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Author Topic: B.A.T. v4.3 "DANGER ZONE" + Patch 01  (Read 14442 times)

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Whiskey_Sierra_972

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Re: B.A.T. v4.3 "DANGER ZONE"
« Reply #108 on: December 16, 2024, 01:30:08 PM »

Thanks mate for your kind words but I'm not doing a huge work....you and all other modders are the pivotal souls of our beloved sim!
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raf1659

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Re: B.A.T. v4.3 "DANGER ZONE"
« Reply #109 on: December 16, 2024, 02:08:41 PM »

I report a small bug in BAT 4.3: in FMB (Object StationaryPlanes_Italian) the following are no longer available: CantZ.1007 Early,1939 and CantZ.1007 Cargo,1944.





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UberDemon

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Re: B.A.T. v4.3 "DANGER ZONE"
« Reply #110 on: December 16, 2024, 07:25:05 PM »

Thanks mate for your kind words but I'm not doing a huge work....you and all other modders are the pivotal souls of our beloved sim!

Not true man.  You do a lot!
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Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.  (** Alienware Aurora R7 / i7-8700 3.20GHz / 16GB RAM / Win 10 x64 / NVIDIA GeForce GTX 1080 **)

Vampire_pilot

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Re: B.A.T. v4.3 "DANGER ZONE"
« Reply #111 on: December 16, 2024, 11:20:37 PM »

I report a small bug in BAT 4.3: in FMB (Object StationaryPlanes_Italian) the following are no longer available: CantZ.1007 Early,1939 and CantZ.1007 Cargo,1944.

Interesting find. Looking at the java, those two must have been broken from the beginning. No idea when that was added, must have been a long time ago. The java has a flaw, but I can correct it and will add it to the coming patch.

vonOben

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Re: B.A.T. v4.3 "DANGER ZONE"
« Reply #112 on: December 17, 2024, 12:13:53 AM »

Many thanks for the 4.3 update to all involved!

Much appreciated!  :)

 ]thumbsup[
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Twilight_dude

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Re: B.A.T. v4.3 "DANGER ZONE"
« Reply #113 on: December 17, 2024, 12:50:27 AM »

Yeah, there's apparently a small bug there.

can you specify what you mean by hidden bases by Farang? I only removed the icebergs since thy have a terrible, terrible pop-up look.

I plan to release a patch with fixes for all the bugs found (few that there are) some time after the holidays

Hi Vampire! I don’t want to look impolite, that I’m interfering in the heat of the moment, but i suppose BAT 4.3 got another one duplicate of maps: Northern Norway(western front path) and Arctic by Mixx(in other regions directory), they are equal imho. And the second one missed some texure(Dneprogess.tga) - https://www.sas1946.com/main/index.php/topic,61369.msg686940.html#msg686940

Not to be confused with Murmansk map by 1c&Oleg.

Hi!

Check better because these ae NO duplicate maps....the one in western is the old version while the 4 in the other region are the newer with more locations and with more detailed landscape and airfields for 1941 and 1942 periods...

I think that the first one need to be anyway kept for compatibility purpose with older misisons....

Hi, Whiskey_Sierra_972! Ok, i see, i may pay some more attention into details, yep, they have got some difference. Thanks for response!
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Spinnetti

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Re: B.A.T. v4.3 "DANGER ZONE"
« Reply #114 on: December 17, 2024, 09:56:34 AM »

Thanks Team!

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roentgi

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Re: B.A.T. v4.3 "DANGER ZONE"
« Reply #115 on: December 17, 2024, 12:41:13 PM »

Yeah, there's apparently a small bug there.

can you specify what you mean by hidden bases by Farang? I only removed the icebergs since thy have a terrible, terrible pop-up look.

I plan to release a patch with fixes for all the bugs found (few that there are) some time after the holidays




I'll look for the old actors.static from Farang when I get the chance, it must still be on my PC somewhere. If only ice floes etc. were removed, the Neuchwabenland map should be able to be opened with the old look.
The secret bases were under the ice sheets (only visible in the 3D view), perhaps they were accidentally removed.
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Vampire_pilot

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Re: B.A.T. v4.3 "DANGER ZONE" + Patch 01
« Reply #116 on: December 17, 2024, 11:19:23 PM »

The problem was not with the actors, but with the load.ini

But I released a first patch today, this fix is included:

https://www.sas1946.com/main/index.php/topic,73370.msg797115.html#msg797115

Not much has been found, nothing game breaking either, but what got my attention is included here. Enjoy




raf1659

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Re: B.A.T. v4.3 "DANGER ZONE" + Patch 01
« Reply #117 on: December 18, 2024, 02:46:28 AM »

The problem was not with the actors, but with the load.ini
But I released a first patch today, this fix is included:
https://www.sas1946.com/main/index.php/topic,73370.msg797115.html#msg797115
Not much has been found, nothing game breaking either, but what got my attention is included here. Enjoy

Thanks !!   :)
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roentgi

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Re: B.A.T. v4.3 "DANGER ZONE" + Patch 01
« Reply #118 on: December 18, 2024, 05:23:52 AM »

The problem was not with the actors, but with the load.ini

But I released a first patch today, this fix is included:

https://www.sas1946.com/main/index.php/topic,73370.msg797115.html#msg797115

Not much has been found, nothing game breaking either, but what got my attention is included here. Enjoy



Thank you for the patch. However, nothing has changed on the map "Neuschwabenland -farang65". I've now tried an older "actors.static" and lo and behold, the ice floes and the bases are back. But I find it very practical that the second map "Neuschwabenland - without ice by faranq65/Vampire_pilot exists. In the past, I have removed ice floes in front of the ports several times to get clear channels for ships. But it's all good, it's because of the " actors.static".
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Vampire_pilot

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Re: B.A.T. v4.3 "DANGER ZONE" + Patch 01
« Reply #119 on: December 18, 2024, 06:32:10 AM »

Thank you for the patch. However, nothing has changed on the map "Neuschwabenland -farang65". I've now tried an older "actors.static" and lo and behold, the ice floes and the bases are back.

That does not make any sense. The cause is, that both load.ini and loadx.ini refer to the new actorsx.static.
The old actors.static is still there but just not referenced. So "adding" another actors.static on top solves nothing. Unless you added a new load.ini along. And then the actors would be superfluous.

But I find it very practical that the second map "Neuschwabenland - without ice by faranq65/Vampire_pilot exists.

Thanks.
I was toying around with a few Operation Highjump mission ideas when I made that.
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