gunny0134

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Re: PREVIEW: Ultimate AAA Emplacement Collection
« Reply #5 on: November 25, 2024, 07:01:26 PM »

I visited the thread you taught me.
The thread was a domain of professionals who killed the user's morale... ::(
Anyway, for now, I will copy and save the above manual you mentioned.
And...not right away, but I'll leave it as a challenge at any time.

Thank you.
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UberDemon

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Re: PREVIEW: Ultimate AAA Emplacement Collection
« Reply #6 on: November 25, 2024, 07:59:55 PM »

I visited the thread you taught me.
The thread was a domain of professionals who killed the user's morale... ::(
Anyway, for now, I will copy and save the above manual you mentioned.
And...not right away, but I'll leave it as a challenge at any time.

Thank you.

Don't worry, the operation with the Diorama Importer will be simple.  That is the reason I designed it, I want mission designers to be able to do things fast.
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vonofterdingen

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Re: PREVIEW: Ultimate AAA Emplacement Collection
« Reply #7 on: November 25, 2024, 09:29:35 PM »

Just to clarify, you can rotate copied object sets in the FMB. Just be sure to check the Rotate Objects option in the Edit menu.
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UberDemon

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Re: PREVIEW: Ultimate AAA Emplacement Collection
« Reply #8 on: November 26, 2024, 07:04:18 PM »

Just to clarify, you can rotate copied object sets in the FMB. Just be sure to check the Rotate Objects option in the Edit menu.

Sure sure I got that.  The difference between my diorama importer is that you have better control of the rotation axis (the center varies and it changes the location too much), and also, you cant do that to moving objects, whereas the diorama importer can.

Something that you can do is take an existing mission, and you can select up to 50 different types of dioramas per team, then you can point them in the desired direction.  For each of the 50 dioramas, you can place as many copies of them anywhere in the map, then run the script and all objects, including moving objects are placed where you specified in a few seconds.
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sgt.wingspan

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Re: PREVIEW: Ultimate AAA Emplacement Collection
« Reply #9 on: November 26, 2024, 08:52:04 PM »

This would be an amazing FMB mission changer when its done.  I would be glad to test and mind if use in the future with credit.
Currently just working on 'what if' campaign RU winter war part2.. for dec.
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UberDemon

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Re: PREVIEW: Ultimate AAA Emplacement Collection
« Reply #10 on: November 26, 2024, 09:42:31 PM »

This would be an amazing FMB mission changer when its done.  I would be glad to test and mind if use in the future with credit.
Currently just working on 'what if' campaign RU winter war part2.. for dec.

I plan to release it in the next few weeks for testing.  Hopefully you find it useful.
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